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NIMRODS | Bifurcation + Economy Update

[h3]Gear up NIMRODS! [/h3][p]We've got another update for you!

There's a massive change to the economy to try to alleviate some of the grind-related pain points. In particular, we are removing Amethyst Baubles and Wyrdwood. For now, at least. They may come back, in a much improved form. In addition, we're streamlining what currencies are used for what purposes; now, every resource has one system that its clearly tied to, instead of each system using a haphazard combination of all the currencies. Finally, we're removing the cost of unlocking stations and rooms. Now each station and room will be gated behind a particular miniboss.

As part of this economy update, we've moved around a lot of old content that used to be gated behind missions. Now all genes and augments are found in chests instead of requiring that you complete a task to unlock them. This has led to, shall we say, an overabundance of chests on the map. This problem will resolve itself as we release more map updates and slide the chests from their current placements to fill in the new areas.

Also, with a few exceptions, chassis will be found sold by the arms dealer instead of found in chests.

Finally, drone options are unlocked with quests... for now. This isn't intended to be their final resting place!
But that's all technical, and doesn't mean much for players who have already unlocked all the content. So what new content do we have for you?

A flashy new barrel... and a ton of balance changes. The goal for these balance changes were to bring some overperforming guns into line and buff all the augments that are still obviously underperforming after last balance pass.[/p][p][/p]
Changelog
[p][/p][h2]Major Features[/h2]
  • [p]New Augment: Bifurcation Barrel Line[/p]
    • [p]Twinned Barrel, Bifurcation Barrel, Whirly-Chain Barrel, Endless Chain Barrel, Wheel Launcher, and Thundershed Barrel.[/p]
    • [p]Here is a preview of the new augment from one of the tiers. We can't wait to see what kind of crazy builds the community will come up with![/p]
    [p] [/p]
[h2]Minor Features[/h2]
  • [p]New Toasts and Celebration pop-ups.[/p]
[h3]Audio[/h3]
  • [p]Added a new Miniboss Intro SFX for Chargerrr, Bzz, Bertha, Big Carl, Queen Betty, Sir Beedevere, and Gang Gang.[/p]
  • [p]Added a new Boss Intro SFX for Titannus.[/p]
  • [p]Added a new SFX for Honey Bomb thrown by Bombardier Bees.[/p]
  • [p]Added a new SFX for Dung Ball thrown by Dung Beetles. [/p]
  • [p]Improved the XP pickup sound to be less sharp.[/p]
[h3]Progression[/h3]
  • [p]Massive cost overhaul for Augments, Guns, Drone Abilities, Genes, and more. [/p]
  • [p]Amethyst Bauble and Wyrdwood have been removed from the game. [/p]
  • [p]Mutating now costs Bottle O' Slime instead of enemy kills. [/p]
  • [p]Arms Dealer is now unlocked and accessible by default and no longer needs to be captured. [/p]
  • [p]Gene Layout Station is now unlocked by default after unlocking the Genetics Bay. [/p]
  • [p]Every single Augment, except Tier 1 and 2, can now be found on the map by capturing their crate. They will then appear in the Arms Dealer shop. [/p]
  • [p]Shotgun, Assault Rifle, RPG, and 50 Cal AMR are the only chassis available to purchase by default in the Arms Dealer shop. [/p]
  • [p]AK-47, Optical Carbine, Prototype Gun, and Pulse Rifle can be found on the map by capturing their crate. They will then appear in the Arms Dealer shop. [/p]
