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GeneRally 2 News

August Update - v0.4.d7636b3

Summary

This is our major Early Access update for August. It includes a variety of new game features and fixes.

Gameplay & Performance
  • Implemented shadow caching, which hopefully improves performance. The dynamic shadow mode will return later as a toggleable option.
  • Added a new car, "Truck".
  • Added two new tracks, "Rampster" and "Tachren".
  • Made changes to how the cars respond to steering inputs to improve their stability.
  • Adjusted the braking torque across all cars.
  • Adjusted the grip of cars on mud.
  • Lowered the General's centre of gravity.
  • Various small improvements have been made to the AI, particularly improving their ability to handle tight turns.
  • Driving through a bush now has a slowing effect.
  • Improved the way the AI handle pit-lanes and the AI pit line.
  • Improved the performance of the AI and car physics code.
  • Improved the feel of car collisions in a variety of situations.
  • Implemented some basic Steam Achievements.
  • Pit-crew will now start working on the car's tyres slightly more quickly.
  • The method of applying wheel damage has been updated to be more consistent.
  • Moderna has been updated slightly to improve the height map in Turn 2.
  • FIXED: Cars now have grip calculated correctly on steep slopes.
  • FIXED: Players who are "timed out" at the race end, now are correctly awarded points.
  • FIXED: Skidmarks now clear correctly when the end-of-race replay loops.
  • FIXED: The jack-man of the pit-crew no longer has a death wish.
  • FIXED: The game will no longer crash when leaving a skidmark against the top wall of the terrain.


User Interface
  • Implemented some prospective fixes for the default Steam Deck controller config.
  • Improved the functionality of the follow camera, including improving its "elasticity".
  • Added Russian language localisation (thanks to Paul Kozlovitch).
  • Added French language localisation (thanks to Aurélien Folley).
  • Adjusted the tyre wear and fuel usage scaling to range from 0-200%.
  • Re-enabled driver blocks showing for AI drivers. A toggle for this option will be coming in future.
  • FIXED: Characters in the Turkish translation should now all be rendered in the correct font.
  • FIXED: Driver block flags are now correct in all circumstances.


Track Editor
  • Added a new object, "Flagpole".
  • Added a new object, "Logs".
  • Added a new object, "Dead Tree".
  • Added a new object, "Container".
  • Added a new object, "Round Booth".
  • Added a new object, "House 2".
  • Added "tree stump" variants for all tree types.
  • Added the ability to force a Workshop upload to be made as a new track.
  • *Please Note:** this will overwrite the Workshop ID stored in the track file, so you will not be able to update the previous track, unless you have saved a copy of the track beforehand.
  • FIXED: Object placement tool in "line" mode, no longer has variable spacing depending on drag speed.
  • FIXED: Multiple GR1-imported objects now import at their correct rotations.
  • FIXED: Blue cones in GR1 tracks, are now correctly imported as blue cones.
  • FIXED: AI line edge flags are now correctly generated on GR1 imports.
  • FIXED: The height maps of GR1 tracks now import more accurately.
  • FIXED: The rope parameter no longer applies to the single object rotation.
  • FIXED: An armco barrier no longer gets placed in the bottom-left corner of the track.
  • FIXED: The height map overlay no longer shows in screenshots if it was active when saving a track.


Known Issues
  • The main menu sometimes experiences distortions or other rendering issues - changing resolution, or restarting the game may rectify the issue.
  • Occasionally, when in Windowed mode, changing the language multiple times in quick succession can shrink the game window.

August Update Changes

As a small update to the August Update blog post, which previewed the features we're expecting to add to the game this month, we are unfortunately having to postpone the UI update and keyboard key rebinding to the September update.

Due to a few delays in the development of the updated UI, as well as a few other unforeseen circumstances, we weren't able to get these new features to the quality we wanted in time to include, without delaying the update further. We have plenty of other features, updates and fixes we don't want to delay getting into your hands - so it made sense to release the update without these features.

The August Update is scheduled to arrive next week, provided final testing of the update goes smoothly.

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If you want to support us and the game's ongoing development, and purchase GeneRally 2 in Early Access, you can buy it here on Steam!

https://store.steampowered.com/app/2104920/GeneRally_2/

If you've already purchased and would like to help us out, please consider leaving a review for GeneRally 2 on Steam!

August Update Preview

It's time to take a look at what is coming up in the August update! As part of launching
into Early Access, we said we'd be making one major update per month and this post will
let you know some of what you can expect from August.



Please keep in mind that everything in this post is subject to change - we may find
a bug or problem that prevents us from including certain features - but this is the broad
set of things we're hoping to include.

Keyboard Key Rebinding

With this update, you'll be able to bind different sets of keyboard controls, to any set of
valid keyboard keys. Grab your friends and huddle around the keyboard for some local
multiplayer!

New Car

Next on the agenda, the first new car since the launch of Early Access: the Truck! This little
guy is aimed at providing close racing and a heavier feel than some of the other vehicles in
the line-up so far.



We're looking forward to seeing people go door-to-door in it when the update
goes live, and we think it'll be a player favourite when online multiplayer launches in the
coming months!

New Objects & Variants

We'll be continuing to build out the objects and variants available in the Track Editor with
this update. A few of the things you can expect can be seen in this preview image - and you
might find a few others scattered throughout the images we post on social media over the time
leading up to the release date!



New Tracks

Once again, TuomoH will be working his magic and delivering a couple of new tracks to our
default set. These tracks will be aimed at providing a fun racing experience with the Truck,
but will be great additions to any championship!

Menu Rework - Part 1

The menus have been reworked, both to improve their visuals, and also to improve their
underlying implementation. This will allow for further expansion in the future, and hopefully
fix a few of the UI formatting bugs that have been reported.



This is the first part of our rework of the menus, and not many new features will be added
with this patch. The second part of the rework will be aimed at incorporating keyboard and
controller support in the menus, as well as improving a few other things, too!

New Localisations

Along with the update, we'll be shipping the Russian language (thanks to Paul Kozlovitch
for contributing this localisation). In addition, localisations for Italian and Polish are
in progress, and hopefully we'll be able to ship those in the upcoming update, too.

We hope that this will allow more people to enjoy GeneRally 2. If you want to help us in
translating GeneRally 2 into your native language, please get in touch with us!

Other Fixes and Changes

We'll also be fixing a variety of bugs, and implementing some other small changes and
improvements - these will be included in the patch notes when the update goes live!

When is the August Update?

At the moment, all we can say is that the August update is coming at some point in August.

We have quite a few changes that need thorough testing before they can be published, so
please stay tuned for a more specific release date!

[hr][/hr]
If you want to support us and the game's ongoing development, and purchase GeneRally 2 in Early Access, you can buy it here on Steam!

https://store.steampowered.com/app/2104920/GeneRally_2/

If you've already purchased and would like to help us out, please consider leaving a review for GeneRally 2 on Steam!

Update v0.3.28973f8

This update fixes a small issue with some Workshop tracks not appearing in-game, despite being subscribed to and downloaded to disk.

[h2]Changes[/h2]
  • FIXED: All subscribed tracks should now be visible in-game again.

Update v0.3.0216910

This update is aimed at fixing a few small issues present with the previous update.

[h2]Changes[/h2]
  • Added a small pop-up to highlight how to change objects in the Track Editor.
  • FIXED: Clouds should now cover the sky entirely in follow-camera mode.
  • FIXED: Invisible walls should now have their correct orientation again.