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Capes News

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Put on your best cape, watch our stream and then jump right into the action with the free demo at the Steam Next Fest.

Superhero strategy game Capes now being published by Daedalic Entertainment

Daedalic Entertainment have now teamed up with Spitfire Interactive to help their work on the superhero strategy game Capes.

Read the full article here: https://www.gamingonlinux.com/2023/02/superhero-strategy-game-capes-daedalic-entertainment

Demo patch notes

Hello people! We recently updated the Capes pre-release demo with a new version that better reflects the current state of the game and adds some additional content in the leadup to Steam Next Fest. Here's a look at the key items as at 0.0.1.11301!

[h2]New mission and enemies[/h2]
We've added an additional level to the demo, which showcases another enemy faction and mission objective as an unexpected tip leads you to investigate a Primax Technologies warehouse.

[h2]UX improvements[/h2]
We've also brought across some improvements and polish, including new tutorials, patrol path indicators when hovering over enemies in stealth mode, attack range and special attack indicator when hovering over enemies outside of stealth mode, and more detailed hero, enemy, and object descriptions. We also added a phase counter to the HUD to help communicate when a mission has multiple waves.

[h2]Improvements based on feedback[/h2]
Last but not least, we've made some changes based on the feedback we received on the first demo.

Nightjar's regular attack and ultimate ability have been revamped, making his teleport attack now an ultimate that can be disarmed. When a hero is spotted during stealth, more feedback is given on which enemies have seen you, and why. We've also added and tweaked some demo-specific tutorials to better introduce concepts that players have more time to ease into across the full game.

[h2]Writing updates[/h2]
We've been iterating on the game's story and writing, which has touched every mission, cutscene, and dialogue sequence in some way.

We've tried to tune things for a comfortable reading speed, but we're aware that everybody reads at their own pace. If you find that cutscene dialogue is progressing too quickly, you can disable the "Auto continue conversations" option in the Gameplay settings menu.




The full changelog for the past three months' worth of development are too long to be listed here, but here's a summary of major items relevant to the demo.

  • Added new mission (Tech Support)
  • Updated Mercurial unlock to happen after the first side mission is completed
  • Updated additional ability unlocks before Greater Power to be presented as their own text "mission"(Preparation)
  • Added Android enemies
  • Added Security Bot enemies
  • Added tutorials introducing various mechanics across the demo
  • Updated ability unlocks across the tutorial
  • Updated Nightjar ultimate and regular attack behaviours
  • Added patrol path indicators to patrolling enemies during stealth
  • Added indicators for offscreen alert enemies during stealth
  • Updated camera movement to better communicate alerted enemies during stealth
  • Added clearer feedback when enemies become alarmed and stealth is broken
  • Updated boss health pips to be clearer
  • Added attack range indicator when highlighting enemies
  • Added special attack indicator when highlighting enemies with special attacks
  • Updated enemy opportunist attack indicators
  • Added more detailed info and descriptions for highlighted heroes and enemies
  • Updated dialogue and cutscenes for all demo missions
  • Added new GUI theme
  • Added new SFX
  • Updated ability unlock order
  • Fixed not being able to revive heroes pushed off buildings onto exploding barrels
  • Fixed patrol issues in Greater Power
  • Fixed opportunity attacks of growth-encased enemies being re-enabled by applying a second growth crystal

Demo Patch Notes

Hello people! We recently shipped a small patch for the Capes demo with some minor improvements and fixes that we hope will make it a little more approachable.

We've brought in some in-progress improvements to the readability of alerted enemies, which are part of larger stealth improvements that we're working on. A positional indicator is now shown for alerted enemies who are offscreen. Placing the cursor over a red "watched tile" during stealth will also put an icon above the head of the enemy (or enemies!) watching that tile.

We appreciate the experiences that people have shared, and have taken a lot of feedback (both positive and negative) on board as we continue to develop the full game toward release.

Thanks to everybody who's taken the time to check out the pre-release demo!

  • Added work-in-progress offscreen indicators for alerted enemies during stealth
  • Added work-in-progress indicators for enemies watching a given tile during stealth
  • Added description for enemy Opportunist ability
  • Added description to burning tiles
  • Updated Nightjar's Dash Strike description to be more informative
  • Renamed Facet's "Retaliate" ability to "Opportunist" to be consistent with enemy abilities
  • Improved presentation of Weathervane's Punch ability
  • Removed prop glint in cinematics
  • Fixed some sound effects being tied to the UI volume slider
  • Fixed typos related to Immobilise effect
  • Fixed strike-through not appearing on failed objectives
  • Fixed heroes going into ledge KO state when KOed by being pushed off a ledge within the playspace
  • Fixed revive tutorial triggering during cinematics
  • Fixed a case where heroes KOed by push damage do not kneel
  • Fixed some cases where cosmetic level geometry could block the cursor
  • Fixed a case where it could be Facet's turn during Mindfire's tutorial
  • Fixed typo in Fire in the Head post-mission dialogue
  • Fixed typo in Facet's Opportunist ability
  • Fixed typo in Mercurial's move description

Capes is a gritty superpowered turn-based strategy RPG from ex-Hand of Fate devs

Love your superhero stuff? Keep an eye on Capes, an upcoming turn-based strategy RPG full of people with superpowers.

Read the full article here: https://www.gamingonlinux.com/2022/08/capes-is-a-gritty-superpowered-turn-based-strategy-rpg-from-ex-hand-of-fate-devs