  • [p]SMG, GT Ultralite Railgun, Teslion Carbine, Dragonfire Flame Projector, and RYS-30 Plasma Spiral can be unlocked by purchasing the four default guns, such that there are always four non-map guns in the shop at a time. [/p]
  • [p]Bee Gun can be unlocked by defeating Bzz Prime, and no longer requires a purchase. [/p]
  • [p]Hydra Minimissile Swarmer can be unlocked by completing the new "Bomberman" quest and no longer requires a purchase. [/p]
  • [p]Airdrop POI's will no longer appear on the map until the Airdrop Bay has been unlocked. [/p]
  • [p]Gene Capsules will no longer appear on the map until the Genetics Bay has been unlocked. [/p]
  • [p]Drone Crates are removed from the map. Drone Movement, Targeting, and Abilities are now unlockable through Missions:[/p]
  • [p]"Large Circle" and "Nearest to Drone" are now unlocked by default after unlocking the Drone Bay. [/p]
  • [p]Airdrop Bay is now unlocked by defeating the Charrrger miniboss. [/p]
  • [p]Airdrop Scheduler Station is now unlocked by defeating the Queen Betty miniboss. [/p]
  • [p]Airdrop Refinement Station is now unlocked by defeating the Vipress miniboss. [/p]
  • [p]Drone Bay is now unlocked by defeating the Beedevere miniboss. [/p]
  • [p]Gene Upgrade Station is now unlocked by defeating the Dingleberry miniboss.[/p]
  • [p]Character Select Station is now unlocked by defeating the Big Carl miniboss.[/p]
  • [p]Vixen is now automatically unlocked by unlocking the Character Select Station.[/p]
  • [p]Bzz is now automatically unlocked by defeating the Bzz miniboss.[/p]
  • [p]Airdrops will now grant the first craft of its type upon unlock.[/p]
  • [p]Genes will now grant the first quantity of its type upon unlock.[/p]
[p][/p][h2]Balance[/h2][p][/p][h3]Map[/h3]
  • [p]Adjusted the amount of Adamantine and Firestone Crystals that can be found on the map.[/p]
  • [p]Elder Chaos Grove has been changed to Grand Hive Barrens. [/p]
[h3]Chassis[/h3]
  • [p]Assault Rifle[/p]
    • [p]Bullet Damage: 7.2 → 6.5[/p]
    • [p]Rate of Fire: 6.8 → 6.2[/p]
  • [p] AK-47 [/p]
    • [p]Distance Damage Falloff ×0.6 at max distance → ×0.5 at max distance. (Worse at longer range.) [/p]
    • [p]Magazine Size: 16 → 14 [/p]
  • [p]Bee Gun[/p]
    • [p]Bullet Damage: 1.6 → 1.3 [/p]
    • [p]Magazine Size: 12 → 10 [/p]
    • [p]Reload Speed: 1.25 → 1 [/p]
    • [p]Penetrations: 10 → 9 [/p]
    • [p]Bullet Lifetime: 10 → 7, affecting max range accordingly [/p]
  • [p]Prototype Gun [/p]
    • [p]Bullet Damage: 7 → 6 [/p]
    • [p]Distance Damage Falloff: ×0.5 at max distance → ×0.65 at max distance (Improved at longer range.) [/p]
    • [p]Breakthrough: Armor Piercing Flechettes: Penetrations: +2 → +2.25 [/p]
    • [p]Breakthrough: Eureka!: Removed bonus to Rate of Fire [/p]
    • [p]Breakthrough: Charging Circuits: Reload Speed: +0.5 → +0.45 [/p]
  • [p]GT Ultralite Railgun[/p]
    • [p]Rate of Fire 1 → 1.2. (Remember Rate of Fire affects railgun’s charge speed.) [/p]
  • [p]Hydra Minimissile Swarmer [/p]
    • [p]Magazine Size: 7 → 6 [/p]
    • [p]Reload Speed: 0.5 → 0.45 [/p]
  • [p]Shotgun [/p]
    • [p]Bullet Damage: 7 → 8 [/p]
  • [p]Dragonfire Flame Projector [/p]
    • [p]Bullet Damage: 2.25 -> 2.5 [/p]
  • [p]RYS-30 Plasma Spiral [/p]
    • [p]Bullet Damage: 50 → 42 [/p]
[h3]Augments[/h3]
  • [p]Homing Sight[/p]
    • [p]Added ×0.75 Bullet Damage [/p]
