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GeneRally 2 News

Update v0.4.893dd8a

This update fixes a few issues with the AI. It also includes various optimisations for and improvements to game systems.

Changes
  • Improved AI's ability to handle slides and hairpins.
  • Adjusted how fuel consumption and tyre wear are calculated to make the system more equal between keyboard, controller and AI players.
  • AI now knows not to wait for a full tank at the pits if it's not needed to finish the race.
  • Various improvements and optimizations for faster and more stable car physics.
  • Various other optimizations.
  • Smoother car movement by extrapolating approximate car position at render time.
  • Small updates to French, Russian and English translations.
  • General now has a brake light.
  • Optimised the in-game UI's performance a bit.
  • FIXED: Heightmap no longer gets distorted when importing a GR1 track.
  • FIXED: Wheels no longer clip through the car body.
  • FIXED: In-game UI no longer has update delays under some circumstances.

Hotfix v0.4.fc38262

This update fixes a few small issues relating to the Formula and the frame rate
in the menus.

Changes
  • Formula's torque has been adjusted.
  • FIXED: Menu frame rate is no longer degraded.

Hotfix v0.4.74b380d

This update fixes a few small issues relating to car damage and GR1 imported tracks.

Changes
  • Car damage values have been adjusted slightly.
  • FIXED: Car damage is now applied correctly again.
  • FIXED: Invisible walls on GR1 tracks now import correctly again.

August Update - v0.4.d7636b3

Summary

This is our major Early Access update for August. It includes a variety of new game features and fixes.

Gameplay & Performance
  • Implemented shadow caching, which hopefully improves performance. The dynamic shadow mode will return later as a toggleable option.
  • Added a new car, "Truck".
  • Added two new tracks, "Rampster" and "Tachren".
  • Made changes to how the cars respond to steering inputs to improve their stability.
  • Adjusted the braking torque across all cars.
  • Adjusted the grip of cars on mud.
  • Lowered the General's centre of gravity.
  • Various small improvements have been made to the AI, particularly improving their ability to handle tight turns.
  • Driving through a bush now has a slowing effect.
  • Improved the way the AI handle pit-lanes and the AI pit line.
  • Improved the performance of the AI and car physics code.
  • Improved the feel of car collisions in a variety of situations.
  • Implemented some basic Steam Achievements.
  • Pit-crew will now start working on the car's tyres slightly more quickly.
  • The method of applying wheel damage has been updated to be more consistent.
  • Moderna has been updated slightly to improve the height map in Turn 2.
  • FIXED: Cars now have grip calculated correctly on steep slopes.
  • FIXED: Players who are "timed out" at the race end, now are correctly awarded points.
  • FIXED: Skidmarks now clear correctly when the end-of-race replay loops.
  • FIXED: The jack-man of the pit-crew no longer has a death wish.
  • FIXED: The game will no longer crash when leaving a skidmark against the top wall of the terrain.


User Interface
  • Implemented some prospective fixes for the default Steam Deck controller config.
  • Improved the functionality of the follow camera, including improving its "elasticity".
  • Added Russian language localisation (thanks to Paul Kozlovitch).
  • Added French language localisation (thanks to Aurélien Folley).
  • Adjusted the tyre wear and fuel usage scaling to range from 0-200%.
  • Re-enabled driver blocks showing for AI drivers. A toggle for this option will be coming in future.
  • FIXED: Characters in the Turkish translation should now all be rendered in the correct font.
  • FIXED: Driver block flags are now correct in all circumstances.


Track Editor
  • Added a new object, "Flagpole".
  • Added a new object, "Logs".
  • Added a new object, "Dead Tree".
  • Added a new object, "Container".
  • Added a new object, "Round Booth".
  • Added a new object, "House 2".
  • Added "tree stump" variants for all tree types.
  • Added the ability to force a Workshop upload to be made as a new track.
  • *Please Note:** this will overwrite the Workshop ID stored in the track file, so you will not be able to update the previous track, unless you have saved a copy of the track beforehand.
  • FIXED: Object placement tool in "line" mode, no longer has variable spacing depending on drag speed.
  • FIXED: Multiple GR1-imported objects now import at their correct rotations.
  • FIXED: Blue cones in GR1 tracks, are now correctly imported as blue cones.
  • FIXED: AI line edge flags are now correctly generated on GR1 imports.
  • FIXED: The height maps of GR1 tracks now import more accurately.
  • FIXED: The rope parameter no longer applies to the single object rotation.
  • FIXED: An armco barrier no longer gets placed in the bottom-left corner of the track.
  • FIXED: The height map overlay no longer shows in screenshots if it was active when saving a track.


Known Issues
  • The main menu sometimes experiences distortions or other rendering issues - changing resolution, or restarting the game may rectify the issue.
  • Occasionally, when in Windowed mode, changing the language multiple times in quick succession can shrink the game window.

August Update Changes

As a small update to the August Update blog post, which previewed the features we're expecting to add to the game this month, we are unfortunately having to postpone the UI update and keyboard key rebinding to the September update.

Due to a few delays in the development of the updated UI, as well as a few other unforeseen circumstances, we weren't able to get these new features to the quality we wanted in time to include, without delaying the update further. We have plenty of other features, updates and fixes we don't want to delay getting into your hands - so it made sense to release the update without these features.

The August Update is scheduled to arrive next week, provided final testing of the update goes smoothly.

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If you want to support us and the game's ongoing development, and purchase GeneRally 2 in Early Access, you can buy it here on Steam!

https://store.steampowered.com/app/2104920/GeneRally_2/

If you've already purchased and would like to help us out, please consider leaving a review for GeneRally 2 on Steam!