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0.2.8.3 V1 and V2 Patch Notes

V1 Patch Notes
  • Super Hero trait Super Friendly: Now grants +3 Companion Capacity, previously 4. Now also grants +100% Companion Damage.
  • Esper trait Spontaneous Combustion: Description has been shortened to fit the box.
  • Esper trait Mastering Randomness: Fixed that the Lucky Hit Chance granted was a %-increase not a flat value.
  • Jellyfish Companion: Average Damage reduced by 10%. Damage range updated to reflect modern Lightning Damage range.
  • Zenith Weapon: Damage range increased from 150-205 to 185-250.
  • Fixed that during Game Over a weird box would appear on character.
  • Wit Meta Perk → Sleight: Now grants -0.5 seconds Bomb Explosion delay, previously +2.5% Critical Hit Chance.
  • Speed Meta Perk: Now grants +0.5 Movement Speed, previously +1. (Forgot to change this one last patch, sorry it was meant to be lower.)
  • Added an ingame notification when your Mastery Tree was reset.


V2 Patch Notes
  • Super Hero trait Super Devoted: Fixed that the Curse protection didn't work.

0.2.8.3 Patch Notes

The main purpose of this patch was to finally disable the Christmas event.
While doing that I got sidetracked and added a bunch of smaller features and fun additions.

I hope this will help bridging the time until the next big update. (Which is being developed at full force from now on! If you want, you can change your game version to the public beta in the game settings on Steam. This way you will receive beta updates.)

0.2.8.3 Patch Notes


Your Mastery Skill Tree has likely reset due to pathing changes.

[h2]Major Changes[/h2]
  • The Christmas Edition has been deactivated.
  • Christmas can now be toggled via the cheat console. This enables Santa, enables the Christmas Tavern including the Christmas NPCs and Music and makes some enemies have their unique Christmas appearance.
  • From now on, in this version of the game, Christmas is now also automatically active during December.
  • The Christmas themed achievements have been changed to Super Hero themed achievements. The Steam IDs for the achievements are the same, so if you have unlocked them already you don't have to unlock them again.
  • Added a new option to the gameplay tab: Visualize Player Hitbox Off by default.
  • The Arcade now has a 1% chance to land a Jackpot.
  • Added a total of 10 new traits to Super Hero and Esper. Check out trait changes below.


[h2]Minor Changes[/h2]
  • The Plushie Ad is now significantly smaller.
  • The Fishing Minigame has been made slightly easier.
  • You can now only stay overnight at the tavern 5 times per tavern.


[h2]Stamina Changes[/h2]
Originally posted by RubyDev
Stamina recovery is still a hot topic. I want to tweak it further in it's current iteration before deciding on whether or not a bigger change will be needed in the future. Some players have voiced that they are too used to the way Stamina used to work to enjoy the new system. Some other players have voiced that they much prefer the new system as it is less overpowered and requires them to make more careful gameplay decisions. I will keep observing Stamina and I still have some tricks, tweaks and potential bigger changes up my sleeve.
  • Base Stamina Recovery Time has been reduced from 5 seconds to 4.
  • A new meta perk has been added to the mastery skill tree which makes it so that draining Stamina only halves the current Stamina recovery progress instead of emptying it. I recommend players that miss the old Stamina system to try this perk.
  • An existing meta perk has been changed to make it more attractive. Stamina Scout now only works for the first 3 floors. This way you can boost the chance of acquiring Stamina related items in the early game but it won't affect your RNG in the mid and late game. The perk now also makes items more common that grant Stamina Recovery Speed, not just items that grant Stamina Containers. It now also makes those items x2.00 more common, previously only x1.25 more common.


[h2]Mastery Perk Changes[/h2]
Your Mastery Skill Tree has likely reset due to pathing changes.
  • In addition to the Stamina related perk changes some other perks have been changed, this includes: Heart Seeker, Playtime, Prodigy, Reflexes → Vigor, Stamina → Wit, Throne Quest
  • Added 6 new perks: Faith, Fishing Club, Repercussions, Skirmisher, Wrangler, Superstitions


[h2]Class Changes[/h2]
  • Santa's Bag now grants an Uncommon or Rare Weapon, previously always a Rare Weapon.
  • Santa's Skill now costs 2 Mana, previously 1.
  • Santa now starts with 2 Mana, previously 1.
  • Fixed ability and room reward descriptions for Cyborg.
  • The Hero now gains +1 Luck at level 1, 3 and 5, previously at 2, 4 and 6.


