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Homeseek News

Homeseek V.1.04 update

Hi colonists,

We've just rolled out a patch with some big updates today.

[h2]Update 1.04[/h2]

[h3]Happiness Rework
—[/h3]

The happiness system got reworked. The change aims to address two issues.

  • Rate of citizen abandonment: Citizens now can last one more day on average when their needs are not covered. This consequently decreases the difficulty in all game modes.
  • Feedback of immediate threat: Before, it was possible for citizens to leave if they had multiple needs not covered, even if they were not depressed. This is no longer the case, since happiness change now is more gradual, ensuring that only depressed citizens can leave during an event or at the start of the day.




[h3]Balancing
—[/h3]

Happiness losses from events were increased by 50% on average and water extractor and collectors were slightly nerfed. These changes aim to balance the decrease in difficulty due to the Happiness rework.
  • Decreased Water Extractor collection rate (11%)
  • 175/H 🠊 156/H
  • Decreased Water Collector collection rate (8%)
  • 195/H 🠊 180/H



[h3]Bug fixes
—[/h3]

  • Fixed some bugs related to power, power producers, and how weather was affecting them.
  • Fixed a bug related to HUD buttons when players destroyed the Research/Expedition/Community Center.
  • Fixed a bug where players were getting slots instead of laws in the Endless mode.
  • Fixed bugs causing save files to get disrupted.
  • Fixed a bug where if you destroyed a building the displayed scrap refund was not calculated correctly.
  • Fixed a couple of bugs related to laws.
  • Fixed a bug causing citizens to get stuck.

And a few more minor fixes.


[h3]Improvements
—[/h3]

  • The top HUD panel now displays critical info at all times.
  • Food connections are now formed automatically. Players can still edit them to their liking. We are working on similar improvements for the water connections.
  • We changed the order of the game modes so survival mode is first, since we feel it’s more representative of the desired experience. Endless Mode will also get completely unlocked after beating any chapter.
  • Food contamination is now displayed prominently on all relevant buildings.
  • Game will now autosave upon quitting a level.
  • All buildings will now more clearly display the reasons they might not be working within the building pop ups.
  • Expedition map graphics have been reworked.
  • Destroying storage will now reallocate the resources to other storage of the same type. Be mindful this will not work for water storages that have no water type assigned.
  • You can now change the speed of the camera by pressing Shift.
  • Added animations related to events for chapters 1.3 and 1.5.
  • Farm and Hunter’s Lodge progression can now be shown without opening the building pop up.
  • We are working on making the 2nd Part available in PvP.



[h3]Upcoming Improvements
—[/h3]

  • Currently there is misleading information presented when a storage cannot provide enough water for the converters attached to it. This is causing wrong calculations and expectations for production, and it is currently a very high priority issue, since it is causing confusion and frustration.
  • We are working on a more advanced autosave system that can work as a failsafe in case you want to roll back.
  • We are making improvements on all distribution modules in order to more clearly showcase issues that may not be functional.
  • We are considering refactoring certain buildings like the farm in order to make them more straightforward and improve their feedback.
  • We’ll be adding a harder difficulty option.
  • We also want to add more controls and options, like a toggle for edge scrolling, placing multiple buildings, etc.
  • We are making changes to simplify the connection requirements for some buildings and to provide better feedback.



Thank you for all your feedback so far.

We hope you have been enjoying Homeseek! If you have, please leave us a review on Steam!

Don't forget to follow our Twitter and join the Discord for more discussions, tips, and development updates:



See you in the wasteland.

Badges and Steam Trading Cards Are Here!

[h3]We’re excited to announce that we’ve added Steam badges and trading cards![/h3]

The current collection includes 9 cards featuring the varied landscapes of Homeseek’s post-apocalyptic future as well as 5 badges (plus 1 foil badge!), and 10 emotes.

[h2]—
Badges[/h2]



[h2]—
Cards[/h2]



[h2]—
Emotes[/h2]




[h2]—
Profile backgrounds[/h2]







Enjoy collecting!

Two harrowing game worlds, two apocalyptic realities in one discounted bundle!


