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Sunkenland News

About the Upcoming Update: Naval Combat and Customizable Ships!

We’re thrilled to share some exciting development updates with you. The first update of the year will highlight the naval combat!


We're currently experimenting with larger boats designed for combat, adding a range of potential features like customizable weapons, engines, and additional systems. These larger ships could open up new gameplay opportunities, including the ability to unlock a variety of weapons and equipment by collecting broken ship parts scattered across Sunkenland. This would encourage exploration and add more depth to the gameplay.

Each ship type might feature a different number of slots for customization, with larger ships offering greater flexibility. To add a strategic layer, we're considering enemy islands equipped with armed patrol boats that would defend the perimeter. This could bring a new challenge to island combat and test your naval combat skills.

Balancing weapon load-outs is a key concept we’re exploring—such as using machine guns for smaller, faster boats and cannons for larger vessels. Another idea in development is the ability to capture enemy boats by neutralizing their crew. This could create opportunities for looting goods from ships, making it advantageous to avoid sinking everything you encounter.

To enable customization and repair, we’re testing a system where players would need to construct a dock and park their ship nearby. A potential Radar Station could also be added, possibly requiring a blueprint, to help detect enemy ships on the map.


These concepts are in early stages, and we're looking forward to seeing how they enhance the overall gameplay experience. Your feedback will be crucial as we refine and balance these features.

A few example ship-mounted weaponsthat we have created so far.
  • Explosive Crossbows
  • Flamethrowers
  • Trash Cannons


Update v0.6.01

New Content:

  • New Brick Construction Series



    - Blueprints (randomly refreshed) and brick molds can be purchased from the General Trader.



    - Use the High-Temperature Furnace to fire bricks into brick stacks.



  • Added a Basement to the Refinery.



  • Amusement Park Adjustments
    - Improved visibility of the main structures.



  • Wind and Solar Power Return
    - They are no longer auxiliary equipment and can now supply power independently.
    - If your base still has power shortages, you'll need to use the fuel generator as a backup.



  • Unique Resources for Wind Turbines and Solar Panels
    - These resources can be found in specific in-game locations and can be obtained by dismantling structures.
    - These are non-renewable resources, but the General Trader will occasionally have limited stock.



New Building Categories: Vases, Flowerbeds, and Railings

To bring more life to your base, we are introducing vases, flowerbeds, and railings.

  • Vases: Hold a single flower.

  • Semi-circular flowerbeds: Hold two flowers.

  • Round and rectangular flowerbeds: Hold four flowers.

- You can acquire the vases and flowerbeds blueprints from the furniture merchant at the trading station. They are crafted using materials unlocked through new research at the Tier 4 Research Table.



  • Flowers Available for Planting:

- Petunia

- Shrub

- Aster

- Marigold

- Lily of the Valley

- Hollyhock

- Hibiscus

- Plumeria

More flower types will be added in future updates, with 30+ varieties planned for the game. All flowers will spawn randomly on the islands, requiring players to explore and collect them (e.g., small stone islands, warehouses, etc.).

  • New Railings:

- Two new types of railings have been added and can be unlocked by purchasing blueprints from the furniture merchant at the trading station.



Bug Fixes:
  • Fixed the bug causing day/night irregularities and extremely short daylight hours.

  • Fixed a bug where shooting enemies caused no damage.

  • Fixed an issue preventing the Furniture Merchant from selling new blueprints.

  • Improved save file stability.

  • Reduced enemy shooting accuracy while moving and shooting.

  • Fixed an issue where servers could not effectively ban players.

  • Fixed errors occur when dismantling buildings in multiplayer mode.

  • Resolved certain blueprints that did not appear in the blueprint menu.

  • Fixed some issues that allowed item duplication.

  • Corrected alignment errors in building snapping.

  • Fixed an issue where electrical wires could disconnect after loading a saved game.


Update v0.600 | Public Test Branch

New Content:

  • New Brick Construction Series



    - Blueprints (randomly refreshed) and brick molds can be purchased from the General Trader.



    - Use the High-Temperature Furnace to fire bricks into brick stacks.



  • Added a Basement to the Refinery.



  • Amusement Park Adjustments
    - Improved visibility of the main structures.



  • Wind and Solar Power Return
    - They are no longer auxiliary equipment and can now supply power independently.
    - If your base still has power shortages, you'll need to use the fuel generator as a backup.



  • Unique Resources for Wind Turbines and Solar Panels
    - These resources can be found in specific in-game locations and can be obtained by dismantling structures.
    - These are non-renewable resources, but the General Trader will occasionally have limited stock.





Bug Fixes:
  • Fixed the bug causing day/night irregularities and extremely short daylight hours.

  • Fixed a bug where shooting enemies caused no damage.

  • Fixed an issue preventing the Furniture Merchant from selling new blueprints.

  • Further optimized save file stability.

  • Reduced enemy shooting accuracy while moving and shooting.

  • Fixed an issue where server bans on players were ineffective.

  • Fixed a bug causing incorrect dismantling in multiplayer games.


How to Opt-In:
To switch to version 0.600, go to your Steam Library, right-click on the game, and select 'Properties'. Click on the 'BETAS' tab and choose 'publictest' from the drop-down menu.




Hotfix v0.5.45

  • Fixed a bug that rarely caused the game to load the wrong save file (behaves like the previous progress was not saved).

  • Fixed a bug that caused some of the blueprints not showing up in the sell list of the trader.

Update v0.5.3

Adjustments:
  • Now, all clothes have insulation values, so you won’t feel cold at night if you wear full clothing (face masks and gloves are optional).

  • FAMAS, AK12, and VSS can now be obtained by accepting tasks.

  • SUPERNOVA and AUG are now available from high level chests on high level islands.

  • The damage from invading enemies has been reduced.

  • The furniture merchant’s auto-refresh time is now set to 15 minutes per refresh, and a manual refresh mechanism is added with 2 silver coins.

  • Added an option to toggle the compass in settings.

  • The poison sound effects now distinguish between male and female voices.

  • There may still be other issues causing enemies to cross into the base. We will continue to track this issue. If you encounter this, please provide your save file and reproduction steps in the Steam discussion, Discord, or send it to [email protected] along with your computer hardware configuration. Thank you for your support.


Bug Fixes:
  • Fixed the issue where dragged item icons might not disappear and stay on the screen.

  • Fixed the issue where the cooldown time of the delegate merchant was not saved and read correctly.

  • Fixed the issue where the detailed location information in the UI Map would overlap.

  • Fixed the issue where sometimes remote enemies would shoot from outside of the visible area instead of coming near the base.

  • Fixed the issue where the heavy machine gun did not consume ammunition.

  • Fixed an issue where AI would pass through walls or defensive structures and enter the player’s base.

  • Fixed the issue where, after playing for a long time, remote attacks could not hit enemies.

    *There may still be other issues causing this problem, and we will continue to investigate it. If you encounter this, please provide your save file and reproduction steps in the Steam discussion, Discord, or send it to [email protected] along with your computer hardware configuration.

  • Fixed the issue where only one food item could be added to the grill for production.

  • Fixed the issue where oil lamps could not be placed.

  • Fixed the issue where, in multiplayer, if the host died, the fuel generator would not consume fuel.

  • Fixed the issue where items such as the LW59, US45, SVD receiver, automatic rifle magazines, and stocks could not appear in the gun shop.