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KitHack Model Club News

Hotfix #1

Hello KitHackers,

Our very first Hotfix is now live! Please see a list of updates and changes below.

[h3]Physics[/h3]
  • Struts are now much more effective at securing the parts they reinforce.
  • Struts should now snap across the two sides when overstressed (not only across their anchorings)
  • Struts now show their stress indicators correctly.

[h3]Bug Fixes[/h3]
  • Fixed failure to publish vehicles to the workshop if the turntable animation ended up larger than the max allowed preview file size. If that happens, a static snapshot will be used instead.
  • Craft files from the Balsa era that had been previously published on the Workshop will not attempt to edit the original submission.

[h3]Tweaks[/h3]
  • Minor wording tweaks to Car Basics and Aircraft Controls tutorials.
  • Revised the descriptions for the included input presets, to mention the configuration menu for reassignment.

[h3]Additions[/h3]
  • Added new Default/Gamepad input preset that does not target the steam input device by default. Will apply to the first device it detects.

[h3]Scenario Editor[/h3]
  • Saving missions directly into a Steam Workshop location is not allowed anymore, as that can cause file sync problems.
  • Saving a mission to a new location now copies all packed external assets, if they exist. (eg, when saving a workshop mission to a new location for editing).

We’d like to take this opportunity to give a huge thanks to the community for making our Early Access launch a huge success! Your feedback and suggestions have been paramount in us building and improving KitHack and we can’t wait to see where this journey takes us all. We will continue to hotfix as we improve the game, so please stay tuned for further updates.

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Floating Origin Interactive and Curve Games

Workshop Wonders #1

Hey KitHackers,

We have been absolutely blown away by the sheer ingenuity and creativity of the community thus far. Truly, thank you for contributing to KitHack Model Club.

There are currently over 140 vehicles that have been uploaded to the Steam Workshop in just under four days, from planes, to tanks and even pod racers. We highly recommend you start subscribing and testing out some of those wild community creations for yourself. They are a lot of fun to play around with.

In the spirit of highlighting community members, we want to take this Friday afternoon to show off some of our favourite items that have been uploaded to the Workshop so far!

https://steamcommunity.com/sharedfiles/filedetails/?id=3224379443&searchtext=

https://steamcommunity.com/sharedfiles/filedetails/?id=3226311986&searchtext=

https://steamcommunity.com/sharedfiles/filedetails/?id=3224628731&searchtext=stealth

https://steamcommunity.com/sharedfiles/filedetails/?id=3224579808&searchtext=

https://steamcommunity.com/sharedfiles/filedetails/?id=3225365566&searchtext=

Keep your engineering and creative prowess high, as we'll be looking to spotlight more community items in the future!

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KitHack Model Club is out now in Early Access!

Hello, KitHackers!

After quite a few years of work, I'm happy to announce today that KitHack Model Club is now available in Early Access.

First and foremost, I want to thank you for taking the time to check out our game. We all sincerely hope you enjoy it!

We are all very excited about entering this new phase of the project, and we are really looking forward to working on the game along with the community. We feel that the game’s foundations are solid, but there is of course still a lot to do, and there are lots of features we still want to add.

[h2]Your Support is Essential![/h2]
I want to reassure everybody that we are fully committed to continuing development and fixing bugs as we go through Early Access.

I do want to ask for your support in a couple of things though: If you come across any issues, please let us know directly over on our official Discord. We will be actively listening and working on feedback from there.

I also want to ask, as humbly as possible, for everybody to not use steam reviews as a place to report issues. Negative reviews can be tremendously damaging to the future of a game, especially one with such a small team behind it, and that can ultimately prevent us from being able to keep going.

So before writing a negative review, all I ask is that you instead write directly to us and let us know your feedback. We will be listening, and we are determined to make the game the best it can be.



[h2]More ways you can help[/h2]
[h3]Leave a (positive) review [/h3]
If you find yourself enjoying the game, we would be incredibly grateful if you took a moment to leave us a positive review on Steam. Your support means the world to us and helps other players discover and enjoy KitHack Model Club.

