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Picayune Dreams News

1.1.0.17

  • Buff: Worn suit maximum Scale increase, 1.25x > 1.4x.
  • Nerf: Perfected Suit can only use the free reroll if it has less than the current max amount of items.
  • Nerf: Perfected Suit only starts with 1 Blackhole capacity.
  • Fix: Fixed a crash where scrolling with the gamepad in the settings would cause explosions and mass devastation. :(

1.1.0.16

  • Change: Collection and Settings scrollbar now has a bit of deadzone when using gamepad analog.
  • Change: XP cans setting has been reverted to 1 for everyone. Because this setting was in the game prior to the Contamination update, and then reintroduced, there was a lot of people who had the option disabled prior, forgot about it and then suddenly had performance issues unsure what had changed. This is just to put everyone back to what they'd expect, and everyone who wants it off can just turn it off again.
  • Change: Skill Loadouts will now tell you how many skillpoints were invested into it, and also warn you if you have less than that amount, so you don't ruin your loadouts when prestiging.
  • Change: Optimization pass on XP cans.
  • Fix: Fixed an issue where Ban #10 wouldn't be saved when changing loadouts.
  • Fix: Psycho Helmet didn't properly scale with GameSpeed.
  • Fix: Beating a run with 0 upgrades chosen used to result in the collection returning a ???, but now it properly shows 0. For that one insane person.
  • Fix: When IVBag overheal is enabled, minimum HP is clapped to 0 to make Doom Delay interactions more consistent.
  • Nerf: IVBag overheal time, 30
  • VERSION > 20
  • VERSION.
  • Buff: Tank Suit retaliation bite damage increased, HP*4 > 50 + (HP*4).
  • Buff: Tank Suit retaliation bite knockback increased, 6 > 8.
  • Buff: Worn Suit cooldown adjusted, -50% > -20%.
  • Buff: Absorb Suit instantly absorbs all experience created.
  • Buff: Perfected Suit now has a permanent corrupted Reroll.
  • Nerf: Absorb Suit XP radius reduced, +500% > +300%.
  • Change: Optimized Suit now needs 2x XP to level up, but gets two VERSIONS per upgrade.


Hope everyone is doing well! What've you been listening to?

1.1.0.15

Hotfixed:
  • Change: Lowered Boss Overdrive scaling to 7.5%
  • clamp(bosses_killed,9)
  • Overdrive.
  • Fix: Fixed some of the Core values.

----
  • Change: Lowered Boss Overdrive scaling to 5%
  • clamp(bosses killed,5)
  • Overdrive.
  • Fix: Fixed 'slimey'.
  • Change: Yuki can no longer be slowed or stunned.
  • Change: Made Boss HP bars easier to see in Fast Forward mode.
  • Change: Boss Elemental resistance lowered, 300% > 150%.

1.1.0.14

  • Added: You can now swap between 4 different loadouts, so you can have different builds saved depending on what you want to do.
  • Buff: Demon Horns initial range increased, 48 > 64.
  • Buff: Lighter fire damage increase, 2 > 3.
  • Nerf: Demon Horns per level range decrease, 4 > 1.5.
  • Nerf: Demon Horns damage, 125 > 100.
  • Buff: Missing Award elemental chances, 0.01 > 0.05.
  • Nerf: Core bullet lifetime reduced, 120 > 60.
  • Change: Core bullet spread reduced from 6 to 4.
  • Change: Core aiming will now be better aligned with the Cursor as it levels up. (Thank you, CryptixDT)
  • Change: Boss Health gain per Overdrive level, 40% > 15%
  • clamp(Bosses Killed,10). (please tell me if the boss fights take too long now on high overdrives).
  • Change: Multiple Yoyos can be created on the same frame instead of just one.
  • Fix: Changed how 50 Mortality Boss calculates its phases, to remove some softlocks.
  • Fix: When an area's modifier is removed by a boss, it now removes it from the HUD properly.
  • Change: Change Statues to use arrays instead of dslists, tell me if you notice any weirdness.

1.1.0.13

  • (Hotfixed)
  • Fix: Fixed a bug were accidentally Shock and Ice were flipped with their proc chances.
  • Fix: Fixed Universal Education not being properly renamed.
  • Change: Made Strikecall explosions less deafening.
  • Change: Made Chain Grenades less deafening.
  • ---
  • Buff: Psycho Helmet stranger moves slightly faster the longer it exists.
  • Nerf: Psycho Helmet stranger starting speed lowered.
  • Change: Psycho Helmet stranger stops moving when hit.
  • Change: The area modifier name will be displayed in the top left for as long as it's active.
  • Change: The Blackhole HUD at the top of the screen will now draw beneath the other HUD elements.
  • Change: Destinations with modifiers will always be two different modifiers now.
  • Change: Statues spawned from Echo Formation and Fragmented Echo will be different the other statues.
  • Change: You now see Cursed enemies in the collection. You might need to mouse around a bit to find them, though.
  • Change: Made some aesthetic changes to the Picayune suit.
  • Change: 'All three owned' will now consider if there is a "Nothing" item there, and proceed to choose one of the upgrades you DO have.
  • Change: 'All three owned' will no longer choose upgrades the player hasn't actually chosen before, such as the upgrades they started with.
  • Change: Made Umi spawn sound louder.
  • Fix: Fixed accidentally 'rounding' element chances after last update.


Hope everyone is having a good day! I've been working on Points Shop stuff lately. Fingers crossed that'll go live soon. What music have you been listening to lately?