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Home By The River Update 6

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These updates apply to both the demo and full versions of the game:
  • Thanks to StarlightRemix for making awesome soundtracks for HBTR! All soundtracks in the game are now original works by StarlightRemix.
  • Holding down left shift and then left clicking/dragging will build a solid wall immediately. Both background and foreground layers are filled in. This makes construction much more fluid and is also great for building defence drone walls fast.
  • You now get a gift box added to your inventory for every 12 tiles placed. You can open the gift box from your inventory and see what random item you get!
  • Your pet now talks from time to time and may give you some prompts on what you can be doing.
  • I’ve added a second tougher drone. Drones will demolish the entire plant or tree when they contact a plant or tree tile. I’ve added a warning dialogue that appears at 2pm on the first day that tells the player that a drone swarm will come every night at 10pm.
  • You can now place a defensive wall tile that will do considerable damage to any drone that demolishes the wall. It is just like a wall/floor etc. tile and it is the very first tile in the construction menu. You can place them in the background and foreground for maximum damage against drones.
  • I’ve added a lightning rod workbench so the player can now upgrade the power of their lightning rod!
  • I’ve made hoverboard pulse modules more expensive with each upgrade. It was too easy to max out the hoverboard.
  • Commodities now have a demand attribute so sugar is no longer the most valuable commodity. The demand of a commodity fluctuates and its value follows that demand accordingly. This makes trading with the trading desk more interesting and all commodities have their own worth I think.
  • Whenever you use an object in game such as the stove, the game will now autosave. This will help prevent players losing progress. The autosave won’t happen if there are drones about. I didn’t make autosave time based otherwise you would experience momentary lag every time the game autosaves.
  • I’ve added trash to the game and the player has to remove trash to reduce pollution. Currently only a newly started game will see trash.
  • I’ve completely rewritten the pollution system to make it more interesting and involved. Pollution is now the combination of; dead trees, trash, coal power, and lack of living trees. If you use the pollution monitor the report that comes up is completely different and I’ve tried to make it clear how much each type of pollution is contributing to your total pollution in world.
  • I’ve added weather effects to the game and gotten rid of the old clouds. Now the polluted world looks a lot more interesting with the animated fog. There is lightning in the background as well which adds to the atmosphere. When the world is clean you will have random weather, and it can start to rain and there will be lightning as well. This was quite interesting to add to the game.
  • Now all items you have will show up in your inventory. Previously I only showed items that you could eat or drink but now I show everything. You click on non consumable items in your inventory and a dialogue will pop up telling you more about that item.
  • I’ve made soda give more energy but now it will cause a small loss of spirit as well. Previously I would just keep on drinking soda and keep on building :). Now I have to better manage my stats.
  • Study shelf now gives exp to the player faster and drains energy faster. Using a vending machine and water dispenser also now give a point of exp.
  • Fixed damage to Sigil drone bug. The same drone was not being damaged across the network resulting in a mismatch of drones between host and clients. This is fixed now and I’ve also added a small HUD that shows how many drones are currently in the world. It appears when there are drones.


This applies to the full version of the game only:
Nothing specific for the full version.

Future development
  • I want to investigate having a trash robot from Sigil corporation. It can come at any time and will start to dump trash all over the players world! The player will have to clean that trash up. Maybe the player can damage the robot with their lightning rod which will cause it to leave.
  • I’ll keep on expanding the town and adding more NPCs and quests. I’m thinking I should work on the town after I’ve added lots more content to the player side of the world. This is because the dialogue of the townsfolk should be connected to what the player is doing. Anyhow that is what I’m thinking at the moment.
  • I want to add a boss droid that comes when the player removes the influence of Sigil. In revenge the Sigil Corporation will send a tough droid that will aim to demolish everything the player has built!
  • Investigate having NPCs that the player can recruit. Perhaps these NPCs will have different skills that can help the player, especially against the Sigil Corporation. The player has to look after these NPCs or else they’ll go back to their wilderness tent.
  • I want to investigate having foliage that will randomly grow on grass tiles and the player can collect them. The player can use them to make medicines. Yes, I want to investigate illnesses for the player and the player can then treat themselves by using a medicine, and if they don’t have a medicine then they can sleep on their bed until the illness disappears. Perhaps the illness will have a meter that diminishes when the player is lying down on a bed.
  • Over time I aim to keep on adding dishes from all around the world to the game.
  • Investigate having a laptop from which you can check the news today. You can also create social media posts that expose the Sigil Corporation, but doing so also costs you some of your hidden stat. Maybe from your computer you can also play a hacking mini game to restore your hidden stat.
  • Investigate basic terrain generation and perhaps terraced grass tiles.
  • Investigate a mini game for gaining back the Hidden stat fast.
  • Investigate making an opening cut scene for the game.

Home By The River Update 5

These updates apply to both the demo and full versions of the game:

  • I’ve added a Sigil Corp droid swarm that comes at 10pm every night. The swarm will get a bit bigger each night. The player has a lightning rod that will turn on when droids are nearby and you can then click on the droids to destroy them. You can also build walls and the droids will lose their health as they destroy the wall tiles. Good fun in LAN co-op!
  • I’ve added sky nodes! You can fly around on your hoverboard and collect these. Every player across network will receive money, exp and spirit when one player collects. I think it is a good option to have so that any player who isn’t too into farming can still have fun and contribute to the team.
  • I’ve started making the town of Awa, it is on the left side of the world. The first place to visit is the Rivermen Lodge and you can talk to the Master Riverman. There’s also the first fetch quest which you can do by clicking on the bulletin board in the Rivermen Lodge. Over time I’ll be adding more locations and NPCs to the game!