[h3]Report Bugs, Request Features and Share your ideas with us on Discord [/h3]
Our Discord server provides a dedicated space for discussions, bug reports, suggestions, and more. It's a platform where your voice can be heard, and your feedback can make a real difference in shaping the future of our game.

[h3]Upload content to the Workshop[/h3]
We’ve been impressed by the wide variety of designs we’ve seen in the Beta over the last two weeks; truly they have been amazing. We eagerly anticipate seeing all the incredible creations flood the Steam Workshop over the next few days. Whether you’re a seasoned KitHacker or if you’re just getting started, we can’t wait to see what you’ll come up with.

[h3]How do I upload content to the Steam Workshop? [/h3]
  1. Finish creating your masterpiece
  2. Name your craft and write a short description inside the drop-down text box.
  3. Hit the blue ‘Save’ icon in the top right of your screen.
  4. Once saved, click the publish icon located at the bottom right of the drop-down text box.
  5. Review your submission on Steam and set it to Publicly Visible.

[previewyoutube][/previewyoutube]
[h2]Owners of Balsa Model Flight Sim [/h2]
[h3]Free upgrade available from Balsa to KitHack Model Club[/h3]
We have many special community members that have followed the journey of KitHack since it was known as Balsa Model Flight Sim. As a thank you to those early adopters, we are happy to provide a free copy of KitHack Model Club in your Steam library as a reward for your support over the years.

Lastly, here is a final thank you!

We appreciate you taking the time to check out KitHack Model Club, and for supporting our project! This is just the beginning. See you on Wirraway Bay!

Felipe, Floating Origin Interactive & Curve Games.

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KitHack Model Club is coming to Steam in Early Access on 15th April!

Hello, KitHackers!

We are happy to announce that we are officially taxiing for take-off! KitHack Model Club will launch on 15th April into Early Access. We’re incredibly excited to put the game into the hands of the community, giving you the opportunity to help shape our next steps.

[h2]Early Access[/h2]
The journey from Balsa Model Flight Club to KitHack Model Club has been ever-expanding. The project is an ambitious undertaking for a very small team, and while we could continue to reiterate and improve internally, we realise there’s only so far this approach will take us. To propel the game to the next level - we need you.

With that being said, KitHack will be launching into Early Access in just under two weeks, allowing players a true hands-on experience. An Early Access launch will open the ability for players to help carve out the path of the game as we look ahead to a 1.0 release. During this time, our goal is to create a friendly and reactive environment where you, the community, can inform us on the most important improvements and iterations you'd like to see. You’ll be able to find more about how this will work, the scheduled progression of the game and the road to 1.0 in the Content Roadmap section below.

[h3]Why Early Access?[/h3]
We are a three-person development team, and KitHack is a very big project.

Manpower is our most precious and limited resource. At any given time, there’s an infinite number of things we could be focusing on. We need help from our players now, to make sure we are making the best of our available time and effort.

Should we add more parts? New Missions? Do we expand the map, or focus on Multiplayer features? The array of possibilities is vast, so an Early Access Community is essential to ensure that we are putting our very limited manpower towards the best possible use every day.

Our intention has always been for the game to really be a platform, which developers and community creators can build on for a very long time. The foundations for KitHack are already very stable, and we feel that all the essentials are in place for this next phase, where we can put all our efforts into making meaningful updates with the help of our community.

[h3]Wasn’t this game already in Early Access?[/h3]
Sort of. Its predecessor, Balsa Model Flight Sim was in Early Access some years ago. We chose to pull it back as we focused on what is now KitHack Model Club. This was the right decision to make at the time, because it allowed us the freedom we needed to do deeper changes, which we wouldn’t have been able to do while supporting a live game.

The Balsa/KitHack transition allowed us to completely rethink things, like for instance, which vehicle parts are your fundamental building blocks, how missions made with the scenario editor work, even how the basic game loop flows. Changes like those are very difficult to make in a published project, as they can be very destructive.

Thanks to that decision, the game has been transformed by the addition of fully procedural fuselages, car parts and drive train components, boat parts and buoyancy physics, internal stress simulation, new atmospherics, a completely rebuilt and expanded Wirraway Bay, NPC traffic and pedestrians, Scripting support in the editor, and so many more features.

