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Capes News

GAME DIFFICULTY & PLAYER FREEDOM UPDATE INCOMING!

Hey everyone!

The development team here at Spitfire has been working feverishly over the past several weeks, and is excited to deliver the Game Difficulty and Player Freedom update very soon.

We've developed two new difficulty modes to help players find the right balance for their tastes. A range of missions, including Home Target and Heard on the News have had significant balancing adjustments that should help players complete them more intuitively.

To make the game more approachable for a range of play styles, and allow players to feel more in control, we've removed most hero-specific optional objectives and re-tuned optional objective requirements across many missions. Additionally, some SP will be awarded for completing missions regardless of optional objectives. A new gameplay setting optionally moves the All In One Bonus SP reward to mission completion for players who don't enjoy trying to fulfil all objectives at once. Together, we hope these changes will make the game more approachable and comfortable for players who feel Capes is too “puzzle-like”.

For players who have been enjoying Capes in its current state, we have worked to preserve the game as you know it in the Challenging difficulty mode (formerly "Normal" difficulty) while also bringing in level-specific balancing improvements.

In addition to these changes, we’ve made a number of quality of life improvements. To speed up gameplay, we’ve updated fast forward to work during players’ turns (incl. Ultimates!). Initiative values have been added to the Turn Order when previewing abilities that affect Initiative to more clearly indicate what is happening. Also, for achievement hunters and those players chasing Hero Challenges, we’ve made the active team’s Challenges list available from the Pause menu during combat.

This is just a taster of the changes coming in the Game Difficulty and Player Freedom update, and we look forward to sharing it with you all on the 28th of June.

Thank you all for your patience and continued support,
Spitfire Interactive

Important note:
Some in-progress missions will be reset when the update drops. Affected missions include:


    Act I
  • Mugging
  • Which Way the Wind Blows
  • Double Damage

    Act II
  • Tech Support
  • Rooftop Hostage
  • City Surveillance
  • Streets of Rage
  • Industrial Sabotage

    Act III
  • Primax (Boss)
  • Reunited

Hotfix - 1st of June

Heyho,

We’ve just released a hotfix for a crash that can occur when a Security Bot explodes next to a tech crate in the 'Tech Support' side mission.

Best Regards,
Daedalic Entertainment & Spitfire Interactive

Roadmap

Heyho everyone,

It's been now 48 hours (roughly) since we released Capes and even though we enjoyed your enthusiasm and support in the early hours, it is obvious that there are a few things we still have to fine-tune. Even though Spitfire Interactive consists only of a small team of 4 developers and this is no Early Access title, but a finished product - we still are working further on Capes to "make it right" in the end - yesterday's first patch was just the start,

Here is our look ahead:



Thanks again for your feedback and support - Please keep it coming, here on Steam or on Discord. Now it's on us to funnel that into the best version Capes can be.

Best Regards,
Daedalic Entertainment & Spitfire Interactive

First Update incoming!

Heyho,

The dust of the Release day has settled and the first thing we want to get off our chest is surely thanking you for your support in the early hours of the release!

We are already looking at the amount of feedback you have brought up so far - and since it's quite a lot and our core-dev team only consists of 4 people, there's surely no time to waste.

We compiled a first list of fixes to tackle some of your issues already and finalized the first patch to come - including:

  • Fixed severe framerate stutter that would occur when the camera transitions to cutscenes with DLSS enabled
  • Improved Quicksave to allow the save option to remain available via pause menu when a hero's action was selected
  • General fixes
  • Updated German translation


Thank you again for the feedback you've shared with us - please keep it coming!


Spitfire Interactive & Daedalic Entertainment




Here are the full patch notes:


Major Fixes
  • Fixed severe framerate stutter that would occur when the camera transitions to cutscenes with DLSS enabled


Quality of Life
  • Improved Quicksave to allow the save option to remain available via pause menu when a hero's action was selected


General Fixes
  • Fixed issue where Rebound could move out of the warehouse after the tutorial in Acquaintance
  • Fixed issue where PMC actively looked at/toward 4th hero during combat after Homecoming intro cutscene
  • Workaround input problems using an external gamepad after using built-in gamepad on Steam Deck
  • Fixed display menu buttons not responding to gamepad input on Steam Deck/Linux
  • Fixed Mercurial’s Dash being able to end on floating breakables
  • Fixed issue where trapped Weathervane would receive ultimate charge at end of rounds if intro is skipped or a save was loaded in Which Way the Wind Blows
  • Fixed issue where Wildstar would not relocate between phases in Anger is an Energy
  • Fixed issue where Goon from cutscene wouldn't animate when walking if the player clicks through the cinematic instead of watching or skipping in Mugging
  • Fixed rock collision to work with defeated/ragdolled enemies in Nose to the Grindstone
  • Fixed objective marker lingering on KOed civilians in Rooftop Hostage

The supervillains won, so fight back in superhero strategy game Capes - out now

From Spitfire Interactive, former members of Defiant Development who made Hand of Fate, comes the superhero strategy game Capes. It's out now with Native Linux support and it's Steam Deck Verified.

Read the full article here: https://www.gamingonlinux.com/2024/05/the-supervillains-won-so-fight-back-in-superhero-strategy-game-capes-out-now