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Extreme Evolution: Drive to Divinity News

Extreme Evolution: Drive to Divinity 1.05

* Split the "Hide UI" option into two options: Hide UI which hides the hotkey bar and § display, and "Hide Target Icons" which hides the icons on pickups/etc. By enabling Hide UI but not not "Hide Target Icons," you can now play with just the icons but not the rest of the UI.

Extreme Evolution: Drive to Divinity 1.04 "Eye" update

[previewyoutube][/previewyoutube]

* New "Eye" mode available once you have 1§ (free fly camera for screenshotting and looking around, you'll jump back to your actual position when you click menu from Eye; the Eye does not see icons however, unlike Look).
* Minor bugs related to script and pause menu form radar (red blob).

Extreme Evolution: Drive to Divinity 1.03

* New "Simplified Graphics" options from the opening photosensitivity disclaimer screen: Enable to activate all graphical accessibility modes. You can continue to manually turn the 3 settings (Reduced Animation, Sharp Mode, Simplified Backgrounds) on/off if you leave this option toggled off.
* New graphics preview pane in the opening screen, to show some examples of the Simplified Graphics option.
* New effect during the syringe animation (on levels outside of Earth and Digital spaces) to saturate the environment temporarily (you'll still need to collect § to explore the saturated environment!).
* Corrected a hole in the Ex-Site region to properly go to the "Extreme Evolution Experiment" title card rather than the Before level itself.

[previewyoutube][/previewyoutube]

Thank you!
Sam Atlas

Extreme Evolution: Drive to Divinity 1.02

* Updates to Digital Simulation Chamber

Extreme Evolution: Drive to Divinity 1.01

* Minor menu performance fix for certain levels
* Update to Cultivation Station