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Warhammer 40,000: Speed Freeks News

PLAY & CREATE Custom Maps + NEW Item Unlocks, Changes & Fixes

[h3]Rapid fire of what this mega-update contains:[/h3][p]-DAKKA DAKKA DAKKA-[/p]
  • [p]MEK WORKSHOP (Custom Map Browser)[/p]
  • [p]CREATION MODE (Level Editor)[/p]
  • [p]KUSTOM RALLY (Plays custom maps)[/p]
  • [p]New WAAAGH! PATH with some of the best vehicle and Ork unlocks yet[/p]
  • [p]Improved Host Performance, Sync Issues & Hit-Reg[/p]
  • [p]Fixed Steam Deck performance issues[/p]
  • [p]Vehicle balancing, including Deffkopta[/p]
  • [p]A bunch of other changes & fixes[/p]
[previewyoutube][/previewyoutube][p]Let's get to it![/p][p][/p][h3][/h3][h3]MEK WORKSHOP ⚙️[/h3][h3]Crazy Kustom Maps are now available[/h3][p][/p][p]There's races, stunt parks, hill climbs, skill tests, meme maps and other wacky things![/p][p]And they can all be played in multiplayer, providing some of the most fun we as a team have had in Speed Freeks 🥳[/p]
[p][/p][p]The Workshop is easy to use, showing the name, author, difficulty, description and screenshot of each custom map. You can favourite maps to play in Kustom Rally, and also download them to check out how they were made in Creation Mode 👌[/p][p][/p][p]Again, we want to give a big thanks to maniac map-maker The Friendly Killa for creating over 100 (!!) custom maps he's put up on the Workshop.[/p][p][/p][p]There's a community maps showcase in the bottom right of the main menu where we'll feature some maps every week, too![/p][p] [/p][h3]CREATION MODE 🛠️[/h3][p]If you're a Mekboy who would rather make their own maps, then Creation Mode is for you - providing intuitive tools and a library of over 400 assets to choose from including rocks, structures, decoration, glyphs, machinery and even VFX![/p][p][/p][p][/p][p]NOTE: you can build maps with other players playing in it in real-time 🔥[/p][p][/p][p]Then if you like your creation, share it with other players on the Workshop ːsteamthumbsupː[/p][p][/p][hr][/hr][p]This video is a great intro to Creation Mode, taking you through how powerful it can be, and going over the basics of using its tools:[/p][previewyoutube][/previewyoutube][hr][/hr][p][/p][h3]KUSTOM RALLY 🏁[/h3][p]This revamped mode is now a gateway to playing the inventive maps from the Mek Workshop. Just favourite some maps on the workshop that you want to play, and then choose them when creating a Kustom Rally match.[/p][p][/p][p][/p][p]Or you can also join someone else's Kustom Rally match if they've got one running, playing their map roster as a surprise.[/p][p]Playing this mode in multiplayer is some peak fun in Speed Freeks 💯[/p][p][/p][p][/p][h3][/h3][h3]WAAAGH! PATH[/h3][p]On top of the massive Creation Workshop features, we've got a brand new WAAAGH! Path packed with snazzy unlocks including:[/p]
  • [p]Badass vehicle kits (really some of the coolest in the game)[/p]
  • [p]Ork Lootas as pit bosses[/p]
  • [p]Clan pole accessories[/p]
  • [p]Paint jobs, rims, and plenty more[/p]
[p]Here's a taste:[/p][p][/p][p][/p][p]AWWWWW YISSS -ahem- WAAAAAAAGGHHHH!!![/p][p][/p][p][/p][h3]PATCH NOTES 📝[/h3][p]This is a huge update so we're already a few pages into this blog before the actual patch notes, but here we go[/p][p][/p][p]GENERAL[/p]
  • [p]Improved sync issues, and host performance. In our testing we saw considerable increase in frames per second with a full lobby compared to previous patch[/p]
  • [p]Bullet hit-reg (hopeful) improvements[/p]
  • [p]Fixed mega brutal performance issue on Steam Deck. Please be sure to install Easy Anti-Cheat Runtime, which should already be available in your Steam library on your Steam Deck.[/p]
  • [p]Multiple crash bug fixes and general stability improvements[/p]
  • [p]Fixed issue with Stompa teleporting issue in Kill Konvoy - Scrap In Da Yard. Stompa no longer tries to sprint so hard it loses its feet.[/p]
  • [p]Game Browser now has colored game modes for readability and snazziness[/p]
  • [p]Camera proximity fade (see-through) distance adjusted to be universal for all vehicles, minimum opacity set to 20% (from 15%) to reduce disorienting situations[/p]
  • [p]Fixed issue with some some vehicle kits entirely disappearing because of proximity fade. Basically just washed off the purple paint.[/p]
  • [p]Fixed issue with map rotation loading the same map next cycle[/p]
  • [p]Fixed some visual issues on maps.[/p]
  • [p]Fixed some general audio mix issues.[/p]
[p][/p][p]DEFFKOPTA[/p]
  • [p]Hitbox has been enlarged (for real this time), now including the propellers. But the change is not drastic.[/p]
  • [p]Health reduced to 90 (from 100)[/p]
  • [p]Deffkilla Wartrike hook (both versions) now pulls the Deffkopta down to the ground for smashy smashy[/p]
  • [p]Fixed floating accessories on Deffkopta[/p]
[p][/p][p]BOOMDAKKA SNAZZWAGON[/p]
  • [p]Mek Speshul spread reduced to 5.5 degrees (from 6.25)[/p]
  • [p]Mek Speshul Burst yaw range reduced by 20 degrees to reduce OP-ness[/p]
[p][/p][p]MEGATRAKK SCRAPJET[/p]
  • [p]Rokkits no longer explode if coming close to team mates. We don't believe in git-on-git abuse [/p]
[p][/p][p][/p][h3]
What you waitin' fer, GET IN DERE![/h3][p]And get chattin' with otha gits:[/p][p]
-------> JOIN DA DISCORD! [/p][p][/p][p][/p][p][/p]

