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Guns of Icarus Online News

2.0.16 Spring Update: Jesters' Parade

We've brought an array of new maps, gamemodes, bug fixes, and balance changes to you today. Hop in and check them out!

We've reactivated boarding - Happy April 1st!

New Map:
  • Scars of Lutessa - new PvE Intercept map. Race against the enemy to capture their cargo in the shadow of an ancient dam


New Gamemodes:
  • Race - Jesters' Parade. It's a race! Fight it out as you rush for the goal!
  • Sunken base Defense - The return of Skyball?


Adapted to PvP:
  • Oblivion South - PvP Deathmatch adaptation of the south section of the Oblivion map. 2v2, 3v3, 4v4
  • Alleron Affray - PvP Deathmatch adaptation of Seas of Alleron. 2v2, 3v3, 4v4, Brawl


Expanded Map:
  • Desert Scrap expanded to 2v2 and 4v4 with more spawns


Balance Changes:
  • Shrike:
    • Acceleration: 8 (from 10)
    • Speed: 38 (from 40)
    • Turn Accel: 8 (from 7.5)
    • Turn Speed: 13 (from 15)
    • Mass: 82.5 (from 75)
    • Armor: 399 (from 425)
    • Hull: 585 (ffrom 650)


  • Goldfish:
    • Hitboxes tightened up around the hull. Lower sails removed from hitbox
    • 4th gun added to the back-left of the balloon deck (130° port)




  • Magnate:
    • Raised Hull repair point slightly to allow pilot to repair from top deck


  • Flamethrower:
    • Range: 150m (from 200m)
    • Horizontal Arcs: 70 (from 60)
    • Rotation speed: 120 (from 40)
    • AOE: 7m (from 3)
    • Damage: 1.7 Fire (from 1.2)


  • Balloons repair faster. Get back in the fight!
  • Gunners now have 2 engineer tools. Fight Fires! Buff your gun! Fix faster!
    Remember to equip the second one.



  • PvE balance tweaked - AI ships will repair their own balloons faster too
Fixes:
  • Fixed Z-fighting issues on Paritan
  • Improved performance on Crown Summit/Crown Gambit maps
  • Fixed pumpjack normals on Anglean Raiders
  • Fixed some floating buildings on Kinforth
  • Fixed Flak MKII hovering when viewed from a distance
  • Formatting in Retribution and Intrigue
  • Moved Dunes practice spawns outside of dust clouds.
  • Spotting on Anglean Raiders, Firnfeld, Fjords, Kinforth

Hamsterdam Demo Available Now!

BRAVE AVIATORS

Sky Hamsters have been the new plague of Guns of Icarus.
You might have come across them with their eared orange hoods, and asked yourself: WHY?!



While polishing the mountains of Northern Fjords, repairing broken down Magnates, and improving the concept of fire, a small part of Muse Games has been busy teaching a little hamster how to fight like Bruce Lee.

Hamsterdam is a beat’em up bringing classic arcade brawling to modern gamers.
Why Hamsterdam is a great fit for the GOI community:
  • Beat down meanies
  • Alternate damage between enemies
  • Exactly like Guns of Icarus, except no Guns and no Icarus
  • No Icarus just like in Guns of Icarus
  • Very cute!


Convinced? We hoped so:
DOWNLOAD THE DEMO FOR FREE ON STEAM


& MOBILE

The Guns of Icarus community has always been our biggest supporters, and we are thrilled to embark on this new adventure, with your support.

- Jennifer, Community Manager at Muse Games

Valentine's Event: Fiery Passion!



~I just want to set the world on fire, and I'm gonna start by flaming your hull~

In honor of Valentine's Day, we're bringing back the Fiery Passion challenge! Equip your ship with the hottest weapons you can find and start some fires.

The Goal: Set 250 parts on fire

The Rewards:
  • Crybaby Mask
  • Broken Heart Decal
  • 6 Cream Dye
  • 6 Crimson Dye




This event ends on Feb 28th. Don't miss your chance to get these items!

2.0.15 Krampus Update

Welcome to the 2.0.15 Release! (PS4 1.12)




First off, Happy Holidays everyone!
In the spirit of the Holidays, we created a brand new Krampus Decal, perfectly befitting of the celebration, Guns of Icarus style. In addition, we have some old exclusive items we’re bringing back, along with more PvP adaptations of Crown Summit and bunch of new features!

Get ready to fight across even more of Crown Summit in our newly-expanded 3v3, 4v4, and Brawl versions!



