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Sunkenland News

Update v0.1.20

Features and Improvements:
  • Ability to Move Your Base Objects: Introducing the Packing Box! You can now craft this item to store your placed objects in your inventory and relocate them easily.
  • Helicopter Chest: Added a new chest to the helicopter for improved storage options.
  • Chest Stacking: All types of chests can now be stacked on top of each other.
  • Co-op Enhancements: General improvements to co-op game connectivity for a smoother multiplayer experience.
  • Private Co-op Games: You now have the option to hide your Co-op game from public view.
  • Server Selection Enhancement: Removed the "Best Region" option to eliminate confusion. Players must manually select their preferred server.
  • Invitation Server Access: When joining through an invitation, server passwords are now disregarded.
  • Added a hint for switching ore types when using the ore detector.


Bug Fixes:
  • Fixed issue: Fishnet not yielding fish.
  • Fixed issue: Battery cannot be removed after loading a saved game.
  • Fixed issue: Airtank cannot be placed into the slot.
  • Fixed issue: Server list displaying incorrect region.
  • Fixed issue: Joining friend's server resulting in selection of wrong server.
  • Fixed issue: Some branches cannot be picked up after loading the game.
  • Fixed issue: In certain cases, strawberries cannot be picked up during coop gameplay.
  • Fixed issue: Hitmarker occasionally not disappearing.
  • Fixed issue: Airtank's capacity can exceed 100%.
  • Fixed issue: Pushing the boat while onboard causing excessive speed.
  • Fixed issue: Endless copies of airtank appearing.
  • Fixed issue: Excessive meat yield from sea turtles.
  • Fixed issue: Joining a friend's server displays "room is full" incorrectly.
  • Fixed issue: Birds colliding with players and planes.
  • Fixed issue: Disconnected generators losing wire connections after loading the game.
  • Fixed issue: Picked up logs reappearing after loading.


Balance and Gameplay:
  • Reduced enemy firepower after day 50. Note: The raiding system will undergo an overhaul this month to enhance the base defense experience.


If you have any questions or concerns, please always reach out to us via the Steam Forums or Discord.

Sunkenland Development Roadmap

Greetings, Sunkenlanders!

We're thrilled to share our upcoming roadmap for our beloved game, filled with enhancements and new features that will take your gaming experience to the next level. Our team has been hard at work, listening to your feedback and crafting a roadmap that stays true to the heart of the game while introducing exciting new possibilities. Let's dive right in!

  • Polish the existing features to improve gameplay, fix bugs, and enhance user experience.

  • Implement an endless-open-world gameplay design by adding respawnable loot and respawning factions/enemies to keep players engaged and motivated to explore.

  • Introduce a system where players can claim and hold islands occupied by enemies, fostering strategic gameplay and territorial control.

  • Experiment with emergent gameplay by allowing new factions to emerge after existing ones are destroyed, adding an element of unpredictability and challenge.

  • Enhance replayability by incorporating a degree of random map generation, offering unique experiences with each playthrough.

  • Expand base building options with new structures like triangle shapes and half walls, as well as introduce new building materials such as marble to encourage creative base designs.

  • Add interactivity to the game world by introducing interactable furniture and base items, such as playable CD players, sit-able sofas, and plantable flowers, allowing players to personalize their environments.

  • Introduce additional base defense items like landmines and surveillance cameras to provide players with more tactical options for protecting their bases.

  • Expand the range of home decorations, including rare and visually appealing items, to incentivize exploration and reward players for their achievements.

  • Enrich the underwater gameplay experience by adding more explorable underwater sites and monuments, encouraging players to delve into the depths.

  • Create more raidable islands/atolls with varying challenges and rewards, offering players a chance to engage in exciting combat scenarios.

  • Introduce higher tiers of technology (tier 5, tier 6 Research Station) to provide advanced gameplay opportunities and unlock new crafting recipes.

  • Expand the variety of blueprints available to players, allowing for more diverse crafting and customization options.

  • Diversify combat mechanics by introducing a wider range of weapons, both melee and ranged, to accommodate different playstyles.

  • Enrich player customization by adding more outfit options, with a focus on unique and visually distinctive choices.

  • Introduce new AI factions to the game, enhancing gameplay variety and challenge by introducing different enemy behaviors and strategies.

  • Develop compelling lore, create engaging stories, and design quests that immerse players in the game world and provide meaningful objectives.

  • Expand the game's vehicle roster by introducing new options like Cargo Boats and Gunships, enhancing exploration and combat opportunities.

  • Implement boat combat mechanics, including enemy boat encounters and invasions, to add dynamic challenges and expand the scope of gameplay.

  • Enhance map functions and introduce a more intuitive waypoint system, allowing for improved navigation and better cooperative communication.

  • Provide players with enhanced character customization options to ensure they can create unique avatars that suit their preferences.

  • Improve server world settings to offer more customization and control options, enhancing the multiplayer experience.

  • Implement animated poses and additional server controls to create a more immersive and enjoyable cooperative gameplay environment.

  • Introduce full keybinding support and controller compatibility to cater to a wider range of players' preferences.

  • Optimize the game's networking and frame rates to ensure smoother performance and a better overall player experience.

  • Expand language support to make the game accessible to players from various regions and backgrounds.