CREATION WORKSHOP Launching Next Week!

[h3]Soon there will be a slick Level Editor, and a Workshop full of custom maps and racetracks to play![/h3][p]If you couldn't already tell from past blogs, we're very excited to be releasing this feature. It's truly game-changing having map-making and workshop support for the Speed Freeks community, giving players power over what - and how - they play. [/p][p][/p][p]We've had so much fun testing custom maps, and can't wait to see what amazing creations the community comes up with.[/p][p][/p][p][/p][h3]THURSDAY, NOVEMBER 27th will be the launch of Creation Workshop! 🛠️[/h3][p] [/p][p][/p][h3]WATCH DIS![/h3][p]IGN have posted an exclusive video of Chris (Game Director) talking through some crazy custom maps, the Mek Workshop community, and the basics of how to use the Level Editor in Creation Mode. It's a great preview for what's coming 🔥[/p][p]
[/p][previewyoutube][/previewyoutube][p]

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[dynamiclink][/dynamiclink]
[p]We want to give a big thanks to community member, and level-building maniac The Friendly Killa for creating so many insane maps to go with the launch of this massive update. If we show off a custom map to you guys before launch, there's a 95% chance it is one of TFK's. A true Mekboy 🛠️[/p][p][/p][p]Thanks as well to community members Only// and Cybercobra for also making maps and being stellar testers, and to the internal testing group in general who helped us make sure this update is as bug-free as can be.[/p][p][/p][p]We can't wait for you gits to get ya grubby hands on it![/p][p][/p][p][/p][h3]If you'd like to apply for early access to the Level Editor, feel free to ping @ChugzRokkitFuel or @Wired Gary on the official Speed Freeks Discord for a chance to get building before the update drops.[/h3][p](-DISCORD LINK-)[/p][p][/p][p]As always, that's for sticking with the game to continue krumping gits 💥 and giving it plenty of wazza 💨[/p][p]Next week we have such sights to show you 👀[/p][p][/p]