[h3]What can the community do between now and launch?[/h3]
We would love for the community to join our Discord channel, share their playing experience and provide their feedback on what is going well and what needs our attention.

We also encourage everyone to tweak and tinker with the game itself. KitHack was designed from the very start to be as open to modding as we could make it, and we are really excited to see what the community comes up with. Feel free to come talk to us over on Discord about anything related to modding.

We will put up a poll asking players to help us prioritise which features we should focus on ahead of 1.0 - ranging from parts and missions to multiplayer and optimisation.

[h3]What does the content roadmap look like between now and launch?[/h3]
We’ve created a graphic to visualise what the roadmap looks like between the Early Access launch and 1.0 release. Phase #1 will see the launch of the game in Early Access. Phase #2 will be spent focusing on bug fixing and Quality of Life updates, as determined by player feedback. Phase #3 will be spent implementing community suggestions, and finally Phase #4 will mark a complete 1.0 launch of KitHack Model Club.



[h2]Beta[/h2]
The Beta is available now! If you signed up to our email list in advance of the 4th April, you should have received your Steam key to your email inbox. If for any reason you haven’t received your key and have previously signed up to the email list, please message us on Discord and we’ll do our best to help you resolve any issues.

Please note, if you have signed up to the previous Alphas you will not require a new key. You will be able to load the application and start playing right away.

[h3]Beta Steam Workshop Capabilities[/h3]
As mentioned in our previous newspost, we have opened the ability to upload to the Steam Workshop during the Beta. This means you can upload your designs ahead of the EA release and be some of the first people to showcase your extraordinary vehicles.

How do I upload content to the Steam Workshop during the Beta?
  1. Finish creating your masterpiece.
  2. Name your craft and write a short description inside the drop-down text box.
  3. Hit the blue ‘Save’ icon in the top right of your screen.
  4. Once saved, click the publish icon located at the bottom right of drop-down text box.
  5. Review your submission on Steam and set it to Publicly Visible.


If you haven’t already, make sure you join the Discord channel where you can speak directly to the developers, provide feedback, report bugs and help us improve the game.

Thank you again for taking the time to check out KitHack. We really appreciate all the support. We can’t wait to continue the journey with you!

Join the KitHack Open Beta!

Hello KitHackers,

We’re happy to let you know that we’ll be running an Open Beta at the start of April. We were truly impressed by the inventive creations we saw across the Alpha we ran in November. We loved seeing what you’ve been able to do with the game, so we’ve concluded - we want to see you play it more!

This exciting Beta is another opportunity to get hands-on with KitHack and dig into what it’s about. If you’re a Kerbal Space Program fan, enjoy sim games, meticulous building, customisation, sandbox environments and problem solving along with a healthy dose of chaotic fun with friends, you’ll feel right at home.

If you’ve played the Alpha you may be interested in what’s changed since then. Our small team have been hard at work to include a range of multiplayer missions for you to go head-to-head with your friends, seeing who’s the most inventive and prolific model builder.

[h2]Sign Up To the Open Beta[/h2]
To opt-in to the Beta, please click here and complete the form using your Discord account and join the community Discord here. During the beta you will get access to the KitHack Model Club Playtest application where you’ll be able to build and experiment with planes, boats, cars and everything in between, then take them out to pilot against your friends!

Beta Start Date and Time: 04/04/2024 at 3pm GMT
Beta End Date and Time: 12/04/2024 at 3pm GMT

[h2]Steam Workshop[/h2]
If you haven’t heard already, we’ve been making KitHack with community and shareability first. Therefore, we’re going to open the ability to upload to the Steam Workshop during the beta. So, what does this mean for me? This means you can get in early and become one of the first people to create content for KitHack Model Club! Players will be able to upload their creations during the Beta, but please note, Workshop items will not be downloadable during this time. That functionality will be a short from now, when we go live. Yes, we did just say a short while...

Thank you again KitHackers, we look forward to the fun and chaos!