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NIMRODS News

Demo Update 0.2.8 + 0.2.9 - Balance & Improvements

Gear up, NIMRODS!

We've made several changes, improvements, and bug fixes in 0.2.8 and 0.2.9.
Please let us know how you feel about these updates and if there is anything we can do to make it even better ❤️

Changelog - 0.2.8

[h3]Added[/h3]
  • Simplified Chinese, Korean, and Japanese localization added. This is still heavy work in progress and certain translations may be incorrectly translated
  • The Drone now has a shadow

[h3]Changes[/h3]
  • Several improvements made to the Treant boss
  • Several improvements made to the Dung Beetle enemy
  • Several improvements made to the Tank Eye enemy
  • Several improvements made to the Mini Map
  • Several improvements made to the World Map. Adjusted POI, visual overlap improvements, Apple Bush tweaks
  • Improvements made to the Gun Upgrade screen
  • Significant performance improvements made to XP Orbs, Mission Tracking, and Projectiles
  • Performance improvements made to Environment Effects
  • Turrets now last longer on all Turret upgrades
  • Locked upgrades now have a lock displayed in the 'More Info' preview
  • 'Blood and Honor' has been renamed to 'Blood and Thunder'
  • Reduced the amount of healing from Apples to 5 from 15
  • Reduced the amount of healing from Medkits to 25 from 40
  • Increased XP per time you get hit from 5% to 9% for Battering Grip
  • Reduced XP per time you get hit from 50% to 13.8% for Electromagnet Grip
  • Minisplitters attack cooldown has been increased from 0.2 to 0.4 giving you a fairer chance to deal with them
  • Buff to hive-specific enemies by around 10% with corresponding boost to the XP they drop
  • Adjusted Research Table build costs from 200 to 300, 1500 to 1250, and 2750 to 3500
  • Adjusted the pick-up size of Adamantite Ore, Bottle O' Slime, Firestone Crystal, Honeycomb, and Monster Eye
  • Rebalance of Breakables. They now drop a bit more resources
  • Bottle O' Slime now drop more often. Seeker Slimes now drop them as well. Slime Mini Boss can drop up to 4. These can be affected by Resource Drop Chance
  • Monster Eye are now a guaranteed drop from the Eye Monster Mini Boss
  • Improved the upgrade description of Underbarrel Shocking Charges
  • Small Adamantine Ores now have a 100% chance of dropping an ore and a lower chance of dropping higher
  • Large Adamantine Rocks now have a 100% chance of dropping 2 ores and a lower chance of dropping higher
  • Credit Drop Chance can now affect things that have a 100% Drop Rate
  • Teleporter enemies now have a 100% chance to drop Eye resource
  • Hitsplat Text will now appear once you pick up the Buff

[h3]Fixes[/h3]
  • Fixed an issue where the Vision Range would sometimes zoom in or out when it's not supposed to
  • Fixed an issue where the Treant would sometimes moonwalk, looking at the opposite direction of the player
  • Fixed an issue where the Treant would have incorrect animation timings
  • Fixed an issue where the Fame and Fortune boss drop was 16% instead of 0.16 flat XP Gain Rate
  • Fixed an issue where the Research Lab wouldn't show if the player had insufficient currency
  • Fixed an issue where player heals weren't using the new Hitsplat style
  • Fixed an issue where certain 'Kill 'x' missions weren't using the correct icons
  • Fixed an issue where Shrines was able to be activated more than once per run
  • Fixed an issue where a selected upgrade tooltip in the Research Lab wouldn't disappear correctly
  • Fixed an issue where breakables weren't getting affected by Resource Drop Chance
  • Fixed an issue where Homing Sight wasn't showing its improved numbers in green
  • Fixed an issue where the blue slimes AI wasn't behaving as intended
  • Fixed an issue where certain frozen enemies weren't looking at the last position they were looking at
  • Fixed an issue where the Dung Bettle wasn't always looking towards the player
  • Fixed an issue where Stockmounted Evasion AI now correctly awards XP for dodging instead of getting hit
  • Fixed an issue where an unintended amount of XP would be granted to the player from 100% AP
  • Fixed an issue where Polish characters weren't being displayed correctly
  • Fixed an issue where the Buff pick-up SFX wasn't working
  • Fixed an issue where certain Statistics weren't being displayed in the Pause Menu
  • Fixed an issue related to Giant's Harness, Terra Cannon Mount, and Berserker's Harness
  • Fixed several crashes that could occur


