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Homeseek News

Get Your Survival Gear Ready—Homeseek Is out Today!

[h3]Survivors, it’s here! Your chance to prove your worth in the parched wastes has come with the official launch of Homeseek![/h3]

Set on a dystopian, resource-strapped Earth at the beginning of the next century, Homeseek challenges players to utilize realistic technologies and manage a struggling settlement’s resources while embarking on dangerous expeditions into the wasteland. To survive, you must research, construct advancements, and make life-or-death decisions as you search for a place to call home.

[previewyoutube][trailer(?)]
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With two campaigns spanning over nine scenarios, each of which can be played in Story Mode, Endless Mode, and Survival Mode and providing dozens of hours of gameplay, Homeseek offers myriad opportunities to challenge the best city-builder and resource-management gamers out there. Your survival decision-making skills will be put to the test like never before.

The cut-throat multiplayer mode allows you to compete against other players and will drive home the harsh truth that in Homeseek's world, only the strongest and most ruthless will rise victorious. Learn more about multiplayer in this video!

[h3]Homeseek is available now for $24.99 (regional pricing applies). See if you have what it takes to survive the harsh environment, violent bandits, and a world where the odds are continually stacked against you in order to lead your colony to a sustainable victory. With your guidance, survival just might be within reach.[/h3]




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The Homeseek official soundtrack is now available! Featuring original compositions by Manu Charitakis, these 9 post-apocalypse-inspired tracks are surprisingly soothing and at times hauntingly beautiful. Let their captivating sounds remind you of your accomplishments in the wasteland and serve as a stirring backdrop as you participate in your very own real-world survival story.


https://store.steampowered.com/app/2504750/Homeseek_Soundtrack/


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Want to show off your survival skills? Twitch integration makes streaming Homeseek a community experience! When enabled, viewers can vote on the decisions you make while on expeditions. Will you let your community determine some of your most important choices in the game, or will you callously defy their feedback, sure that you alone know best—and which option is best for the survivors you’ve left back at camp?





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We’re not done yet! We still have plans to improve and adjust the world of Homeseek. and your feedback will be an important part of that process!

Our post-launch plans include updating online multiplayer based on your feedback as well as releasing the exciting second part of multiplayer mode. We will also be updating the game as a whole as we learn more about your play experience.

Additionally, you can join our Discord to be the first to know about future content updates! Be sure to follow us on Twitter as well!


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If you want to know more about Homeseek’s features and complex systems, check out our survival guides and tutorial videos available online.





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From the teams at Traptics and The Iterative Collective, thank you once again for your support. Without your enthusiasm for participating in the playtest, the helpful feedback you’ve given during the demo, and your dedication to reporting bugs, we wouldn’t be where we are today. Your kindness and devotion has helped us shape Homeseek for the better!

Good luck in the wasteland.

Homeseek Demo v.0.7.7 patch notes

A new demo build is here!



[h3]Demo v.0.7.7 patch notes[/h3]

  • Citizens now leaving work will automatically get replaced by available citizens. This covers the case where citizens go to medical as well (they get replaced by the one that just exited the medical). So no more going around to search who left from where!
  • Working hours have been increased by 2 hours. This change fits the survival concept better and gives the player more time to interact and adapt to the settlement within a day.
  • All buildings have been rebalanced based on the previous change.
  • A few game-breaking bugs that were mostly occurring during save/ load have now been fixed.
  • Consumption calculation on the tooltips of the HUD has been improved.
  • Notifications will now display specifically the reason that citizens have left or died.
  • Better quality of water than the requested will now be acceptable during expeditions and events.
  • Citizens now get assigned to workplaces starting from the healthiest one. We still need to make an improvement here, since the way it is now if you assign everyone on work first, then the least healthy ones are the only ones that will go to expeditions.
  • Some serious optimization was implemented, and you should see a major difference.
  • More improvements for UX across the board.
  • Speed will now resume at the same multiplier it was before pausing


These changes conclude the roadmap we released a few weeks ago after Next Fest. Let us know what you would like to be improved next!

[h3]Don't forget, the game is launching in 23 hours! We'll see you soon![/h3]


Join the Discord for more discussions, tips, and development updates:


Multiplayer gameplay - featuring ZiggyD!

[h2]Curious about multiplayer? [/h2]

ZiggyD got a chance to link up with Traptics co-founder and Homeseek’s lead game designer Mike to try out the cutthroat gameplay. Watch as they weigh their strategies and fight to survive in this fast-paced game mode that proves only the most ruthless will survive!

[previewyoutube][/previewyoutube]

[h3]Homeseek’s multiplayer mode allows 2-8 players to compete for resources on expeditions while balancing the management of their bases as a timer counts down. [/h3]

Plan your expeditions carefully and you may encounter an opportunity to rob or attack a rival expedition party, but exploring also makes you vulnerable to attack as well! Strategically search enticing locations while you race the clock to acquire new citizens and sustain your colony’s increasing demands as resources dwindle. The player who maintains a higher population at the game’s end is the winner!

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Want to learn more? Head over to our Discord!

Devlog #5 | Playtest feedback

Hey everyone!

[h3]Welcome to the fifth issue of our devlog! This week, we're happy to share our updates from your feedback on the playtest.[/h3]

  • Citizens now leaving work will automatically get replaced by available citizens. This covers the case where citizens go to medical as well (they get replaced by the one that just exited the medical). So no more going around to search who left from where!

  • Working hours have been increased by 2 hours. This change fits the survival concept better and gives the player more time to interact and adapt to the settlement within a day.

  • All buildings have been rebalanced based on the previous change.

  • We fixed a few game-breaking bugs that were mostly occurring during save/ load.

  • Consumption calculation on the tooltips of the HUD has been improved.

  • Notifications will now display specifically the reason that citizens have left or died.

  • Better quality of water than the requested will now be acceptable during expeditions and events.

  • Citizens now get assigned to workplaces starting from the healthiest one.

  • Did some serious optimization, and you should see a major difference.

  • More improvements for UX across the board.


And with that, we will officially close the playtest to focus on releasing the game.

Next week we will complete the series of changes we announced here that were entirely based on your feedback. Thank you for helping us make a better game. Keep those feedback coming!

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Don't forget to follow our Twitter and join the Discord for more discussions, tips, and development updates:



See you in the wasteland.

Homeseek Demo v.0.7 patch notes

A new demo build is here!



[h3]Demo v.0.7 patch notes[/h3]

  • Difficulty settings are now available!
  • Citizens will now produce resources as soon as the work shift starts (before they had to get to the workplace to do so). This should make the resource “predictions” more accurate but also reduce the difficulty and the room for error.
  • Some quests have been reworded for more clarity.
  • Tooltips for connections and distribution issues have been improved significantly.

On another note, our localization is still ongoing so don't be alarmed if you spot some fields that might be wrong or not localized.

[h3]Most of our changes are based on your feedback and comments. You can see a small roadmap of changes in the previous Steam post![/h3]


Don't forget to join the Discord for more discussions, tips, and development updates: