1. Aftertime
  2. News

Aftertime News

Gameplay after recent update

Hey guys,

Checkout this new gameplay running on RTX 3090 with Lumen Enabled at 4K and 50% resolution scaling. Graphics settings are Very high and Lumen GI and Reflections are set to High. 3rd mission runs 60 FPS 80% of the time. I optimized the 5th mission and it maintains 45 - 60 FPS which is also an improvement.

Thanks!
Dazzling Divine

[previewyoutube][/previewyoutube]

Graphic Settings Patch

Hey guys,

This new patch adds more graphic options to choose especially for Lumen global illumination and reflections. Also, this patch improves Lumen performance as well as non lumen performance for older GPUs.

Thanks!
Dazzling Divine

Unreal Engine 5.1 Upgrade

The update for Unreal Engine 5.1 upgrade is now available. This brings 10 - 15% FPS gain. Also, reduce the stuttering issues.

Update notes:
- Converted most of the foliage to Nanite. (Full nanite update will be released soon).
- Added new improved 3d blood simulation effect which responds physically accurate to lights.
- Fixed the key bindings not saving issue.
- Changed the first mission cutscene.

[previewyoutube][/previewyoutube]

Unreal Engine 5.1 Nanite Foliage Test

Just Packaged a version of Aftertime in the new Unreal Engine 5.1 and enabled nanite foliage. Even at extremely far view distance the game runs unbelievably well. I will be releasing a new update on steam soon after fully testing the build.

[previewyoutube][/previewyoutube]

New Updates

[previewyoutube][/previewyoutube]

- Improved Melee Combat.
- Increased the Stamina Regeneration Rate and Max Stamina.
- Fixed bug in 7th mission objective marker not triggering.
- Improved 1st level design based on players' feedback.
- Fixed the issue where, Raptors keep standing while getting shot.
- Reduced Raptors' and Halmandas' health so they are easier to kill.

I'll keep updating the game with new creatures, cutscenes and improvements to combat and enemy AI, performance and graphical enhancements .etc.