[h2]Companion Changes[/h2]
  • Reindeer: Accidentally had 100% chance to drop Gift Box due to a debug value that made it into the patch. It now has a 5% chance. The Mistletoe Branch is now a Rare item, previously Legendary.
  • The Archangel and Archdemon Companions now specify to grant Damage to Weapons.


[h2]Weapon Changes[/h2]
  • Zenith: This weapon got a new effect because it's old effect tended to lead to performance issues. In a future patch the code for this effect will be updated but in the meanwhile it got a new effect.
  • Cross Glaive: Now has a damage effectiveness of 75%, previously 50%. Now gains 15 to 30 Radiant Damage per Upgrade Level, previously 10 to 20.
  • Stormhammer: Now has a damage effectiveness of 200%, previously 150%.
  • Made some minor attempts at improving performance of weapons with effects like Cross Glaive or Grass Blade. These now check to update stat calculations less often.


[h2]Equipment Changes[/h2]
  • Puzzle Cube: Now Uncommon, previously Rare. Re-phrased the description slightly.
  • Golden Puzzle Cube: Now Rare, previously Epic. Re-phrased the description and changed the effect slightly. Previously this would make it so you are considered as having 6 Strength, Dexterity and Intelligence traits but now it makes it so you are considered as having +6 Strength, Dexterity and Intelligence traits.


[h2]Trait Changes[/h2]
  • Dominance: Now makes each point of Intelligence grant +1.25% Buff Effect and Aura Radius, previously 1%.
  • Added 6 new Super Power traits for Super Hero.
  • Added 4 new Psychic Power traits for Esper.
  • The following Super Power traits have received changes: Super Armor → Super Durability, Super Regeneration → Super Health, Super Reflexes, Super Speed, Super Stamina, Super Strength, Super Smarts. Some of these traits have been slightly nerfed to make new and other traits more competitive choices.
  • Made some numerical changes and added additional minor effects to these existing Esper traits: Disintegration Aura → Energy Aura, Lightning Force, Mama's Stuff, Mental Link, Papa's Stuff, Psionic Blasts → Psionic Bombardment, Spontaneous Combustion. In general I don't like overloading traits with minor effects but I want to try out how getting additional effects and stats feels on this class.


Esper:


Super Hero:


That's all for now!

Cheers,
RubyDev

Tiny Rogues: Death Plushie

It's finally here!

Presenting...

[h2]The Tiny Rogues: Death Plushie![/h2]

I sincerely want to thank everybody that initially pledged for the plushie.
I am so happy to have such an awesome community that made this possible!
You all are genuinely nice and understanding. A rare sight to behold these days on the internet! We can be proud of our community.

Big thanks also go out to Makeship; it was a pleasure working with the folks there.

CLICK AND ORDER YOUR PLUSHIE NOW!

As the developer, I plan to acquire a bunch of plushies myself and hopefully give them away over the coming months and years. Be it on Bluesky, Reddit, Discord, here on Steam or at real life events.

But if you really want one, be sure to grab it now—I don't have the storage space for too many.

By the way, the 0.2.8.2 patch is literally an #ad patch. All I did was add an ad to the plushie and I added a disclaimer that the Christmas Edition is lasting until the end of January.


Cheers,
RubyDev

0.2.8.1 Patch Notes

  • Fixed that when re-rolling the tavern by staying overnight it could lead to an error that froze the game when having the Dryad meta perk allocated.
  • Fixed that Krampus and the Christkind could appear both at the same time.
  • Base stamina recovery time is now 5 seconds, previously 6 seconds.


I am still having an eye on the recent stamina recovery changes. I will also have to play the game more myself before making more changes to the system.

Sorry for the tavern bug, it must have been very frustrating to lose some runs over the holidays.

Cheers,
RubyDev

Full Transparency

Hello fellow Tiny Rogues and welcome to 2025. I hope you had a cozy holiday season.

TL;DR can be found at the bottom.

The Tiny Rogues Death Plushie


Quite a while ago I collected pledges for a Tiny Rogues Plushie. I partnered up with Makeship to design, produce, sell and ship a plushie.

At this point I own a sample of the Death plushie and you can see it already in the thumbnail of this blog post. I am very happy with the quality and I am sure everybody who ends up buying one will be satisfied.

The plushie launches on January 27th, 2025. There will be one more post with a link to the plushie here on Steam.



Originally I planned to "boost" this merch-drop with an accompanying update but my plans have changed. As a self-published solo developer I have no marketing obligations. I see no point in stressing myself out that early in the new year delivering another small update that distracts me from the bigger picture. After all we just had a small update for Christmas.