  • [p]Transdimensional Ammunition Charger [/p]
    • [p]Added +3 Base Magazine Size. (Total of +5 including the +2 from Relativistic Loader.) [/p]
  • [p]Magic Module: Upon a Star [/p]
    • [p]Base Reload Speed +0.3 → +0.6 [/p]
    • [p]Added ×1.1 Bullet Damage [/p]
  • [p]Planetbuster Mount [/p]
    • [p]Added +15% Crit Chance [/p]
  • [p]Tech Module: Containment Field [/p]
    • [p]Added ×1.1 Bullet Damage [/p]
  • [p]Electrically Dissuasive Barrel [/p]
    • [p]Tesla Chain Targets: 3 → 4 [/p]
    • [p]Tesla Carried over per bounce 60% → 75% [/p]
  • [p]Mixed Message Barrel [/p]
    • [p]Bullet Damage: x1.2 → x1.25 [/p]
  • [p]Accretion Barrel [/p]
    • [p]Removed Reload Speed penalty [/p]
  • [p]Ripper Ring Barrel [/p]
    • [p]Bullet Damage: x0.72 → x0.8 [/p]
  • [p]Death Helix Barrel [/p]
    • [p]Added Bullet Count: x1.2 [/p]
  • [p]Sniper Barrel [/p]
    • [p]Crit Bonus per 0.1 m/s Move Speed sacrificed 11.6% → 13.2% [/p]
  • [p]Eponymous Nimrod's Barrel [/p]
    • [p]Removed Crit Damage penalty [/p]
    • [p]Crit Chance: -15% → -20% [/p]
  • [p]Explosive Shield Grip [/p]
    • [p]Explosion Special Damage 4.1% Special Power → 7.5% Special Power [/p]
  • [p]Runic Grip [/p]
    • [p]Bullet Damage: ×1.25 → 1.3 [/p]
  • [p]Sleetshatter Magazine [/p]
    • [p]Bullet Damage: ×1.17 → 1.22 [/p]
  • [p]Earthscorn Tech [/p]
    • [p]Effect Size: ×1.17 → 1.28 [/p]
  • [p]Bloodfrenzy Magazine [/p]
    • [p]Added: The health drain from Hemolytic Magazine is reduced from 0.2 HP/activation to 0.14 HP/Activation.[/p]
  • [p]Adamantine-Plated Spikes [/p]
    • [p]Penetration Damage Bonus: +7% → +16% [/p]
  • [p]Tech Splitter Magazine [/p]
    • [p]Removed bonus to Split Bullet Damage [/p]
  • [p]Fragmentor Magazine [/p]
    • [p]Removed Split Bullet Damage penalty [/p]
  • [p]Ascendant’s Stock [/p]
    • [p]Bonus damage from Underbarrel +6% → +8% [/p]
  • [p]Cataphract Stock [/p]
    • [p]Reload Speed: ×1.1 → ×1.3 [/p]
  • [p]Maverick Stock [/p]
    • [p]Stacking Rate of Fire per Armor: ×1.025 → ×1.035 [/p]
  • [p]Stockmounted Spectre AI [/p]
    • [p]Radius of Dodge Shockwave: 1 → 1.35 [/p]
    • [p]Damage of Dodge Shockwave: 1.85% Special Power → 3% Special Power [/p]
  • [p]Stockmounted Vindicator AI [/p]
    • [p]Added ×1.12 Bullet Damage [/p]
  • [p]Blade of Truth [/p]
    • [p]Added ×1.15 Bayonet Radius [/p]
  • [p]Duality Blade [/p]
    • [p]Regeneration duration: 2 → 4 sec [/p]
    • [p]Crit Bonus per 0.1 regeneration: +10% → +15% [/p]
[h3]Boss Trophies[/h3]
  • [p]Gang Gang's Bandana [/p]
    • [p]Rate of Fire: +96% → +120% [/p]
[h3]Tunings[/h3]
  • [p]Gunny's Notches [/p]
    • [p]Airdrop Capacity: +8% → +10% [/p]
[h2]Changes[/h2]
  • [p]Roadmap has been updated. [/p]
  • [p]Special Power scaling has been tuned for more consistent impact across augments. [/p]
  • [p]The way Health Regeneration is displayed is now consistent across descriptions. [/p]
  • [p]Vixen's default genetic has been swapped to Wombat Roll, while Molotov has been moved to the Genie shop. [/p]
  • [p]Performance improvements. [/p]
  • [p]Significant localization improvements across every language. [/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where Underbarrels didn't gain the full effects from the Earthscorn Tech augment. [/p]
  • [p]Fixed an issue where the Explosion Opacity was no longer updating while adjusting the slider during a run. [/p]
  • [p]Fixed an issue where certain boundary colliders weren't accurate in the map.