Content:
  • Goggles of Good Cheer
  • Jolly Old Salt
  • Krampus Decal
  • Crown Summit 3v3, 4v4, and Practice
  • Broken Crown Brawl (2v2v2v2)
  • Previous war monument.


New Features:
  • AI stay active for 5 seconds after a player joins.
  • Vote to rematch toggled on by default. You will now need to uncheck this box to end the rematch.
  • Force Start enabled on all game modes, as long as this map has a smaller version (downsize the lobby if you want to!)
  • Missions can now have new objectives, including making another faction lose resources
  • Name your ship loadouts so you can easily remember what they are! Does not change ship name. (Be sure to select the loadout before trying to edit the name, and save after you are done with each edit.)
  • Public custom matches will force shuffle after first rematch if online players count is lower. This is to prevent non-shuffling lobby keep going on and players aren’t able to change it. This does not apply to private matches.


Balance:
  • Spire: Mass increased to 210t (from 150). Force adjusted to maintain mobility.
  • Extended Magazine: Clip size to +50% (from +45)
  • Modified Mine and Harpoon launcher rate of fire to compensate for the extra shot.


Fixes:
  • AI will no longer force reload standard ammo.
  • Conductors Pride dyes using correct UV maps.
  • Sky Captain Valentine put in his place on Stormbreaker theme.

2.0.14 (678) Thornholt Throwdown Update

Maps:
  • Thornholt in PvP
    • Adjusted maps bounds to a 6x6 grid
    • New cloud layout for PvP
    • 2v2 through 4v4 Deathmatch
    • Brawl!
    • Practice
  • Ashen Brawl
    • New PvP map. Larger, hotter, more spawns than ever! The largest 2v2v2v2 so far.
  • Crown Gambit
    • Adjusted spawns
Ships:
  • Stormbreaker
    • Lateral drag increased, reducing side drift.
  • Magnate
    • Hitboxes adjusted (mostly reduced) to fit ship profile.
    • Main engine lowered slightly.
  • Spire
    • Hitboxes substantially reduced to fit ship profile.
  • Corsair
    • Forward acceleration: 5 (from 8)
    • Forward speed: 35 (from 30)
    • Turn acceleration: 8 (from 10)
    • Turn speed: 12 (from 10)
    • Left light gun arc: 55° (from 75)
    • Heavy engines rotated 90° and moved out slightly. This gives 0.22 more turn acceleration, reduces engine hitbox vertical profile by 38%, and allows repairs from further in.
    • Reduced mass width (inertial bounds) to increase the effectiveness of turning engines. This allows the same amount of force to turn the ship faster without changing total mass. This will also make the ship more vulnerable to force attacks like Minotaur and getting bumped by other ships.
  • Shrike
    • Adjusted engine force and inertial bounds.
    • Heavy turning engines (x2): 225000 (from 144500)
    • Light main engine: 300000 (from 461000)
    • 750000 total forward thrust (10m/s2)
    • These changes do not change total forward or turn acceleration. However, with more force in the heavy turning engines, the Shrike will no longer be able to turn while maintaining nearly full forward acceleration and speed.


PvE Balance
  • AI type A ships (forward attack)
    The AI_A ships had widely varied stats, making some factions much easier or harder to fight against. Adjusted stats to unify the ships. There will still be some small variation in engine power and acceleration.
    • Approximate new stats:
      • Accel: 4
      • Speed: 47
      • Turn accel: 8
      • Turn speed: 14
      • Vert accel: currently 4
      • Vert speed: currently 11.34
      • Mass: 200t (varied between 75 and 330t)
      • Front gun: 1 - forward
      • Side guns: 2 - 45° (varied between 40 and 60)
    • AI Gatling:
      • Range: 450m (from 600)
      • Ammo: 50
      • Velocity: 700
      • All other stats are the same as the player Gatling. Damage changes based on difficulty.
    • AI Mortar
      • Range: 400m (from 800)
      • Velocity: 125m/s (from 250)
      • Side arcs: 60° (from 80) mortars need more arc on AI ships due to gun angles of 45deg. While facing forward, both mortars will be able to fire. Moving 15deg to one side or the other will now prevent one from tracking.
      • Up arc: 30° (from 60)
      • Down arc: 50° (from 60)
      • Ammo: 6
      • All other stats are the same as the player Mortar. Damage changes based on difficulty.


  • Yeshan boss ship
    • Adjusted to have similar mass and mobility as the other boss ships.


Seasonal:
  • Removed ‘spooky’ AI skins
  • Disabled fireworks