Please note that things may evolve during the course of development to align with what best suits the game. We anticipate the community will actively participate in providing feedback, helping us create an exceptional gaming experience. Our ultimate goal is to ensure everyone can fully enjoy the captivating world of Sunkenland.

So, how will we approach this extensive development list?

Our strategy involves a step-by-step approach, focusing on key features initially. This includes implementing essentials such as keybinding and enhancing mechanics for replayability. Meanwhile, we'll be addressing minor bugs and introducing smaller features on the side.

Now, you might be wondering about the timeline and frequency of updates.

Expect to see minor patches and improvements rolled out within a matter of days, often followed by more substantial updates. Major updates that encompass significant features (such as the map waypoint system) or substantial content additions (like a brand-new map and faction) are projected to be released within weeks to a month. Rest assured, we're committed to avoiding updates that exceed a month in duration. Our aim is to keep you engaged and excited without prolonged waiting periods. This approach not only respects your time but also ensures a more iterative development process, allowing us to incorporate your feedback as we progress.

The game has just been released, and our current top priority is ensuring its stability in both single-player and cooperative modes, while also striving for a bug-free experience. Additionally, we're implementing Quality of Life changes. Moving forward, our focus will shift towards enhancing replayability and enriching the game world to extend meaningful playtime. Our aim is to consistently provide you with a wealth of exciting new content in each major update.

Thank you for your enthusiasm and dedication to Sunkenland. Your engagement is vital to shaping this journey, and we can't wait to bring you along for the ride.

If you have any questions or concerns, please always reach out to us via the Steam Forums or Discord.

Update V0.1.10 Saving/Loading Fixes and More

[h2]Important notification:[/h2]

We've overhauled the core game coding structure to address the recent saving/loading issues. We have significantly reduced the saving time and improved loading stability. We have also enhanced the stability of the massive world (tested saves on 30k building pieces). Unfortunately, this update will wipe your inventory and equipment. Any saved equipment and character inventory from game version 0.1.04 or earlier will not load correctly. Your buildings will most likely be preserved, so before updating to version 0.1.10, you could first log in to 0.1.04, store all your inventory and equipment in a chest, and then log out. Afterward, update to version 0.1.10 and load your world. (However, we do recommend starting fresh.)

To switch to version 0.1.04, go to your Steam Library, right-click on the game, and select 'Properties'. Click on the 'BETAS' tab and choose 'olderversion0104' from the drop-down menu.

(To switch back, just follow the same procedure and select 'None - opt out of all beta programs'.)"


Bug Fixes:

  • Greatly optimized saving/loading speed; no more endless autosave process. For example, saving 1000 building pieces now takes only around 0.005 seconds, compared to 1 minute before.
  • Reduced the chance of saving corruption due to the long saving time (which often happened before when the internet was unstable and accidental disconnection interrupted the entire saving process).
  • Fixed the bug where half of the base would disappear after loading (caused by incorrect building block calculation and save file corruption).
  • Improved general network connectivity and stability (although there is still room for improvement)
  • Resolved issue of excessively loud, unadjustable water splash sound effect.
  • Fixed fast growth rate of planters.
  • Addressed problem of resolution always reverting to original settings.
  • Combat Knife damage issue has been fixed.
  • Corrected multiple item description errors.
  • Enemies no longer experience blindness at night.
  • Fixed bug causing boat speed to depend on framerate.


New Additions:

  • Added a new tier 2 small island (rubber duck island)
  • Added cotton plant to Radio Island.
  • Increased number of tire stacks in starting areas.
  • More loot available in initial areas.
  • Guns now display their compatible ammo type.
  • Initial armor and helmet now crafted with leather instead of cloth.


Gameplay Improvements:
  • Snacks now provide more food, water, and a slight health boost.
  • Slowed down hunger and thirst decrease during sleep.
  • Boat storage capacity increased by 5 units.
  • Reduced stamina cost for jumping and slightly improved jump height.
  • Slightly lowered underwater bass effect.
  • Enhanced iron, copper, seaweed, rubber, and cloth availability.
  • Increased Rubber and Cloth generation.
  • Improved stamina recovery speed.
  • Lowered searchlight electricity consumption.
  • Reduced penalties for hunger, thirst, and energy loss on death.
  • Expanded wood stack size to 20 units.
  • Clearer crafting wishlist/pin icon.
  • Hanging lights now have smaller collider size.


For the next update, we will release a couple of Quality of Life features, such as packing and replacing your furniture so you can easily move your base elsewhere, and the ability to rotate your foundation and walls once snapped.

Thank you for your support and feedback!
We are excited and working hard to bring more and more to this game and the community! If you have any questions or concerns, please always reach out to us via the Steam Forums or Discord.

Temporary fix for some coop and saving loading issues.

While the upcoming update is still a work in progress, here are some temporary solutions for some of the serious saving/loading and networking bugs:

1. If you can't find the server on your preferred region, choose another region first and then switch back to your preferred region, and you should be able to see the servers.
2. If you join the game but have lost your inventory, exit the game completely (to windows desktop), relaunch it, and that may resolve the issue.
3. If you encounter a situation where the game is full and you're unable to join, try quitting the game entirely, relaunching it, and see if that resolves the problem.
4. If anything unusual occurs while attempting to join a multiplayer session, ensure that you fully exit the game and then relaunch it.