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NIMRODS News

NIMRODS | Early Access Community Survey

Greetings, NIMRODS!

We want to hear from YOU!

Your feedback is crucial as we continue shaping the game. We're inviting all players to participate in our latest survey to help us make more informed decisions for future updates. While we can't promise every suggestion will make it into the game, we genuinely value your input and look forward to hearing your thoughts.

Make your voice heard and help us take NIMRODS to the next level!
https://forms.gle/9QDT8FN2wNaeToEr8


Thank you all so much for the overwhelming support. We're dedicated to make this game together with those joining us on this journey!

If you haven't already, come join our official Discord server

NIMRODS Update | Explosion Opacity Slider | Hotfix 0.4.10

Greetings, NIMRODS!

In today’s hotfix, we're introducing the much requested Explosion Opacity Slider together with some improvements and bug fixes.

Changelog

[h3]Added[/h3]
  • Added an Explosion Opacity slider to the Video section of the Settings menu
  • Added a Difficulty indicator to the Drop Zone deploy screen

[h3]Changed[/h3]
  • Many improvements to localization, especially Chinese (Simplified)
  • Improved enemy colliders for Shroomite, Queen Betty, and Vipress
  • Improved the Genome Selection screen
  • Improved the behavior of Malphor's thorn attack
  • Bullet Damage and Crit Bonus given by the Holosight and Deadly Sight augment now cap at 20 meters

[h3]Fixed[/h3]
  • Fixed an issue where some repair parts were outside the blue circle of the search area
  • Fixed an issue where the health bar for the Shroomite demiboss was not displaying
  • Fixed an issue where the Splitserpent in Hive Barrens was not spawning
  • Fixed an issue where the Genetic Layout displayed the incorrect ability name
  • Fixed an issue where stats were being rounded and displayed incorrectly
  • Fixed an issue where orbital bullets affected by Holosight and Deadly Sight incorrectly calculated distance travelled


Thank you all so much for the overwhelming support. We're dedicated to make this game together with those joining us on this journey!

If you haven't already, come join our official Discord server

NIMRODS Update | The Beetle Patch | Hotfix 0.4.8

Greetings, NIMRODS!

In today’s hotfix, we're mostly turning our attention to the Dung Beetles... which were about as fun to play against as their name implies. We wanted for the harder, spikier Dung Beetles in the Ancient and Elder Hive Barrens to have a set of mechanics that were unique to them, but our intention was to make the Dung Beetles hard... not unfair.

So we overhauled the advanced Dung Beetles! In addition to the removal of the reversed controls mechanic, we've also gotten rid of the homing mechanic. Now instead of having the projectiles home in on you, the advanced Dung Beetles fire two smaller projectiles instead of one larger one. In addition, the number of Dung Beetles total has been reduced, and when they do spawn, they spawn in clumps and lines instead of trickling in. This means that when they throw their projectiles, they tend to come as a barrage instead of having the beetles just constantly pelting you with refuse. The end result is that facing off against Dung Beetles should be a test of your skill, not a test of how much armor you'd managed to stack.

Now you don't need to take crap from anybody.

Gear up, toss your drone your favorite gun, and head to the Hive Barrens, or the Ancient and Elder versions, and let us know how the reworked Dung Beetles feel! We'll be listening!

Changelog

[h3]Dung Beetles[/h3]
The Dung Beetles have overhauled to be more fair, detailed list of changes:
  • All Dung Beetles will move towards you to at least the edge of your vision before firing
  • All Dung Beetles will attempt to move onto the screen, even if you have a short vision range, instead of hanging out just outside of default vision range
  • All Dung Beetle projectile acceleration: 1.5 m/s² → 0 m/s²
  • All Dung Beetle initial projectile speed: 0.65 m/s → 1.8/2/2.2/2.4/2.6 m/s depending on tier
  • Normal Dung Beetle's inaccuracy: 7 → 0 (makes their shots more predictable and easy to dodge)
  • Normal Dung Beetle's projectile size: 0.13 → 0.155
  • Normal Dung Beetle's projectile growth over lifetime: 0.156 → 0.121
  • Homing removed from advanced dung beetle's projectiles
  • Advanced Dung Beetle's projectile growth over lifetime: 0.156 → 0.105
  • Advanced Dung Beetle's projectile damage: 10/12/14/16/18 → 8/10/12/14/16
  • Advanced Dung Beetle's projectile count: 1 → 2
  • Advanced Dung Beetle's inaccuracy: 7 → 20
  • Random spawn tables have been tweaked to such that Dung beetles do not spawn naturally, but instead only spawn in groups at specific timestamps. End result is that Dung Beetle prevalence is way down

[h3]Changed[/h3]
  • Many small localization & tooltip improvements
  • Genetics Lab prerequisite moved up to Bertha miniboss, allowing for earlier access to meta progression systems
  • Square Reticle FX have been improved

[h3]Fixed[/h3]
  • Gene Upgrade Station requires the Genome Station be purchased first
  • Numerous death source attributions have been fixed
  • Fixed an issue where Blood and Thunder was giving one quarter the amount of Health Regeneration it was intended to give
Balance mistake: All Hive Barren specific enemies had the same HP and XP as their normal counterparts, leading to the following fixes:
  • Advanced Bee HP: 20/35/95/397/2183 → 40/65/138/576/3143
  • Advanced Bee XP: 2/8/76/909/14193 → 4/15/111/1319/20427
  • Advanced Dung Beetle HP: 181/533/1797/8192/49154 → 249/745/2558/11957/68992
  • Advanced Dung Beetle XP: 86/724/6931/89722/817309→ 119/1012/9869/130964/1147163
  • Advanced Bombardier Bee HP: 192/554/1892/7945/43669 → 270/772/2760/11523/62850
  • Advanced Bombardier Bee XP: 75/611/5924/70633/726107→ 105/851/8641/102437/1045038
  • In Elder and Ancient Hive Barrens, the proportions of bees to slimes was reduced to compensate for the tankier bees.