    [/p]
Supporter Pack
[p]We’d like to express our gratitude to everyone for your support. Your feedback, enjoyment and even bug reports means the world to us. With this update, we’re introducing a Supporter Pack for anyone who wants to help us even further. Priced at 50% of the current game price ($4.99 USD), it includes cosmetic golden skins for Roobie, Target Dummies, and your Drone.

[dynamiclink][/dynamiclink][/p][h3]Thank You! ❤️[/h3][p]We would like to thank each of one you for the amazing support. With each update we aim to make NIMRODS better and better. Without you, NIMRODS wouldn't be what it is today.[/p][p]We hope you will enjoy this new update and we cannot wait to hear and see the excitement.[/p][p]If you haven't already, come join our official Discord server so you can show off all your cool bifurcation builds:
[/p][p][/p]

NIMRODS | Roadmap + Progress Update II

Hi NIMRODS,

As we prepare our next release - the Bifurcation + Economy Update, we want to share a progress update with you all!

Our Roadmap has been refreshed to highlight what’s coming next, and you’ll also be able to view it directly in game once the update goes live. While we couldn’t fit every planned update into this format, we’ve outlined the key milestones that remain on our path to V1.0.

The content is shaped around what the community has been asking for - addressing many of the pain points raised through the forums and reviews. Your feedback has been invaluable, and we truly appreciate it ❤️

Let’s dive into what we have planned. Keep in mind, a lot of the details are subject to change!



Gunporium

This has been one of the community’s most consistent requests and we completely agree! While it won’t be part of the upcoming update, it will be the focus of the next major update right after. Our goal is to start with an initial version of the Gunporium, where you can view your guns and augments, and then expand and refine it over time with your feedback (i.e characters, enemies, and more).

Here’s an additional mock of the Gunporium:



Hostility

This one’s for all of you who’ve pushed deep into the game and are craving a tougher challenge. We’re introducing a system that ramps up enemy difficulty on the planet - offering bigger rewards in XP, resources, and more. More to come in the next Devlog. *Aims laser at the planet*

Performance

We’ve made significant progress on performance since launching into Early Access, but there’s still work to be done. With each update, we continue to optimize the game. Some improvements are small, while others are more significant. The last major performance update will come when we convert the enemies into entities (see this Devlog for an explanation - NIMRODS | Performance Devlog - Every MS counts). This change will greatly improve frame times, as many other non-optimized systems depend on it. However, it’s a big change and will take time to fully test, so we want to ensure it’s stable before releasing it.

Research Update

This update is all about expanding Quests and Achievements. While there are already some Quests in the game, we want to add many more to give players a greater sense of progression and reward. Completing objectives and earning Achievements should feel meaningful and satisfying, and this update is a big step toward that. More details will be shared as development progresses.



Biomes

The next Biome that we have planned to release is the Frozen Wastes. We have pushed the Violet Forest to come at a later update as we want to prioritize new Biome areas. We’ll share more details over time, including the unique mechanics of the Frozen Wastes.



Supporter Pack

We’d like to express our gratitude to everyone for your support. Your feedback, enjoyment and even bug reports means the world to us. With the upcoming update, we’re introducing a Supporter Pack for anyone who wants to help us even further. Priced at 50% of the current game price ($4.99 USD), it includes cosmetic golden skins for Roobie, Target Dummies, and your Drone. Stay tuned for when it drops in the upcoming update.