Changelog - 0.2.9

[h3]Added[/h3]
  • 2.5% Effect Size has been added to Geomass Enlarger
  • New end-game flows
    - Final Boss drops will reward instantly upon defeating the boss
    - Hard-limit on run duration adjusted to 35 minutes
    - Enemy enrage effects are tweaked and set to occur at the 30 minute mark

[h3]Fixes[/h3]
  • Fixed an issue where the Splash Screen was using an incorrect color
  • Fixed an issue where Holo Sight didn't grant Vision Range
  • Fixed an issue with the Dung Ball's hitbox
Community

Without you, the game wouldn't be as it is today. The feedback and bug reports have been overwhelmingly amazing and it's so much appreciated ❤️

If you want to help us, make sure to wishlist our game if you haven't already and share it with your friends! 🤗

If you would like to share your videos, suggestions, or feedback with us and the community,
come join us at: https://discord.gg/mdbCsgnsS7


We hope to see you there! ❤️

NIMRODS @ Steam Next Fest - Live Stream (1/2)

Next Fest - February 7th

Attention, NIMRODS!

We're excited to share that we'll be streaming for Next Fest on February 7th. We'll also be hosting a Q&A in the chat with several Developers!

The support we have received so far across Steam, YouTube, Discord, and other social media platforms has been beyond amazing and we're so extremely grateful.

We hope to see y'all there! Make sure to set a reminder by clicking the blue "Set a reminder" button at the top or on the right ❤️



Demo is Live

In a vast, inhospitable alien world, you are the expendable. Cloned from DNA for a single purpose: to test the most devastating, over-the-top, and downright absurd weaponry known to the galaxy. Welcome to NIMRODS, the ultimate survival roguelite shooter where the guns you craft are the legacy you leave.

[h3]Beyond Survival[/h3] Experience the innovative roguelite where your previous gun builds aren't just memories—they're your backup! Deploy guns crafted from past runs in drones to assist the next grunt. Every run is a story, but each gun is a heroic saga.



[h3]Boundless Exploration[/h3] Embark on a journey through diverse alien biomes, each meticulously molded by a distinct set of enemies and bosses. Every corner is teeming with specialized encounters and valuable resources to discover.



[h3]Assemble the Unthinkable[/h3] Break the game with your creativity. Collect insane weapon parts from airdrops and craft combinations so powerful, so bizarre, they have to be seen to be believed. Create your dream weapon, or a nightmarish contraption that defies all laws of physics and common sense.



[h3]Bio-Engineer your Evolution[/h3] Delve into unique progression systems where DNA modifications can evolve your future clones. Tailor your abilities and your drone's AI to complement your playstyle, and optimize your upgrade drops for pivotal enhancements.



[h3]Guns Over Glory[/h3] As the corporate overlords watch from above, you're constantly faced with hordes of relentless aliens. Complete insane missions, stack bodies, and remember: you probably won’t make it, but your guns definitely will.

Demo Update 0.2.7 - New Hitsplats + Improvements

Gear up, NIMRODS!

It's been an awesome week. We've got hit by a huge wave of new players trying out our demo and it's been so fun to watch y'all play for those who made videos or shared your experience with us on the Discord server ❤️🤗

In today's patch we've addressed and changed a few things. One major change in this update is the damage numbers. We've completely reworked how this system works to make it 80% more performant and visually pleasing.

