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GeneRally 2 News

UI & Monster Truck Update v0.6.6d432b7

This update includes the new menu UI, a new car, some physics and AI updates, and many other general improvements. This is our last planned patch before the release of Online Multiplayer, and the patch includes a number of improvements made in preparation!

Gameplay & Performance
  • Added a new car: Monster Truck.
  • (Finally) added the option to end the current race immediately from the pause menu.
  • Made various adjustments to car steering and suspension when the car is tilted at a high angle.
  • Significantly improved the handling of the Drift.
  • Reduced the friction of "worn" mud.
  • Adjusted behaviour of all cars as they approach top speed to improve racing on longer tracks.
  • Improved car reset logic.
  • Improved ghost car appearance.
  • Cars are now ghosted briefly after resetting.
  • Various performance optimisations.
  • Small adjustments to some car sounds.
  • FIXED: Various memory leaks in menus and game have been patched.


User Interface
  • Added Italian language localisation (thanks to Marcello Beretta, Amedeo Sorpreso and Riccardo Russo).
  • Completely reworked main menu UI (with improved performance and visuals).
  • Updates to the in-game UI to align more closely with the new main menu UI.
  • Added a news panel to the game with latest information about the game (in English).


Known Issues
  • None

Community Update - October 2024

Welcome to the October 2024 Community Update! Here you can read the latest news about development - primarily what we've been working on recently; and what you can expect to see in upcoming patches.

To join the discussion, as well as get more info direct from the development team, you can join us on Discord!

🛠️ In Progress

This month has again been focused primarily on the Online Multiplayer and the UI Update - but one of the new cars is now nearing completion (see lower down this post for a sneak-peek).

  • Online Multiplayer - We've continued to run some test sessions, and improve upon the multiplayer experience, and we're pleased to say it's approaching a point where it will soon be ready for some wider testing. If you want to see a video of the multiplayer in action, see last month's post.
  • UI Update - The UI update is nearly complete. As well as the visual overhaul, it has much better performance, fixes a variety of bugs, and generally feels nicer to use.
  • AI Update - We're continuing to make improvements to the AI for the upcoming AI update.
✅ Waiting for Next Update

Primarily, the updates we've been working on are waiting for the upcoming Multiplayer patch - however, we are likely to release a smaller patch update in the coming weeks. This will include a few features and fixes, including a feature that can help to drastically reduce GPU load during gameplay.

Stay tuned for more information about the update!

🎁 Bonus - Monster Truck Reveal

Get those stunt and off-road tracks ready for some monster truck action! The next addition to the car lineup will be coming with the next patch. We've been testing it along with the multiplayer update, and I must say that it's one of the most fun and entertaining cars to drive with others.

Unfortunately Steam won't let us show the 3D car render here, but you can find it on the developer blog.

Topi has done a fantastic job on the model and texturing, as always, and Markku has tweaked the handling to be both unique and rewarding.

Community Update - September 2024

Welcome to the September 2024 Community Update! Here you can read the latest news about development - primarily what we've been working on recently; and what you can expect to see in upcoming patches.

To join the discussion, as well as get more info direct from the development team, you can join us on Discord!

🛠️ In Progress

We're always hard at work on different features and fixes - and here are a few of the things we've been working on this month, but aren't yet finished. As always, you can check out the roadmap for more information.

  • Online Multiplayer - Core functionality is complete. We are now focusing on fixes and UI. See below for a video of Online Multiplayer in action!
  • UI Update - We'll have more information on this in a separate blog post, soon!
  • AI Update - We're in the process of making the AI smarter and nicer to race against - early feedback from testers is good!
  • Next Cars - The next two cars are in progress at the moment - we'll have more news about them in the coming months.


✅ Waiting for Next Update

Due to the work on multiplayer, and the recently-released patch, there's currently nothing waiting for the next update - but we're still hard at work!


🎁 Bonus - Online Multiplayer Test 1

Last Friday (20.9.2024) we conducted our first Online Multiplayer Test with a few GeneRally 2 community members. We were aiming to validate the work and testing we've been doing internally for several months now, and make sure that there were no obvious, major issues with the core multiplayer functionality. We were able to conduct about 20 different races, with players from the USA, Australia, UK and Finland - and the results were really positive!

Below is a short video showing a few of our races. You may be able to notice a few small glitches (such as a flying road cone or two), but by-and-large it's running nicely. This video is recorded by the host, and performance on the clients can be a little different, depending upon latency!

[previewyoutube][/previewyoutube]

We'll be conducting the next multiplayer test this week (27.9.2024), to test out fixes to those small problems. From there, we will aim to finish the multiplayer UI, and then move on to expanding the tests. Stay tuned on Discord for more information about that!

Update v0.5.c6c94c0

This update introduces some small new features, and fixes several smaller issues.

Gameplay & Performance
  • Completely rewrote the AI pit-decision logic to improve race strategies and pitting behaviour.
  • Adjusted several car colliders to improve car-to-car collisions.
  • FIXED: Follow camera no longer zooms out excessively on tracks with a very low camera height.


Track Editor
  • Automatically smooth height maps when importing from PNG.


User Interface
  • Added Japanese language localisation (thanks to Hiroshi Ashida).
  • Small improvements to main menu performance.
  • Fuel and tyre bars are now greyed out when they are set to 0% in the race settings.
  • Fixed decimal values in times not being localised correctly.
  • Moved the driver race blocks towards the top of the screen for increased visibility.


Known Issues
  • The main menu sometimes experiences distortions or other rendering issues - changing resolution, or restarting the game may rectify the issue.
  • Occasionally, when in Windowed mode, changing the language multiple times in quick succession can shrink the game window.

Community Update - August 2024

Welcome to the August 2024 Community Update! We'll be posting these regular, short-form posts with news and information about development - primarily what we've been working on recently; and what you can expect to see in upcoming patches.

To join the discussion, as well as get more info direct from the development team, you can join us on Discord!

🛠️ In Progress

We're always hard at work on different features and fixes - and here are a few of the things we've been working on this month, but aren't yet finished. As always, you can check out the roadmap for more information.

  • Online Multiplayer - Core functionality is complete. We are now focusing on fixes and UI.
  • UI Update - We'll have more information on this in a separate blog post, soon!
  • AI Update - We're in the process of making the AI smarter and nicer to race against.
  • Next Car - The next car is in the process of having its model finalised, and its textures tweaked.


✅ Waiting for Next Update

These are things that we've been working on, and are either undergoing final testing or are "ready to release". We'll be including these in the next game update.

  • AI - The AI pitting logic has been completely rewritten and is significantly improved.
  • Physics - Changes have been made to open-wheel car colliders to make them more driveable.
  • UI - We made tweaks to the menu UI performance, and small changes to the in-race UI.
  • Height Map Import Smoothing - PNG height maps are now smoothed when imported.
  • Follow Camera - The follow camera no longer zooms out excessively at some tracks.
  • Japanese Localisation - Thanks to Hiroshi Ashida, the Japanese localisation is complete.