Thank you all so much for the overwhelming support. If you haven't already, come join our official Discord server and consider leaving us a review on Steam!

A massive shout out to our community sharing detailed feedback & bug reports, thank you!

NIMRODS Update | Hotfix 0.4.7

Greetings, NIMRODS!

In today’s hotfix, we're addressing a critical issue where multiple Big Carl minibosses could spawn simultaneously, along with a few improvements.

Changelog

[h3]Added[/h3]
  • Added new FX to the Home Ship

[h3]Changed[/h3]
  • Localization improvements
  • Improved Bee enemy behavior
  • Improved hitboxes for Landmines, Splitserpent, Bertha, Charrrger, Gang Gang, and Titannus
  • Slightly increased the size of Gang Gang miniboss

Effects of Sniper Barrel and Assassin's Barrel have been swapped. The following changes are also applied:
  • Crit Bonus gained per 0.1 m/s Move Speed given up: 8.7% -> 11.6%
  • Projectile Damage on Assassin's Barrel (previously on Sniper Barrel): x1.3 -> x1.23
  • Confusion Chance: 25% -> 33%
  • Confusion Duration: 8 sec -> 12 sec

[h3]Fixed[/h3]
  • Fixed an issue where Big Carl could spawn multiple times
  • Fixed an issue where the boss name on the health bar would sometimes display incorrectly in size


Thank you all so much for the overwhelming support. We're dedicated to make this game together with those joining us on this journey!

If you haven't already, come join our official Discord server and consider leaving us a review on Steam!

NIMRODS Update | Hotfix 0.4.6

Greetings, NIMRODS!

In today’s hotfix, we’ve addressed several issues, including balance changes, improvements, and, of course, bug fixes.

We focused on community-reported items that were safe to fix and improve right away. Some of the bigger concerns are being investigated and worked on, but these require more testing and fine-tuning—such as an opacity slider for Explosion FX.

The feedback and bug reports have been fantastic, so please keep them coming ❤️

Changelog

[h3]Balance[/h3]
Chassis
  • RPG: Bullet Damage has been changed from 13 → 16
  • RPG: Rate of Fire has been changed from 1.2 → 1.0
  • RPG: Reload Speed has been changed from 0.5 → 0.56
Augments
  • Grenade Launcher: Cooldown changed from 0.333 seconds → 0.2 seconds to allow grenade spam a little faster with low Magazine Size builds
Costs
  • Optical Carbine cost has been increased from 6000 → 8000 Credits
  • GT Ultralite Railgun cost has been increased from 12,500 → 17,000 Credits
  • Vixen cost has been reduced from 15,000 Credits & 50 Firestone Crystals → 500 Credits & 20 Firestone Crystals


[h3]Added[/h3]
  • A language button has been added to the Settings menu under Accessibility
  • Roobie now has a frozen visual effect when frozen
  • Currency tooltips have been added. You can now hover over them to read their description

[h3]Changed[/h3]
  • Improved the Big Carl miniboss hitbox
  • Charrrger Miniboss flame puddles now display the correct magenta color
  • Dung Beetle Ball now has the correct magenta color
  • Simplified Chinese localization improvements
  • Wyrdwood currency icon now matches the color of Hard Malphor
  • Emerald Bauble currency icon now matches the color of Hard Titannus

[h3]Fixed[/h3]
  • Fixed an issue where enemies in Hard difficulty were not spawning when deploying directly into Hard difficulty drop zones
  • Fixed an issue where an unintended number of 'Thugs' were spawning with the 'Gang Gang' Miniboss
  • Fixed an issue where Wyrdwood and Emerald Bauble currency did not appear in the 'Resources' section of the 'Game Over' screen after killing Malphor ⭐ or Titannus ⭐
  • Fixed an issue where the 'XP Extravaganza' quests weren't unlocking after collecting XP Orbs
  • Fixed an issue where the 'One Giant Leap' quest wasn't unlocking after capturing the 'Titan's Harness` augment crate
  • Fixed an issue where the 'Hit me Daddy' quest wasn't unlocking after getting hit 10 times by the Splitserpent miniboss
  • Fixed an issue where the 'Chicken Charm' provided an incorrect amount of Bullet Damage
  • Fixed an issue where the Drone did not receive any Turrets upon leveling up if it had the 'Turret Placer' augment
  • Fixed an issue where the Drone did not receive the Rate of Fire buff if it had the 'Honors Cross Charm' augment
  • Fixed an issue where neither the Drone nor the player emitted a shockwave when the Drone leveled up if it had the 'Honor Medal Charm' augment


Thank you all so much for the overwhelming support. We're dedicated to make this game together with those joining us on this journey!

If you haven't already, come join our official Discord server