Quality of Life

Quality of life improvements are ongoing and will continue between updates (too many to list). Here’s a glimpse at some of the changes coming in the next few updates:

Prototype Drop Pod - Visual change to the pod when you reach a Breakthrough for the Prototype Gun.



Projectile Graphics - Projectiles will now change appearance based on the magazine you have equipped.



Gun & Augment Ideas + Theme

We’ll be adding new Guns and Augments throughout the updates. Many of these will lean into the NIMRODS theme - a wacky, whimsical shooter with a huge variety of upgrades.





Have an idea for a Gun Augment or a new Gun Chassis? We’d love to hear it! Share your suggestions in our Discord feedback section or on the Steam Forums.

Reviews go a long way in helping more people discover NIMRODS. If you’ve been having fun with the game, we’d really appreciate it if you left a review. It makes a huge difference means a lot! ❤️

NIMRODS | 20% Discount | September 08 - 15

Always wanted to play NIMRODS? This is the perfect time to try it out or gift it to a friend!

NIMRODS is now available at a 20% discount from September 08 through September 15. Don't miss your chance! 🎮

https://store.steampowered.com/app/2086430/NIMRODS/

[h2]Steam Deck™ Verified ✅[/h2]
NIMRODS is Steam Deck Verified. For more information, check out

[dynamiclink][/dynamiclink]

If you haven't already, come join our official Discord server:

NIMRODS Update | Prototype Reroll - Hotfix 0.9.4

Hi NIMRODS!

In today's hotfix we're addressing a couple of more bugs. We are currently working on the next content update which we will share more about soon!

Changelog

[h3]Fixes[/h3]
  • Prototype Gun's Breakthrough upgrade pod now shows 'Select Breakthrough' instead of 'Tuning'.
  • Fixed an issue where some Minibosses could be affected by [Terrified].
  • Fixed an issue where Explosive Shield Grip did not increase max Shield Strength.
  • Fixed an issue where the Shield health bar would grow endlessly while swapping guns in the Home Ship.
  • Fixed an issue where the Maximum Stacks for Glorykill Magazine was set to 480 instead of 600.
  • Fixed an issue where some map fog was revealed in an area out of bounds.


[h3]Thank You! ❤️[/h3]
We would like to thank each of one you for the amazing support. With each update we aim to make NIMRODS better and better. Without you, NIMRODS wouldn't be what it is today.

If you haven't already, come join our official Discord server:

NIMRODS Update | Prototype Reroll - Hotfix 0.9.3

Hi NIMRODS!

In today's hotfix we're addressing a couple of bugs that were brought to our attention by the community.

Changelog

[h3]Fixes[/h3]
  • Fixed an issue where the Mixed Message Barrel was providing more knockback than intended.
  • Fixed an issue with runaway knockback values causing some enemies to be flung around.
  • Fixed an issue with Banish warnings showing inaccurate text.
  • Fixed an issue where Magic Module augments were not locked behind their map crates.
  • Fixed an issue where tooltips could show with incorrect layering.
  • Fixed an issue where Minimap icons would get stuck in the drop zone select screen.
  • Fixed an issue with the clone counter on the game over screen.
  • Fixed an issue with Honey-Flavored Combat Stims description displaying incorrectly.
  • Fixed an issue where the player's shield would heal when hit by a projectile from Bzz Prime.
  • Fixed an issue where picking up an Airdrop would refill the player's shield.
  • Fixed an issue where the Drone would target the player if targeting was set to Weakest.
  • Fixed an issue where killing Carl Jr. quickly could cause the Boss Trophy to spawn out of bounds.


[h3]Thank You! ❤️[/h3]
We would like to thank each of one you for the amazing support. With each update we aim to make NIMRODS better and better. Without you, NIMRODS wouldn't be what it is today.

If you haven't already, come join our official Discord server: