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Badlands Crew News

We’re in the Pirates vs. Ninjas Fest!

Ahoy, Crewmates!

We’re proud to announce that Badlands Crew is officially involved in this year’s Pirates vs. Ninjas Steam Fest! We all know that we Crewmates have a natural flair for setting off on daring adventures, an appetite for exploration, gold and plunder, unmatched fashion sense, and can always be counted on to have a sword or dual firearms in their holster!

Whether sailing the seven seas or driving through the orange sand dunes in the Badlands, this is a great opportunity to check out other games with the same spirit of adventure, in this year’s Pirates vs. Ninjas Steam Fest!

[h3]Also very excitingly, we’ve just dropped our brand-new, exclusive 'Crew & A' developer interview video, featuring answers to community questions. Watch now below![/h3]

[previewyoutube][/previewyoutube]
[h3]Check out the full interview HERE[/h3]


Please join us on our social channels and Wishlist Badlands Crew now!
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https://store.steampowered.com/app/2078230/Badlands_Crew/

First ‘Crew & A’ Developer Interview Video Out Now!

Straight from the Studio, Jon Wingrove from Runner Duck took some time out from working on the new Badlands Crew to answer YOUR questions!

Watch now as he talks more about the new vehicles, enemies, environments and gameplay features and all the exciting things we can expect in the latest and greatest instalment in the multi-million selling Crew Games Series. Welcome to the Badlands!


[h3]Watch the new interview video here now!
[/h3]

[previewyoutube][/previewyoutube]

[h3]Read the full interview below:
[/h3]


Interview with Jon Wingrove, Co-Founder and Technical Director at Runner Duck, creators of the Crew games series


Question 1: Is Badlands Crew set in the same universe and timeline as Bomber Crew and Space Crew?
Well, Bomber Crew is set before either of the other two games. Space Crew showed a future where humanity had united together against the Phasmids. In Badlands Crew, things are very different to Space Crew - it is definitely a future where things have gone badly wrong for humanity. There aren’t that many people left, and they aren’t united at all, split into various factions - but perhaps there’s a glimmer of hope.


Question 2: How is the new game significantly different or innovative from the previous Crew games? Will there be a different level of difficulty from the past games?
This game is very different to our past two. It’s a real challenge for us, as we’re still a tiny 4-person team! The level of customization on the vehicle is far, far greater than our previous games. The same for the crew - who are no longer fixed to roles but can be levelled up in whichever way you want. Plus, there’s a real campaign map, where choosing the order in which you tackle missions can make a greater difference. Bringing it into a physical, ground-based combat space has really changed the nature of the gameplay, too - it’s much more visceral. Everything feels more joined up. Difficulty-wise, I enjoy our games most when they’re at their most challenging, but I know other people will be more interested in different aspects of the game.


Question 3: Is there a reason you chose the Badlands setting versus something like a ‘Submarine Crew’ or a world-war-style ‘Tank Crew’ title?
There are a few reasons. I think we wanted to do something with a lot more customisation possibilities, and really let our players go all out on making their vehicle and their crew their own - and the scrappy battle wagon trailer in Badlands Crew seemed like a really good fit for doing that. There are another couple of things, design-wise, which we often talk about - for example, the ‘separation of fates’ of your crew, and aiming for active on-board management of your crew. With a long, extendable, customisable vehicle - there’s loads of cool stuff we can do with the gameplay in these areas. Also, it’s just a cool setting. We’ve gone way overboard with some of the crew upgrades and gear, as I’m sure you’ll see in time.


Question 4: Will it be relatively easy for new players to get started in the game?
Yes! There’ll be a detailed in-game guide, available at all times by pressing F1. There will be tutorials in the first few missions. The difficulty curve will allow players to learn the game at their own pace, and there will be guidance throughout the first sections of the campaign. We’ll introduce game mechanics over the first few missions.


Question 5: Will there be boss fights or aces to battle like in Bomber Crew?
Of course! In Badlands Crew, to progress the campaign and gain territory, you’ll need to capture strongholds, occupied by Faction Warlords. Each Warlord will effectively become a boss, with an arsenal of weapons and distinct tactics to figure out and overcome.


Question 6: Can you tell us more about the giant worm-like creatures? Are they to prevent players going out of bounds, or just a hazard meant to discourage certain routes?
The sandworms… there’s still a bit of working out to do here, but they’ll most likely to get you if you’re stationary in your battle wagon. They aren’t present everywhere, and there are some areas with increased activity. It’s best to keep moving as much as you can!


Plus, there are even more updates to come soon, featuring answers to more of your questions, so be sure to follow Badlands Crew’s developments and stay tuned!


Please join us on our social channels and Wishlist Badlands Crew now!
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https://store.steampowered.com/app/2078230/Badlands_Crew/






Bomber Decal Competition!



CREW MEMBERS!

We’re so excited to bring you the next creative competition! Here’s your chance to get a decal designed by YOU officially added into Bomber Crew, for all players to enjoy!

DESIGN your best Badlands Crew-themed bomber decal – 3 winners will have their designs added into Bomber Crew as official livery decoration options, available for all players to dazzle up their planes with!

Bring out your inner artist and delight us with your creative ideas! We absolutely can’t wait to see what kind of hot and dangerous Badlands-themed pixel art you come up with – as we get into the mood of our brand-new, upcoming title in the Crew series, Badlands Crew!

To enter the competition, please upload your art entries HERE: https://bit.ly/3SvAODu

Requirements:
1) Your design must be Badlands Crew-themed!

2) Please upload 2 exports of your pixel art decal image (PNG files):
- 64 x 64 pixels
- 128 x 64 pixels

3) The images must have transparent backgrounds. However, if this is not possible, please do still submit your art anyway!

