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Tiny Rogues News

Hotfix: 0.2.0 V6

  • Fixed a bug where projectiles from your own companions could hit you (for a lot of damage), if the companion despawned while their projectiles were mid-air. (Sometimes experienced on Hydra Wand, Ninja, ...)


Also a few hours ago there was a V5 Hotfix, fixing meta progression conversion from old save states:
https://store.steampowered.com/news/app/2088570/view/3883856311467630661

Hotfix: 0.2.0 V5

  • Fixed a massive oversight. Previously only your unspent Souls have been correctly converted into Mastery EXP. Now also your spent Souls contribute to that value. This means if you unlocked and spent Souls in the previous version you now already levelled up in mastery level. Please note that your playtime will not match because before the save state rework mid 2023 the game didn't track the times of your runs.
  • Fixed that some class unlocks might have disappeared (Wizard, Mystic, ...) because their unlock conditions changed. The game now checks if you have ever done a run on these classes before, and if yes, they will be unlocked for you.
  • Cinder modifiers are now only active when they actually have been unlocked. Previously some players would be stuck on a certain cinder level due to the unlock requirements for cinder modifiers changing.
  • Additionally, the unlock requirements for cinder have been changed from defeating Death at Cinder 4/8/12 to 3/6/9.
  • Fixed that a few descriptions in the game gave the same value instead of multiple different values. E.g.: Puncture said "5 to 5 damage" and Rainbow Staff listed the same damage number 4 times.
  • Fixed that the "copy save slot" functionality on the beta branch of the game was broken.


Sorry for the inconvenience, hope you are enjoying the update.
- RubyDev

Tiny Rogues: Between Heaven and Hell

[previewyoutube][/previewyoutube]

Available now.

Tiny Rogues: Between Heaven and Hell is the first major early access expansion. The update finally opens the gates after Death allowing you to face new challenges in realms beyond the mortal world.

[h3]New Challenges[/h3]
Venture into the Shadow Planes, ascend the High Heavens, and delve deep into the Burning Hells, where you'll confront five brand new final bosses and a more formidable incarnation of Mega Death, now known as Primal Death.



[h3]More Variety[/h3]
The update adds 9 alternate floors with 2 boss variations each amping up the variety each run.



[h3]New Character Classes[/h3]
You can unlock 17 new alternate classes by conquering the new floors with the current classes. Some of the new classes offer really unique abilities, going beyond anything available in the game before this update. Additionally, many of the existing classes have been significantly reworked.



[h3]New Items[/h3]
Get ready for over 500 new equipment items, including the newly introduced set items.



Many items now have effects that synergize with your traits, your class, and your weapons, helping you create the perfect build.



To enhance your chances of getting equipment items that are meaningful for your build, bosses now present a selection of items, allowing you to choose one.



[h3]New Weapons[/h3]
There are 150 new weapons, including several new powerful and unique legendary ones.



In total, the game now boasts 400 total weapons for you to discover and use.



[h3]New Traits[/h3]
There are now over 100 traits. Many old traits have been updated, and there are a lot of new ones that focus on creating fun and powerful combinations. Some of the old community favorites, of course, still exist.



[h3]Companions[/h3]
Companions are a new feature. Whether it's the Necromancer commanding undead minions or the Druid summoning spirit animal companions to aid them in battle, companions are versatile buddies that not only deal damage but also grant stat bonuses to support you.



[h3]New Meta Progression[/h3]
Instead of souls, you now earn Mastery EXP, and with each Mastery Level, you can allocate one new perk on the meta perk tree. The perks range from game-changing effects to adjusting your personal preferences or gaining small but powerful stats. But don't worry, your accumulated Souls have been converted to Mastery EXP, so you've been fairly compensated and haven't lost any progress.



[h3]And Much, Much, More![/h3]
There's even more to discover like mini-games, new event rooms, updates to the tavern, a black market, new weapon enchantments, new rewards and much, much, more.



[h3]Announcing 3 More Expansions[/h3]
With the completion of Between Heaven and Hell, I've already planned the names for the next three early access expansions. Following this expansion, you'll delve into the sealed abyss and fight even more dangerous endgame bosses. The Beyond the Matrix update will mark Tiny Rogues' transition to version 1.0 and its exit from early access.



However, I don't have any release dates yet. In the period immediately after this update, my focus will be rolling out smaller updates. This includes adding uber versions of the new bosses, a potential boss rush mode, Cinder 20, and a Secret Secrets update, which, as the name suggests, will be packed with secrets.

