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Tiny Rogues News

Where is the update?

Hello fellow Tiny Rogues!

[h2]0.2.0 Delay[/h2]

  • The update is not done yet.
  • I have to move the release date to September.
  • My estimated release date is the 1 year anniversary of the game, so September 23rd.
  • Yes this means December 2023 is becoming a more and more unlikely release date for Tiny Rogues 1.0.


[h2]0.2.0 Demo[/h2]

I recently have been on the LEVEL UP gaming festival in Salzburg Austria and people there were able to play a demo for the new update.

I also gave 2 content creators access to the update.

YeahItsKb dove deep into the demo and did his best to point out all the new stuff he could find!
[previewyoutube][/previewyoutube]


GoatForceGaming did a casual, cool and totally relaxed coffee talk episode on the demo!
[previewyoutube][/previewyoutube]

If you want to play the demo, you can do so! Use the access code ILOVESCOPECREEP to unlock the beta in the Steam game properties.
  • The demo is a demo, not a beta or a test version. You are not meant to play it extensively, progress is limited and features are incomplete. The demo offers 9 alternate floors and some new items.
  • I strongly recommend everybody to wait for the update though, it will be worth it, trust me.
  • I also kindly ask other content creators wait patiently for the actual update as the demo is very rough and I'd personally love for the main bulk of content on the new update to be created when it is actually fully done, tested and released.


Thank you everybody for the continued support!

If you are interested in continuous development updates, follow my personal developer twitter. It has been on fire lately with a ton of new content being teased basically every day! https://twitter.com/RubyBenji


State of Tiny Rogues 0.2.0

Hello fellow Tiny Rogues,

it's been a while since the last update.
I want to keep this post short and to the point and try to not make a bunch of excuses.

This update post is simply there to tell you:

Tiny Rogues 0.2.0 is still in development and thus a release at the end of May 2023 or even at the end of June 2023 is VERY unlikely.

  • I will release a trailer with an announcement date for the 0.2.0 expansion update when I can make
    more precise predictions about when the update is actually coming out.
  • The plan is still to release Tiny Rogues 1.0 in December 2023.


[h2]Stay up to date with development[/h2]

If you are curious about teasers and so on, you can always check out the tiny rogues twitter. I post regularly there or retweet teasers from my personal developer account.
I post at least like 4 teasers every week!

[h2]Progress Update[/h2]

Progress has been really great and I am having a lot of fun working on this massive update!
The scope is big so it's going to take a while to develop all the new stuff.


The update will also require an extensive testing period of at least 2 weeks or more so that it releases in the best state possible!


I've been working on new floors and bosses and I am close to finishing up the first variations of 9 new alternate floors. I seek to challenge players in new and exciting ways, so I've been implementing new ways for enemies to attack you.



Developing these kind of new features slows down my content production speed but I think in the end we all will appreciate the variety of new features.

Originally posted by RubyDev
Tangent: To be completely honest, I am putting in surprisingly more effort into these bosses than I expected. I initially planned to just reshuffle and reuse my old systems but I've been just having so many new ideas for new kinds of attacks that I just have to implement them.




Thanks for reading and for being patient!

TLDR:Lazy indie devs *shake my head* classic abandon-ware omg why no update reeeeeeeeeeeeeeee. 😛

0.1.9.1b Patch Notes

You might have to restart Steam completely to get the update immediately.

[h2]General Changes[/h2]
  • Soldier Unlock condition is now handled slightly differently. You are now required to only use common and uncommon weapons. Usage is determined whenever damage is dealt. This makes it so you can accidentally equip a rarer weapon and as long as you don't use it in combat.
  • Azure, Garnet and Jade Charms are now unique to the Rat Council event.
  • Reworded Doom, Judgement, Paper Bombs, Silver Bolts and Divine Departure. These status effects now state to deal extra damage instead of bonus damage.
  • Increased targeting range of Lightning Boots from 100 to 250.