Crash Hotfix

[h3]We noticed a nasty crash slipped through the cracks, so that's been fixed now ːsteamthumbsupː[/h3][p][/p][p]Other notes:[/p]
  • [p]We're also aware that there's issues with a couple vehicle kits going invisible due to the new code around proximity fading when the camera is close to it. We're looking into why this is happening. In the meantime if you could please use a different kit temporarily, would be great.[/p]
  • [p]Steam Deck still has pretty bad performance issues that we're looking into. They seemingly popped up in one of the summertime patches, so we're narrowing down which change could have caused it. Apologies for the issue, we're on top of it though[/p]
  • [p]We are also looking into server host performance, as hosting a full server can be pretty heavy on a player's PC. Hopefully improving performance here will help with any server desync issues as well[/p]
[p]We're working on fixing other things as well, plus finishing up the Creation Mode LEVEL EDITOR + Workshop for release later this month.[/p][p]Stay tuned for more news on that[/p]

Hotfix for silly things + Deffkopta Rokkits

[h3]Quick one ladz. We needz ta fix sumfin' we'z dun mess'd up ːsteamfacepalmː[/h3][p][/p][p]A hotfix patch has just been pushed with:[/p]
  • [p]Fixed Deffkopta falling over drunk in various menu screens[/p]
  • [p]Fixed Stompa desync in Kill Konvoy - Scrap In Da Yard[/p]
  • [p]Fixed issue with wheeled vehicles getting squished/warped when switching to them from Deffkopta. Yes, you read that right[/p]
  • [p]Fixed issue with Squigbuggy Tires kit being purple invisible[/p]
  • [p]Fixed issue with some rims not using proximity fade like other items[/p]
  • [p]Fixed issue with accessories not being properly attached to Deffkopta[/p]
  • [p]Changed Deffkopta drop rokkits to have same proximity fuse and impact radius as the default rokkits[/p]
[p][/p][p]Fanks fer playin', ya gits![/p]

