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New Update Details

Hey everyone,

Hope you are doing well. After considering your feedback, I have finally decided to make the game automatically save weapons, ammo and med kits at each checkpoint. So, the player will carry all the items he picked up into the next mission and also when retrying a mission after death.

However, since this could make the game less challenging, I decided to limit the amount of ammo the player can carry to 200, max number of Med kits and Grenades to 10. Unfortunately, the previous save file is not compatible with the new one and therefore, your progress will be lost.

Further, with this update I have added 3 difficulty levels to the game, which you can change at any point of the champaign. I will experiment on the system further and also get your feedback and keep improving this system.

Finally, I have optimized the waterfall in Mission 9 greatly. Now it runs very smoothly and no CPU bottlenecks happen even at highest settings. I will be adding more of these kind of simulations to the game in the future.

Thanks!
Dazzling Divine

Performance Optimization

Hey Everyone,

I worked hard on optimizing AI and simulated FX during the last few weeks and managed to greatly improve performance.

In the following video, the game runs at 60 FPS with only a few exceptions. The resolution is at 4K with DLSS set to performance. Lumen is set to High, Post processing is set to Very High. All other settings are maxed out.

It has extremely far view distances that we've never seen in any game ever. Every single light is dynamic and casts shadows and no baked lighting is used. All static and dynamic meshes and skeletal meshes cast shadows as well.

I will continuously work on performance and gameplay improvements in the future.

Thanks!
Dazzling Divine

[previewyoutube][/previewyoutube]

Performance Improvement

This patch reduces the frame drop happening when shooting zombie hordes. Also, improved performance melee combat.

New Update Details

- Fixed Mission 4 excessive CPU usage issue occurred after one of the previous updates.
- Zombie performance improvements.
- Humans turn into zombies when they get bitten.

9 Humans vs 1 Zombie

Hey everyone,

These days I'm working on Human and Zombie AI. I added the zombies the ability to bite and turn humans into zombies.

Checkout the video and let me know what you think.

[previewyoutube][/previewyoutube]