[h2]Weapon Changes[/h2]
  • Buffed these weapons:
    • Scorching Staff: Now inflicts Scorch.
    • Snow Angel: Increased APS from 2.5 to 3.
    • Rapidfire Bow: Increased range from 140 to 160, reduced projectile spread and increased dexterity scaling from A to S.
    • Spore Flail: Increased rotation speed.
    • Triangle: Increased intelligence scaling from D to C.
    • Enchanted Bow: Increased dexterity scaling from D to C.
    • Inferno Orb Wand: Increased base DMG from 175-200 to 225-250.
    • Flame Spear: Increased range from 100 to 110 and increased base DMG from 225-250 to 275-300.
  • The Hungry Blade, Demon Blade and The Separator now canb't appear on late-game floors.
  • Boneforce bow now only appears in late-game floors.


[h2]Trait Changes[/h2]
  • New trait: Primal Spirit
  • New effect for Dynamo trait.
  • Decay trait now checks if you can even inflict a DoT before appearing in trait selection.
  • Reworded Cull the Weak trait.
  • Reduced base damage and scaling of Static Blows trait slightly.




[h2]Bug Fixes[/h2]
  • Fixed that the Druid Bible, Piano and Kazoo weapons would never appear.
  • The status effects granted by Decay and Rampage traits are now removed upon removing the trait.
  • Fixed that the balloons from Balloon Bundle would sometimes persist even though the player wasn't wearing the item anymore.
  • Fixed a bug where weapon effects would not be removed correctly upon unequip.
  • Fixed a bunch of bugs related to controlling the options menu without the mouse. (both in-game and in the title menu)
  • Fixed that Staff-weapon-beams would sometimes behave very weirdly.
  • Fixed that Sake and Whiskey consumables would grant +1 more tipsiness than intended if consumed while on 0 tipsiness.
  • Fixed that the description of Maiden Dress was wrong if affected by Human Limits Cinder modifier.
  • Fixed a bug that lead to error messages appearing when rerolling the tavern NPCs.



Enjoy!

Also, if you want you can follow my personal twitter if you are keen on updates on the 0.2.0 expansion. I have posted a few enemy sprites and I will reveal a lot more content over the coming weeks!




PS: I also just pushed another fix (same version number) which fixes the aforementioned Kazoo!

Hotfix

Noticed a major bug with input rebinding that warranted an immediate fix.

[h2]Bug Fixes[/h2]
  • Fixed that input rebinding wouldn't work in the main menu.
  • Fixed that quickly pressing the cancel button and closing the option menu could freeze the game. Pressing the cancel button and closing the menu too quickly will now cancel the input rebind action.
  • Fixed that the Trumpet had the effect of the Harp weapon.
  • Fixed that Tailwind would grant 10% increased movement speed per stack instead of 5% increased movement speed and 5% increased attack speed.



[h2]Other Changes[/h2]
  • Booze Reward rarity slightly increased.
  • Wine rarity slightly increased. (this means Sake and Whiskey are slightly more common)
  • Booze Reward now only drops 1 bottle of booze.
  • Gift Boxes now drop Wine less often.
  • The Separator (new axe) has been buffed slightly.
  • The Wizards starter weapon has been buffed slightly.
  • The Wizard class now starts with 4 intelligence and 1 strength instead of 3 intelligence, 1 strength and 1 dexterity.
  • The Wizard ability has been slightly buffed from 8% increased damage bonus from mana per mana star to 10% per mana star.
  • Demon Blade base damage has been decreased slightly.
  • Gave the Acoustic Guitar weapon an effect.
  • Gave the Trumpet weapon an effect.


Usually I wouldn't have done "first-minute-after-patch" balance changes but as the input rebinding had to be fixed asap I now also pushed these few small balance tweaks.

Enjoy!

"not the update" Update is now live!

Hello!

You might have to restart Steam to get the update.

Check out the 0.1.9.1 Patch Notes here: LINK

[h2]Why is this update called the "not the update" update?[/h2]
Because this is not the update described here: LINK
This is an intermediate update because a lot of improvements and features already amassed and I think it's better to not wait until 0.2.0 to make the game better.
Also: I know there are avid Tiny Rogues players that play the game every day, so this update shakes up the meta for them a bit!

As always, thank you for playing and I hope you enjoy the update!


PS: The game is on sale until April 7th!