The plushie will come and if you want one you can buy one and that's going to be it.
I want to thank all the people who pledged for making this possible.

Makeship themselves are also giving away 2 plushies. Follow Tiny Rogues on X for more info. You will be able to participate between January 22nd and 25th.
If you don't use X (understandable - good for you) I will hopefully also giveaway some plushies on other platforms such as here on Steam, on the Discord and possibly on Bluesky but I don't know specifics yet.



The next Early Access Expansion


At the end of 2023 I expected to add far more content throughout 2024. On the contrary, 2024 was spent cleaning up. (Okay, I also got sidetracked and added skills at some point.)
I am happy to announce that I will actually start working on Into the Abyss VERY SOON™️. At the moment I am still finishing up a Visual Clarity Update which will also come with some other cool new and revamped game mechanics.
I am not sure yet if that update will be some sort stand-alone pre-patch for the next expansion or just be part of the actual expansion.

In 2025 my plan is to finally let Tiny Rogues live up to it's calling. If you don't know, this is my first commercial game project and the reason for Tiny Rogues' simple art style was that I intended to add a lot of content and make a ginormous roguelike. Back in 2022 I thought to compete with roguelike giants such as The Binding of Isaac I would need to catch up to their legacy of content. While I don't think like that anymore I am still keen on finally making use of this simple foundation of a game.

There are still some time-intensive non-content features which will have to be tackled at some point, mainly mid-run-saving and localization.
Before I invest time into those features though I want to go crazy and design another major expansion with a lot of content like classes, bosses and more.

Be assured, before 1.0 mid-run-saving and localization will be added.

I am actually not sure yet if it will be the promised Into the Abyss update, as the concepts for Into the Abyss and On the Edge of Infinity slowly started to merge. Without promising too much: Into the Abyss originally wasn't intended to offer any "endgame" system, such as "looping", "new game plus", or "endless mode". I found a lot of people wish for a game-mode allowing to continue certain characters beyond the run. I've spent a lot of time thinking about and designing a system that fits into Tiny Rogues and I'd personally enjoy. Contrary to what some people expect, the Abyss itself will not be an endless mode but I still want to add a similar thing in the next expansion.
Either way, don't be surprised when I come up with a new name for the next expansion. The rough expansion-name-roadmap outlined at the end of 2023 has changed quite a bit by now.



I cannot give any dates or even time-frames yet. I will go into my development cave and relentlessly work on what's hopefully going to be another incredible expansion. If you don't hear from me for months, rest assured that I'm working diligently and will release more information when the time is right. Wish me luck!



Near Future of Tiny Rogues

The Christmas Event will last until the end of January.
You might wonder, what will happen to the new Santa-specific achievements.
The current plan is to add an additional unlock condition to those achievements and disable Santa until next Christmas. The achievements will probably be un-Christmassy-fied and then attached to another character. (Some character that's also kind of a cheat and "for fun" character, possibly Super Hero.)



Originally posted by RubyDev
[h2]TLDR / Summary[/h2]
  • No update will accompany the Tiny Rogues Death plushie merch drop on January 27th.
  • One more Steam post will follow and announce the plushie and give a link to the store page.
  • Makeship will be giving away 2 plushies on X between January 22nd and January 25th.
  • I am working on a Visual Clarity update at the moment. This update will possibly release before or alongside the next expansion.
  • An early access expansion is the next step in the Tiny Rogues update pipeline. I am done with smaller patches for now. (other than maybe the Visual Clarity update, we will see)
  • I cannot give any estimated date of release of any future update as of yet. The scope of the updates isn't even clear yet. As soon as I know more I will let you know here on Steam with another post.
  • After next expansion I will look into mid-run-saving and localization but for the sake of releasing some actual playable content (floors, bosses, ...) those features will wait on the sidelines for now.
  • Christmas Event will last until the end of January. The Santa specific achievements will probably get an additional non-seasonal unlock addition added to it. If you have the achievements already you won't have to unlock them again. (I can just change the achievement description on Steam.)


Thanks for reading and thanks for playing Tiny Rogues. Happy new year! - RubyDev


PS: To clarify, because a lot of people might not know. I (RubyDev) call very big milestone updates throughout early access that bring large amounts of content: "expansions". They are not DLCs, they are just normal, free, very big updates which come with a subtitle for marketing purpose. Currently we are in the era of the 1st expansion called "Between Heaven and Hell".