Let us know how you feel about this change and if there is anything we can do to make it even better

Changelog

[h3]Changes[/h3]
  • Credit drops have been rebalanced
  • Credit costs of items have been rebalanced
  • Mysterious, rarely-appearing Quadrupedal enemies removed. Shh! You saw nothing...
  • Improved spawn frequencies for waves to better balance HP worth of enemies spawned vs. XP dropped
  • Mini Splitters are now slightly bigger so that they're easier to hit
  • Outline glow has been removed from non-boss splitters
  • XP particles now colored according to the color of the XP orb they're emitted from
  • Greatly improved the performance of XP orbs
  • Player's Health on the HUD will now display 1 decimal if the player is below Max HP
  • Hitsplats have been reworked entirely. Unlimited Hitsplats, new font, better visuals, and 80% more performant! Let us know how this feels 🤗
  • Fancy Heart Charm has been slightly nerfed. It now lasts for 1 second per 5 damage taken instead of 1 second per 4 damage
  • Slight improvements to the Treant Boss. This is still Work in Progress and will be greatly improved!

[h3]Fixes[/h3]
  • Fixed an issue where Relativistic Loader, Terra Cannon Mount, and Berserker's Harness didn't get their Tier 2 passives
  • Fixed an issue where the Treant wouldn't have any projectiles
  • Fixed an issue where all XP orb particles would sometimes change color simultaneously when killing a strong enemy
  • Fixed an issue where the "More Info" button would appear on Minor Upgrades
Community

Without you, the game wouldn't be as it is today. The feedback and bug reports have been overwhelmingly amazing and it's so much appreciated ❤️

If you want to help us, make sure to wishlist our game if you haven't already and share it with your friends! 🤗

If you would like to share your videos, suggestions, or feedback with us and the community,
come join us at: https://discord.gg/mdbCsgnsS7


We hope to see you there! ❤️

Gun-building Vampire Survivors style roguelike gets free Steam demo

Vampire Survivors certainly isn't short on build combinations, but new roguelike survival game Nimrods: Guncraft Survivor hopes to outgun, in a quite literal fashion, even the likes of Enter the Gungeon and Borderlands. Boasting near-limitless gun-building potential with combinations that "run into the trillions," Nimrods is set to offer a Binding of Isaac level of weird and wonderful synergies. With a free demo out now ahead of Steam Next Fest, you can play a few rounds for yourself and get a feel for what it has to offer.


Read the rest of the story...

NIMRODS - NextFest Trailer + Update

Exciting news, NIMRODS!

Our new trailer is now available on IGN 🥳

[previewyoutube][/previewyoutube]


After an awesome week of bug reports and tons of feedback we've received from the Community who have participated in testing our new build, the build is now live on the main Demo!

If you're interested to see what has been added, changed, or fixed, check out this post:
https://steamcommunity.com/games/2086430/announcements/detail/3961546575187030837


We've made additional fixes and improvements between 0.2.3 and 0.2.6.
Check them out below!

Changelog

[h3]Added[/h3]
  • New art for the Large Serpent enemy
  • Augment crates can now be found spread across the map

[h3]Changes[/h3]
  • Boss Drop chests now has a unique animation
  • UI improvements made to the "Character Select" screen
  • UI improvements made to the "Credits" and "Language Select" screen
  • UI improvements made to the Research Lab
  • Improvements to the Gun Rack
  • Several improvements made to the UI when a controller is used
  • Several performance improvements in all areas of the game

[h3]Fixes[/h3]
  • Fixed a crashes and errors that could occur during gameplay
  • Fixed an issue where you can get stuck by Alt + Tabbing at the end of a run
  • Fixed an issue where certain modifiers could stack on itself
  • Fixed an issue related to navigation on the Main Menu with a controller
  • Fixed an issue where the player could die in the Home Ship
  • Fixed an issue where certain stats weren't being displayed in the Pause Menu statistics
  • Fixed an issue with the collider for the Splitter Mini Boss
  • Fixed an issue with the enemy Charger animation
  • Fixed an issue where homing projectiles would not go towards the center of the enemy
Community

You can help support us by wishlisting the game on Steam. It really helps and means the world to us ❤️

Stay amazing, and be sure to continue providing feedback and bug reports!

If you would like to share your videos with us and the community, come join us at:
https://discord.gg/mdbCsgnsS7


We hope to see you there! ːHeartPixː