[h3]If you enjoy that feeling born from overcoming immense difficulties, conquering all odds stacked against you, and surviving despite everything saying it’s impossible, you’re going to love this bundle! [/h3]

Homeseek and Endzone are teaming up to provide you with two harrowing game worlds and two post-apocalyptic realities, packaged together to deliver a discounted double chance to prove your ability to survive.


https://store.steampowered.com/bundle/33691/Seek_Home_in_the_Endzone/


It’s up to you to lead these two settlements to victory in their respective worlds. Can you build a home in a land nearly devoid of clean water? Are you able to overcome radiation, toxicity, and violent weather events? Try you hand at two different worlds and manage two struggling colonies with one common theme: surviving the apocalypse.




[h2]—[/h2]

[h3]About Endzone - A World Apart[/h3]
In 2021, a global ecological disaster plunged the world into chaos and brought humanity to the verge of extinction. Only few were able to escape into underground facilities called "Endzones". 150 years later, mankind returns to the surface - under your command! In an extremely hostile environment full of radioactivity, contaminated rain and extreme climate change, you'll have to prove your worth as a leader.

Homeseek V.1.03 update

Hi colonists,

We just made a hotfix for some reported bugs.

[h2]Update 1.03[/h2]

  • Fixed a game-breaking bug that was causing several issues (most prominently Chapter 1.5 wasn't ending) that related to Polish and Russian
  • Fixed a bug related to screen settings and resolutions
  • Some other minor fixes
  • Added error and bug recording sdk

[h2]—[/h2]
Thank you for all your feedback so far.

We hope you have been enjoying Homeseek! If you have, please leave us a review on Steam!

Don't forget to follow our Twitter and join the Discord for more discussions, tips, and development updates:




See you in the wasteland.

A word from the developers

Survivors,

We want to thank each and every one of you who has spent time battling the scarcity of resources, vicious bandits, and extreme conditions throughout the wasteland. We are so grateful for your time playing and the feedback and suggestions you have provided us.

With that in mind, we want to address some of the challenges we have faced as developers and update you on the ways in which we are taking your feedback into account in order to improve the game.

[h2]—[/h2]
[h2]Linearity[/h2]

Many of you have expressed frustration with the linear nature of the games, and we hear you. We are attributing the feeling of “linearity” some of you have mentioned to 3 main things:

1. Difficulty - Due to the high difficulty of the game players feel pressed to progress in the main objective as fast as possible, leaving you no time to explore and experiment. By decreasing the difficulty and slowing down certain scenarios, players will have more space for trying out their own thing. This should also combat the fact that some feel “it’s like solving a puzzle”

2. Story - Homeseek is story-based game. Inevitably, the story will be experienced in a somewhat linear way. However, keep in mind that each scenario can be played in a few different ways, and while nothing is random, there’s more than one questline and storyline that the player can experience in each scenario. It’s important to understand that the first scenario works more as a tutorial; therefore, the player agency is limited compared to the other scenarios. Keep playing to explore more options!

3. Game modes - While the story mode is shorter, survival mode offers a more long-term experience where each choice has a more lasting effect. If you feel that playing one scenario at a time does not offer enough freedom, we invite you to try out survival mode, for a more lasting, impactful, and player-driven experience.

[h2]—[/h2]
[h2]Difficulty[/h2]

Homeseek is meant to take place in a harsh world, but we understand that not every player wants to struggle at every turn. For this reason, we have already released a patch that addresses these issues through balancing we developed with your comments and concerns in mind.

Specifically, we are making the initial levels easier, as well as slowing down how fast things can go wrong. We’ll be having more updates to that end in the future as well, so keep an eye out!

[h2]—[/h2]
[h2]Punishment[/h2]

Many people feel that the game is too punishing of mistakes and missteps. We understand your frustration and are currently developing an autosave feature in order to alleviate your concerns there. With this feature, you’ll be freer to experiment and use trial and error without needing to start entire scenarios over or having to remember to manually save.

[h2]—[/h2]
[h2]Ambiguity[/h2]

Finally, we understand that some of the missions are a bit ambiguous, leaving you unsure of how exactly to move forward. We are working to clarify these instances to bring you a better experience.

[h2]—[/h2]
Again, thank you so much for your interest in Homeseek. We also deeply appreciate your patience and understanding as you allow us to take all of your comments into consideration and apply them to our work. We hope you will be excited by all the changes we’re developing for you.

Thank you,

The Traptics Team



P.S. We really do love hearing from you! Please consider joining our Discord to compare strategies, coordinate with other survivors for multiplayer matches, and give the developers direct feedback about your gameplay experience!