Originally posted by RubyDev
A personal message to the community:
I've dedicated almost the entire year to this update. Pretty much every day the first thought after waking up was: Tiny Rogues. I have never worked as hard on anything as I have on this update. Over the past two months, I've invested 70 to 80 hours each week into the project and while my TODO lists are still plentiful, I must say that I am absolutely in love with the current state of the game I've created. I cannot thank the Tiny Rogues community enough for helping me balance and polish the game during the beta that has been running all throughout December. These three weeks really dialed in a new era for the game. While the beta launched in a rough state on December 1st, by now I truly enjoy every second playing the game. A lot has changed since version 1.9 and I hope you will find as much joy in trying out all the new features, discovering exciting new synergies, and facing all the new enemies and bosses as I do. I wish you happy holidays and thank you so much for your ongoing support. Thank you for playing and enjoying Tiny Rogues. (And I really mean it. I'm a solo dev. This ain't some post written by a PR department. Actually... now that I think about it, I am the PR department. Oh noes! )

Upcoming Pricing Changes, Update Details and Information for Content Creators

[Scroll to bottom for a TLDR]

Pricing Changes


As stated in the early access information, with each big update the game will become more expensive, and as the content and scope of the game is more than doubling on December 22nd with the release of the Tiny Rogues: Between Heaven and Hell expansion it's finally time for the first price increase.



Around the end of this week the price of Tiny Rogues will increase from 5.99 USD to 9.99 USD. (Pricing changes in may vary depending on your region and currency.)

Unfortunately I wasn't aware of Steam's internal 30 day cooldown for discounts after increasing the price, which means that there will be no holiday, winter or launch sale for this update.

Update Information


At the end of this week on Friday December 1st 2023 at 20:00 CET the final trailer for the expansion will release. The trailer showcases the full scope of the update, but no worries it won't spoil anything too important.
The actual update then comes (as promised in the last post) timely on December 22nd 2023.

Of course the expansion update is a free update, so if you already own Tiny Rogues you are done, set and ready for the update. Thank you for your support!

The trailer will be uploaded to the Tiny Rogues YouTube channel, there will be a Steam announcement post and if you follow me on X (the platform previously known as twitter ) you are sure to not miss it.

About the Beta


Additionally 1 hour after the trailer launched the public beta will go live.
Everybody that owns Tiny Rogues can participate for free by selecting the correct game version in the games properties.
The beta is highly untested as I am working to the last minute to squeeze in as many features, content and QoL as possible. Only join initially if you are ready for a disaster, otherwise I suggest waiting another week.
The best way to contribute feedback such as bug reports, error messages, crash reports or balance suggestions is on the Community Discord.

Information For Content Creators


I wholeheartedly invite all content creators to share with, stream for or react to the trailer together with their community. I've worked super hard on the expansion and at this point it is basically a full rework of the game with, adding tons of new content, quality of life and also improving fundamentals of the game.

I ask content creators to NOT extensively showcase the beta as content is still missing, not polished or prone to errors. The beta is EXTREMELY untested and the entire point of releasing it 3 weeks early is to ensure an as stable and fun release as possible.
Don't worry though, I will contact you at least 5 days before the release on the 22nd with access to a pre-release branch that allows you to play, record and prepare for the update launch yourself. If you are worried that you are not in my list of content creators, feel free to contact me on twitter, discord or at [email protected]

Thanks for reading. I am looking forward to seeing everybody's reaction to the trailer on Friday. I hope you are as hyped for the update as me!

best wishes,
RubyDev

Originally posted by RubyDev

TLDR;
  • Price is increasing from 6.99 to 9.99 USD. (varies between currencies)
  • Trailer and Beta are coming on Friday.
  • Beta will be untested, only jump in if you want to help.
  • Content creators please share the hype/the trailer but I ask you to not showcase the beta.

Tiny Rogues: Between Heaven and Hell Announcement

Hello fellow Tiny Rogues!

Once more, it's been a while. I don't have many words this time but instead a teaser trailer and an announcement.

[previewyoutube][/previewyoutube]

The update grew in scope since the last announcement and thus is taking a little longer than estimated. Trust me, it's going to be worth it.
The update is done growing and the finish line is already in sight, but as I said before I plan to rigorously test and polish this expansion before release.

The final FIXED release date for Tiny Rogues: Between Heaven and Hell is December 22nd 2023.

There will also be an ultimate content reveal and expansion trailer on December 1st that will tell you all about what exactly is new and has been changed in the update's final state. Expect a PTR (Public Test Realm) to go live at that point.

Keen-eyed readers of the last post might have noticed the last post said "my estimated date is September 23rd". Well, the time for estimations is over, this is a fixed date and you can count on it. Sorry for not being more clear, I will try to phrase announcement dates and estimations more carefully in the future.

That's all I have to say for now! Follow me on Twitter if you don't want to miss out when the Public Test Realm for the update goes live!

PS: And yes, Tiny Rogues is made in Unity. And no I wasn't really affected but still, thank god they rolled back those changes.

PPS: Don't miss the upcoming Steam SHMUP fest, where Tiny Rogues will be discounted by 20%!