This applies to the full version of the game only:
  • The droid swarm can only be stopped by donating technology to the world and removing the global influence of the Sigil Corporation.


Future development
  • I’ll keep on expanding the town and adding more NPCs and quests.
  • I’ll add a new tile so the player can upgrade their lightning rod. The upgrade should affect area of effect and damage.
  • I need to make more droid types with different appearance and health.
  • I want to add a boss droid that comes when the player removes the influence of Sigil. In revenge the Sigil Corporation will send a tough droid that will aim to demolish everything the player has built!
  • Over time I aim to keep on adding dishes from all around the world to the game.
  • Investigate having a laptop from which you can check the news today. You can also create social media posts that expose the Sigil Corporation, but doing so also costs you some of your hidden stat. Maybe from your computer you can also play a hacking mini game to restore your hidden stat.
  • Investigate global commodity pricing. You can see what is in demand from your laptop. Prices at the trading terminal will be affected by global pricing. This will mean that sugar is not always the most valuable commodity and it will keep changing.
  • Investigate basic terrain generation and perhaps terraced grass tiles.
  • Investigate a mini game for gaining back the Hidden stat fast.
  • Investigate making an opening cut scene for the game.

Home By The River Update 4

These updates apply to both the demo and full versions of the game:
  • I’ve added cute fluffy bunnies that hop around in the game world. You can feed them vegetables to gain virtue! Buy vegetables from the pantry.
  • The main menu of the game has been completely overhauled. It looks way better now and you can select your character and kitty colours before starting the game.
  • I’ve added a fridge and now you can buy cold ingredients for cooking from the fridge.
  • I’ve improved the appearance of the background by adding more animated trees and replacing all of the old static trees. The forest now has a beautiful fountain to make it look better.
  • I’ve added cattails to the foreground to give the game scene more depth and further beautify the game.
  • Trees can only grow to 5 units in height now instead of 11. This improves the beauty of the game.
  • I’ve given the pet cat a hunger bar. Feeding kitty gives you virtue, but if kitty stays hungry then you will lose virtue!
  • I’ve added a park bench tile which you can place in the world through the props menu. The player can sit on it and regain energy.
  • I’ve given the boat a boat spray animation to just make it look better in the water.
  • The sheep farm now also gives you cheese in addition to earning money everyday.
  • I’ve improved the appearance of the rainbow. I think it looks better now. Give me feedback if you see it!


This applies to the full version of the game only:
  • Higher level characters can place a fountain of hope in the world through their props menu. It recharges spirit.


Future development:
  • I’ll investigate having a town the player can visit. Perhaps the player can buy more specific items in town, perhaps do some quests, and maybe help some of the locals with their difficulties.
  • Over time I aim to keep on adding dishes from all around the world to the game.
  • Investigate having a laptop from which you can check the news today. You can also create social media posts that expose the Sigil Corporation, but doing so also costs you some of your hidden stat. Maybe from your computer you can also play a hacking mini game to restore your hidden stat.
  • Investigate global commodity pricing. You can see what is in demand from your laptop. Prices at the trading terminal will be affected by global pricing. This will mean that sugar is not always the most valuable commodity and it will keep changing.
  • Investigate basic terrain generation and perhaps terraced grass tiles.
  • Investigate a mini game for gaining back the Hidden stat.
  • Investigate making an opening cut scene for the game.


Help Home By The River by wishlisting if you haven't already! You can play the demo and give me feedback! Join the Discord.
https://store.steampowered.com/app/2080020/Home_By_The_River/

Home By The River Update 3

These updates apply to both the demo and full versions of the game:
  • I’ve made cooking more interesting and now you need ingredients to cook food. I’ve added a flour mill from which you can grind corn, wheat, and sugar into their respective ingredients. I’ve added a pantry from which you can buy ingredients.
  • You can no longer fly on the hoverboard when spirit is too low.
  • The player will get off the hoverboard when over a ladder tile.
  • You can no longer build when sleeping, resting, or praying. :D
  • I’ve made mouse scroll wheel zooming smoother and inverted the scroll wheel axis.


Future development
  • Over time I aim to keep on adding dishes from all around the world to the game. If the pantry gets too full then I will make a fridge and transfer all cold items to it so the player can buy for example butter from the fridge.
  • I want to investigate having a town the player can visit. Perhaps the player can buy more specific items in town, perhaps do some quests, and maybe help some of the locals with their difficulties.
  • Investigate having a laptop from which you can check the news today. You can also create social media posts that expose the Sigil Corporation, but doing so also costs you some of your hidden stat. Maybe from your computer you can also play a hacking mini game to restore your hidden stat.
  • Investigate global commodity pricing. You can see what is in demand from your laptop. Prices at the trading terminal will be affected by global pricing. This will mean that sugar is not always the most valuable commodity and it will keep changing.
  • Investigate basic terrain generation and perhaps terraced grass tiles.
  • Investigate a mini game for gaining back the Hidden stat.
  • Try to improve main menu. Give it sound.
  • Investigate making an opening cut scene for the game.

Home By The River Update 2

This update applies to both the demo and full version of the game.
Some exciting news! StarlightRemix  is working on creating new and original soundtracks for Home By The River. With this update you can hear the first soundtrack that plays when you start the game with a world that is polluted.

I’ve successfully implemented a hoverboard for the player. All of you have to do is drop off a ledge and it will switch on allowing to fly around the world! You can also place a Hoverboard Workbench tile in the world and then use it upgrade the speed of your hoverboard, and change its colour!
Please do help Home By The River by wishlisting here on Steam. Also why not join the Home By The River Discord server. It is a new community of awesome people!

Thanks,
GTGD