Devlog #4 | Next Fest Recap & Building on Your Feedback
Hey, colonists!
Welcome to the fourth issue of our devlog! This week, we're happy to wrap up Next Fest and address your concerns from the demo.
Based on your feedback, we are working on the following features:
This was the most requested feature of all. Rest assured that it is almost complete and will soon be deployed!

One of the major concerns was the performance of the game, so we are working very hard to improve it as our highest priority.
[h3]There’s more on the way but these are the top priorities. Keep your feedback coming, we really appreciate it![/h3]
[h2]—[/h2]

During Next Fest, we also ran a fun competition where our players show off their survival prowess for a chance to win a game key. We decided to add in a third key, given out at random to a lucky winner.
Thank you for everyone who participated, and a special thanks to those who persevered in replaying the game to get the best score possible! It was certainly fun for us to see the various ways you approached the game and adapted your survival skills.
[h3]And the winners are...[/h3]
Top scorers
Mubbles - 101%
Unseen Warrior - 100%
Lucky winner
KezerB - 97%
Congrats to the winners! We will be contacting you individually for your prize.
The fun doesn't stop here as the demo will stay up indefinitely and we will let you know when an update is available. If you're curious how Mubbles got that impressive 101% score, drop by our Discord to discover their secret!

Welcome to the fourth issue of our devlog! This week, we're happy to wrap up Next Fest and address your concerns from the demo.
Based on your feedback, we are working on the following features:
This was the most requested feature of all. Rest assured that it is almost complete and will soon be deployed!
One of the major concerns was the performance of the game, so we are working very hard to improve it as our highest priority.
- Currently, citizens do not contribute to a building’s functionality until they get there. This makes the “prediction” of produced resources highly inaccurate. We might make the functionality of the building irrelevant to whether the worker has arrived or not. This will make the game much easier to calculate as well as mitigate the punishment for not placing the buildings optimally. We’d love to know your thoughts on this;
 -  Medical and health were one of the most confusing mechanics based on your feedback, so several improvements are being implemented;
 -  You no longer need to shuffle citizens when they seek medical treatment. An unhealthy citizen seeking aid will replace a healthy citizen that has been healed by the medical centre.
 -  Buildings available for the scenario will be displayed in the construction list as locked, in order to prompt player to explore and help them understand where new techs come from (with the appropriate tooltips of course!);
 -  A couple of quests were a bit cryptic including the Rationing quest. They will be modified to clearly display the task at hand.
 
-  There will be several improvements on the building tooltips regarding reasons they are not functioning, especially for the converters (Wetlands, Farm) and the distributions;
 -  The Community Center slider is a feature few have understood or used at all, so it will be removed to avoid confusion;
 -  Consumption of citizens will be displayed in a clearer way to avoid confusion;
 -  Notifications will be emphasized and extended in duration;
 -  Unpause will change to resume previous speed;
 -  Change the selected building to build will be fixed;
 -  Having better water quality than the requested in expeditions will be fixed;
 -  There are still some issues with unsupported resolutions, we are still investigating, if you experience this issue please reach out to us in the forums or on our discord;
 -  The leading factor for choosing workers in buildings is being reevaluated.
 
[h3]There’s more on the way but these are the top priorities. Keep your feedback coming, we really appreciate it![/h3]
[h2]—[/h2]

During Next Fest, we also ran a fun competition where our players show off their survival prowess for a chance to win a game key. We decided to add in a third key, given out at random to a lucky winner.
Thank you for everyone who participated, and a special thanks to those who persevered in replaying the game to get the best score possible! It was certainly fun for us to see the various ways you approached the game and adapted your survival skills.
[h3]And the winners are...[/h3]
Top scorers
Mubbles - 101%
Unseen Warrior - 100%
Lucky winner
KezerB - 97%
Congrats to the winners! We will be contacting you individually for your prize.
The fun doesn't stop here as the demo will stay up indefinitely and we will let you know when an update is available. If you're curious how Mubbles got that impressive 101% score, drop by our Discord to discover their secret!

Courtesy of clyall90 on Discord - Can you beat their score?






