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Magenta Horizon - Neverending Harvest News

[0.7.15 Version Patch Note]

The holiday season is coming.... so here is some major stuff being updated before more people come in to play.
- On-landing charge attack is a default player moveset now. You can see the tooltip in 2-2.
- Fitting to the change, Descending Falcon has a different buff now. (Activates hyper armor and increases the damage of the non-fully-charged release)
- All the necklace descriptions are slightly edited to elaborate a tiny origin story(?) behind it.
- Subtitle function and option are included.
- Loading bars are implemented.
- Nightmare has a spoken dialogue now. (Please welcome the new voice actor John Whinfield!)
- Stage 2-2 is lightened up a bit.
- Updated the cutscene art for Act 2 except for the final cutscene.

[0.7.14 Version Patch Note]

Halloween is near, so I have some scary updates for you all.


  • Since "that CEO" is gone, I removed the splash screen joke as I promised.
  • The game used to have a strict set of normal damage and heavy damage from the enemy's side. From now on, each enemy's attack will have a set amount of damage multipliers. This was added for future balancing and conceptual consistency. (for example, there should be a damage difference between getting smacked by a lobster and getting crashed by a train.)
  • This also means, that some enemies will deal more damage and some enemies will deal less. But overall they will provide the same playstyle to beat them.
  • Buffed the health of bosses in 2-3 and 3-3.
  • Added more necklace inventory slots to provide more collectibles in the future. (There are no new necklace pieces yet!)
  • Completely removed the boss's post-attack delays in Still Alive and Wandering Soul difficulty modes.
  • Added the warning signal around the health bar which appears when the health is low.

[0.7.13 Version Patch Note]

- Buffed the poise meter of some bosses.
- 5-3 boss (31 -> 40)
- 5-4 boss (50 -> 60)
- 7-2 boss (40 -> 60)
- Increased the slot numbers of obtainable ranged skills. This change was made for the upcoming update
- Fixed some player movement glitch
- Fixed some juggling properties of the enemies.
- Nerfed Tornado of Scraps. (doesn't give heavy stagger damage, but it still can juggle the enemies)
- Visually updated the effect of Tornado of Scraps.
- Visually updated the Stage 7 background as a whole.
- Combo number goes up when you throw the healing bomb with Painful Feast equipped.
- The splash screen is updated....and this won't likely be changed till a certain company changes their CEO.

[0.7.12 Version Content Update Note]

- New enemy "Fungalik" has been added. They will appear after the level 6-1.
- Arenas in 6-1, 6-2. 7-1. 7-2 have been changed and adjusted according to the new enemy's inclusion.
- You can now give up the boss rush at the halfway point and submit the score on the leaderboard.
- Fixed a ground collision bug that accrued in 4-1.

0.7.11 Version Patch Note

  • You can now turn off the grunt sound in the Sound option window.
  • Fixed a bug where you couldn't turn off the key rebind window via clicking the back button.
  • Fixed the issues in 5-4 and 7-3 bosses where the phase 2 attack patterns start before doing the phase 2 transition animation.
  • Jump height of the 7-3 boss is slightly adjusted.
  • Tracking pattern of the 7-S boss is slightly adjusted.