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Magenta Horizon - Neverending Harvest News

0.7.6 Version Patch Note

-Fixed a bug where your character couldn't move or turn while colliding with certain enemies and gates.
-Fixed a typo related to a necklace item.
-Fixed the movelist to convey the new moves properly.
-Fixed a glitch where you could talk to an NPC while in the combat zone in 6-2.

0.7.5 Version Patch Note

- Gretel has more aerial combo options now.
- Fitting to the new combo options, the hyper armor frames and dodge-cancel frames are adjusted.
- You can jump-cancel the dash movement as long as you have a double jump chance.
- Fixed a background glitch in the boss rush level.
- Fixed the AI of Truck Demon turning in one place when the player is too close.
- Fixed the AI of 5-4 Boss not doing a certain pattern often.

0.7.4 Version Patch Note


- You can click the keyboard "Enter"/Xbox pad "A button" to flip the dialogues (but you can't skip it)
- Fixed a background art glitch in 6-2
- Tried to fix the issue of characters getting stuck in the wall colliders by adjusting the property of the colliders. This isn't the most certain way to fix the problem, but I hope it does.
- Fixed an issue where your ally AI in 7-2 running away during the mid-fight. This issue is solved by adjusting the enemy spawn timing and the enemy counter itself, so there might be a change of pace in that certain arena.

[0.7.3Version Patch Note]

- Fixed a typo
- Fixed an issue where you could get inside of the wall collider in the early bug pit of 5-1
- Fixed an issue where the boss of 5-4 could fling out of the boss room in the bossrush mode,

[0.7.2Version Patch Note]

- Player's Flying V won't get stuck in certain environmental colliders. (This fix will be applied to the demo later)
- Removed the attack pattern downtime for bosses in 4-S, 7-3, 7-4(only one of them), and 7-S, even on the easier difficulty setting, This change has been made to people actually care about their moves, even a little.
- Nerfed Penetrating Thorns. The second spike will come out at the 15 combo mark and the third one will come out at the 30 combo mark.
-Reduced the Still Alive damage bonus from X2.0 to X1.75
-Reduced the Wandering Soul damage bonus from X1.5 to X1.3
- Fixed an issue where masked Gretel shows up in the dialogue portrait in the situation when Gretel is unmasked.
- Fixed an issue where the boss from 6-2 shows up in the codex as "un-penetrable" and "un-juggle-able".
More balancing works will come, so stay tuned.