Crash Fixes! + Deffkopta Changes

[p]OI YOU'Z GITS![/p][p]This isn't the spookiest of Halloween updates, but it's certainly an Orky one - Or is it? We're fixing things, not breaking them...[/p][p][/p][hr][/hr][h3]Alright, some big stability updates first:[/h3]
  • [p]Fixed an issue with vehicle explosions causing crazy forces and lagging the entire server[/p]
  • [p]Improved overall stability and fixed crashing associated with some maps. Hopefully this helps disband the fatal error gang for good ːsteamthumbsupː[/p]
  • [p]Fixed a crash for systems using an Intel Arc GPU[/p]
  • [p]Some performance improvements to various maps[/p]
[hr][/hr][p][/p][p]Some extra things in this update:[/p]
  • [p]Added a fade function to vehicles so when the camera gets close to it, they don't block the entire view. This is mostly a change to help players aim at Deffkoptas flying around/above them[/p]
  • [p]Added updated main menu buttons in preparation for the HUGE upcoming level editor update[/p]
  • [p]Fixed issue with Stompa desyncing in Scrap In Da Yard[/p]
  • [p]Deffkopta kits now show in the UI even if not unlocked yet[/p]
  • [p]Hid some unused Ork animations in Kustomize[/p]
  • [p]Some audio optimizations[/p]
[p][/p][h3]Steam Deck[/h3][p]We're still figuring out what went wrong here that's causing extreme performance issues, but we think we have a lead on what's happening and can pinpoint the game update that started the issues. Hoping to have a fix soon, apologies for the wait.[/p][p][/p][p][/p][h3]DEFFKOPTA 🚁[/h3][p]Most people have been loving piloting this little guy and wreaking havoc from the skies - but some of you gits haven't enjoyed being on the receiving end of the Deffkopta's aerial wrath. Thank you everyone for all the feedback and meta discussion, it's been very fun to read![/p][p][/p][p]We've made some changes that we hope will be received well, with the Deffkopta still being a formidable opponent, but less frustrating to fight against:[/p]
  • [p]The Deffkopta now has two primary weapon options: Kopta Rokkits and Kopta Drop Rokkits. The Drop Rokkits are the ability you've already experienced.[/p]
    [p]To sum up the difference, the Kopta Rokkits are a shorter range, easier to hit weapon that has a bit of bonus damage when used at the limit of its range. The Drop Rokkits can be fired much further, but are more difficult to hit and don't have access to the bonus damage.[/p]
  • [p]Drop Rokkit damage reduced to 11 (from 14)[/p]
  • [p]Kopta Rokkits (the new default weapon) deal 9 damage in close range, and 14 damage when hitting targets over 50m away. Missile and trail VFX change to show rokkit instability (meaning higher damage) after flying 50 meters.[/p]
    [p]14 damage is the original missile damage value, which you now only have access to at a distance. We found that Deffkoptas hovering directly over your head was not that fun to fight, so we've added an incentive to adopt more of a hit and run playstyle: use your bomb and melee coooldowns, and then retreat to a short distance away to get max damage from your rokkits.[/p]
  • [p]Kopta Rokkit explodes after 100m (compared to Drop Rokkit 200m)[/p]
  • [p]Kopta Rokkit impact radius is 8 (compared to Drop Rokkit 6), and proximity fuse radius is 6 compared to Drop Rokkit 4)[/p]
  • [p]Projectile spread/inaccuracy removed from all Deffkopta Rokkits.[/p]
  • [p]Increased hit box size slightly, extended it downwards to help with vehicle-on-vehicle body blocking (ie. bomb defense)[/p]
  • [p]The Spinning Blades ability now has less ability to change momentum when turning[/p]
  • [p]Spinning Blades cooldown increased to 7 seconds (from 5)[/p]
  • [p]Shows the correct health value in the help screen (100, not 110)[/p]
  • [p]Kopta weight reduced to 4k (from 5k)[/p]
    [p]This makes the Deffkopta take more knockback from weapons, and jump higher from its own bomb knockback.[/p]
[p]OTHER VEHICLES[/p]
  • [p]Scrapjet Combat Rokkit damage reverted to 25 (from 30)[/p]
[p][/p][p]So yeah, this is the first round of DK changes after reading everyone's initial feedback. Our goal is to keep what makes the Deffkopta fun while also improving the experience of fighting against it, and also to simplify things overall but add a bit of complexity for those who want it.[/p][p]Since you've played the Deffkopta a certain way already, it will feel a bit different at first. Please give these changes a bit of time to sink in, and we look forward to reading everyone's thoughts and opinions on the update.[/p][p][/p][p][/p][p][/p][p][/p][h3]WOT'Z COMIN'[/h3][p]A reminder that the next big update includes the LEVEL EDITOR (with online workshop support) and a ton of wacky custom maps ready to play.[/p][p]It will be the biggest, most game-changing update the game has ever seen and we are very excited to watch the community adopt the tools and have a ton of fun making their own maps.[/p][p][/p][h3]WORKSHOP[/h3][p]The WORKSHOP will have a rating system and we'll highlight player creations in the main menu of the game, too.[/p][p]Some players will be able to access the level editor ahead of launch to put their creations on the workshop in advance - more details on this in a future post.[/p][p][/p][p]Really pumped for this, it's a huge feature for the game and we don't think our players truly understand yet how much it elevates the game :)[/p][p] [/p][h3]Thanks for playin' our Orky game[/h3][p]As always, we appreciate our players and their dedication to Speed Freeks. We're actively trying to get new players in as it's more fun with other gits. Hope to see you ingame![/p]