4) Please provide an official name for your decal as well!


We can’t wait to see your creations, Crew members!

https://store.steampowered.com/app/2078230/Badlands_Crew/

Submit your questions now!

Crew members! 🔥

For our next upcoming video, we're very excited to open the floor to questions from YOU about the world of Badlands Crew, with answers provided directly from the developers of the Crew games series, Runner Duck.

Jump on this amazing opportunity of getting first-hand answers directly from the makers of Badlands Crew, Bomber Crew, and Space Crew.

Comment to submit your question below related to the world of Badlands Crew, and we'll shortlist 15 questions for this first video.

We can't wait to see what you send through!

Buckle up – We’re in Strategy Fest!



[h3]Strategic and tactical decision-making are key cornerstones in the Crew game series. [/h3]

No two playthroughs are ever the same, as every strategic choice you make, large or small, will shape your playthrough and decide the fate of your crew. In Badlands Crew, these decisions will have a more significant impact than in Bomber Crew and Space Crew, so it’s more important than ever that you make the right choices at the right time.

Each of your playthroughs will unravel the story of a unique crew, recruited and trained specifically by you to have a unique set of skills, while operating a custom-built battle wagon, specially crafted by you, detailed with bespoke weaponry and tactical enhancements that will enable you to establish your legend throughout the Badlands.

Let’s take a look at how smart (and poor...) decision-making will impact your chances of survival!


Choose Your Path via the Dynamic Campaign Map



For the first time in the Crew game series, Badlands Crew presents players a dynamic, living map, populated by active enemy factions and strongholds. Your mission is simple – set off from the safe-haven of the Citadel in the West, traversing across the wild and dangerous Badlands to the East to take on the ultimate warlord ‘The Orator’. You must subvert his dastardly goal of taking command of the four crazed cult-like enemy factions that occupy strongholds across Badlands. If The Orator succeeds, he will destroy what little hope remains for humanity’s survival...

It’s all up to you. How you decide to plot your route will have a significant impact on the world around you.



Capturing strongholds from controlling warlord factions directly impacts their influence on the map, reducing enemy patrols and skirmishes, enabling you to move and operate more freely.

Alternatively, leaving them unchallenged will allow them to grow stronger and wreak more havoc. As you continually traverse the Badlands, it is therefore up to you to strategically weigh up the cost and benefit of putting your crew and battle wagon at risk to engage in combat.


Strategically Train Your Crew - Jacks-of-all-trades or elite specialists?



As another first-time feature in the Crew game series, crew members are no longer limited to having fixed primary roles. Instead, crew members can now be dynamically trained to have multiple Skills and Perks – all depending on how you tactically and creatively approach shaping your team’s specialties.

Intricately tailoring your crew will enable you to test new offensive or defensive approaches by strategically leveling your crew members across the range of skills: Vitality, Strength, Agility, Driving, Weapons, Engineering, Leadership, and Wastelander. As you increase your crew’s skill ranks, they will automatically unlock special Perks that will further enhance their capabilities.

For example, a crew member with a significantly high Vitality skill will unlock a perk that allows them to revive themselves instantly after being incapacitated.

Are you one to hedge your bets and train all of your crewmates’ skills evenly, so if your driver perishes in combat, your front gunner could swiftly take the wheel? A crew with broad yet average-level skills may seem less optimal, yet a team of 9 specialists capable of handling any challenge thrown at them would be an adaptable team able to survive the unpredictable and hostile environment.



On the other hand, focusing fully on a more headstrong approach with a crew of intimidating specialists also has significant benefits – for example, having a gunner solely focused on their unmatched Weapons skill with dead-eye precision will greatly improve your performance in combat. Paired with a driver with all of their Skill Points thrown into the Driving skill, and you have a battle wagon capable of attacking, defending and outmaneuvering your opponents, although any casualties in the heat of battle could be devastating for the survivability of your entire crew.


Tactical Battle Wagon Construction



For the first time in the crew series, you will be able to build and customize your vehicle, creating the ultimate harbinger of speed and destruction. Your battle wagon build will directly determine how capable you are of completing your campaign’s strategic objectives.

Shape your vehicle to be lean and lightweight with a powerful engine for more agile handling, or go heavy and steady with stacks of armor and bulky weapon stations, such as an unforgiving range of gatling guns, scrap cannons and flamethrowers.

The garage will be the center of your engineering excellence, providing you with a workshop in which to build your battle wagon from a wide and evolving range of vehicle components, such as shields, weapon and defense stations, engines, cabs, trailers, wheels, building blocks, ladders and bridges, as well as the always-essential battle decals, decorations and more.

The vehicle-building system in Badlands Crew now gives you more hands-on control in the designing stage of your battle wagon, with ability to position, rotate and edit items live onto your build. You can even extend the size of your battle wagon with additional trailers, which could help to increase your firepower, or provide space for a life-saving medical station. Either way, you can build your way to meet your campaign objectives.

The garage also contains a decal station where you’ll be able to get creative with the cosmetic decoration of your battle wagon – with options ranging from a free-hand painting tool, to a sticker library, the ability to import custom images, and more.




Badlands Crew will force you to make strategic and tactical decisions at every turn – from crew and battle wagon development in the safety of the Citadel, to the path you choose and missions you seek to complete throughout the Badlands, and the way you command your crew and make game-changing calls in the heat of battle. Life or death, and success or failure relies on the quality of your decision-making, Commander!

Stay tuned for more updates by following and wishlisting Badlands Crew. We’ll see you again soon for more updates!

https://store.steampowered.com/app/2078230/Badlands_Crew/