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Section 13 News

Streaming Section 13 Update!

Agents,

Pull out your big guns, because Section 13 Update is coming to the main app on October 11 at 10 AM PT! This update will include changes and improvements from the demo, which will be coming down as the main app is updated.

Simultaneously with the update, we’ll be streaming live on our Twitch and YouTube channels, as well as on our Steam page. If you want to catch a glimpse of the changes and updates that we’ve made, we’ll be sharing as many as we can show within the stream! Who knows what Section 13 will have in store for us.

Keep an eye out for the patch notes and dev log that we’re preparing to share as well!


See you then,
ODS Kangaroo

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

Notice Regarding the End of Demo

Agents,

We would like to inform you that the public demo of Section 13 will be taken down at 10AM on October 11th (Pacific Time). This is because we will be bringing the Section 13 experience to the main app, with new and improved content. We will be sharing more details about the patch soon.

Meanwhile, if you haven’t already, please fill out the demo survey and share your thoughts with us. Your feedback helps shape the game’s future, so we want to hear from you. If you enjoyed the demo, let us know what was great so that we can expand further in that area. If you didn’t enjoy something, let your voice be heard so that we can improve!

We are working hard to bring you a more exciting gameplay experience, as well as news about our plans leading up to the official launch. Stay tuned!


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | KICK

https://store.steampowered.com/app/2111870/

Demo Plans, Co-Op, and Difficulty Levels

Hello, Agents!

It’s been some weeks since we shared the new direction for Section 13, including the new title and demo. Since then, we’ve gotten some questions from players about the announcement and our plans for the game’s future.

In today’s post, we’d like to definitively address those.

[h3]How Can I Share Feedback?[/h3]

Right now on the store page, you can access a free demo showcasing our vision for the game’s new direction. It’s taken us a lot of blood, sweat, and tears to put together in a short amount of time, and we hope that passion shows in the final game.

But game development is always an iterative process, and our studio is built on community engagement. We invite you to share your thoughts via our Demo Feedback Survey.

[Survey QR Code]

[h3]What Happens Next?[/h3]

You may have noticed a few little patches have gone live for the demo since it launched. That’s because we’re still in the process of adding things to it.

That work – as well as collecting and reviewing your feedback – will continue over the next few weeks. Once the demo is sitting in a place we’re satisfied with, it will be merged into the live version of the main app (i.e. the thing that runs when you open Section 13 on Steam and click “Play”).

We’re aiming to make this change sometime in September or October, but it’s hard to nail down a firm date at this time, partially because it depends on players’ feedback.

[h3]How Will This Affect Save Files?[/h3]

In the course of adjusting the game’s direction, we’ve made a ton of changes to gameplay at all levels – from Synaptic Enhancements, to Agent Upgrades, to how weapons are unlocked, and more.

Because of this, it’s unfortunately not possible for us to port over previous save data from Blackout Protocol, and for balancing and bug-prevention purposes, we’ve made the decision not to carry over demo save files either.

We understand this may frustrate some players, and we hope you’ll bear with us.

[h3]What’s Happening with Co-Op?[/h3]

A great multiplayer co-op experience is one of the team’s core values on this project. We all love the multiplayer side of the game, we know players love it too, and we have no intention of doing away with it.

Here’s what co-op fans can expect, as clearly as possible:
  • From now until the merge, you can continue playing co-op in Blackout Protocol to your heart’s content.
  • When the live app switches over to Section 13, co-op will be initially disabled, temporarily, while we work to fine-tune multiplayer balancing on all the stuff we’ve changed to support a stronger single-player experience. But rest assured: we ARE working on it. (You can actually see some inactive UI relating to future multiplayer features in the demo right now .)
  • At some point between the merge and the full release, multiplayer will be re-enabled. Section 13 WILL launch with fully functional online co-op. Period.


[Multiplayer features will be accessible in the Command Center via the phone booth.]

[h3]Are We Making the Game Easier?[/h3]

As part of the game’s shift in direction, some players have noticed that the base difficulty level feels…different. Agents can now move faster, roll without cooldowns, they all have unique passives that boost specific stats, and ammo is now unlimited (outside of how many bullets are available in your current clip).

Some of this is to make the game less of a brick wall for new players. Mostly it’s just the result of changing from a slow tactical shooter with a lot of harsh restrictions on mobility, to a fast, action-oriented game that takes the shackles off and lets the player fight freely.

As with anything relating to difficulty, opinions vary widely. Some people think the balance is too easy now; others think it’s still too hard. Even within our own dev team, it’s a pretty even split.

For those who find the game difficult: we’re confident that with a few upgrades, weapon unlocks, and some patience, most average players will be able to meet the challenge and clear the game at least once or twice.

For veteran players who have beaten the old Blackout Protocol multiple times and want the game to come at them with everything it’s got: rest assured, you will have options.

[Cell Samples in the player’s inventory.]

We’re adding a new item to the game, Cell Samples. You’ll collect these by completing a full run of the game. The more you have, the higher you can set the difficulty level.

[An image of the mission loadout screen, with 3 collected Cell Samples.]

The difficulty will obviously affect basic stuff like enemy HP and damage, but it will also affect various other things we’re still experimenting with, like enemy stats, spawn numbers, types, which level variants the game puts you into, and so on.

We welcome your feedback on all of these things, and invite you to share your thoughts on the demo via the survey link above.

We hope this post has helped to clarify some of the questions players have had about our intentions with Section 13 and the future of the game. We’ll continue working hard to deliver the best experience we can, and keep you posted with updates as often as possible.

Thank you for your support.

Ocean Drive Studio

Double Mission Accomplished: Gamescom and PAX West 2024

Agents,

We just wrapped up Gamescom and PAX West–where we brought Section 13 for its debut, similar to how the original project (Blackout Protocol) debuted at PAX West 2 years ago. We would like to thank everyone who stopped by our booth and tried out our new direction with Section 13 (as well as the 2 other games we brought: Veil of the Witch and God Save Birmingham).


In this year’s booth design, Red takes the spotlight! We hope you enjoyed the new tutorial experience, following her footsteps as she enters Section 13 base to unravel its secrets. If you feel lost on what we’re talking about, it’s time for you to launch the demo and start a fresh run!


It is always such an eye-opening experience to meet our players, see how you play, and hear your thoughts. It is your valuable feedback that shapes the game’s future, so please don’t be shy in sharing it with us via Discord, Steam discussion boards, or other channels listed at the bottom of this post.


Please also note that Section 13’s Steam demo will stay online for a bit longer, as we aim to gather feedback and verify the game’s new direction. If you haven’t already, make sure you give it a shot and take our demo survey, found by scanning QR code at the bottom right of the screen each time you enter the Command Center.


See you again, hopefully soon–whether it is online or in person!


- ODS GeeK

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | KICK

https://store.steampowered.com/app/2111870/

Section 13 Demo 0.19.2 Minor Patch Notes

[h2]Patch Schedule[/h2]
  • PDT: 3 PM, August 30, 2024
  • EDT: 6 PM, August 30, 2024
  • CEST: 12 AM, August 31, 2024
  • ICT: 5 AM, August 31, 2024
  • KST: 7 AM, August 31, 2024

Agents,

We are deploying a minor patch (Ver 0.19.2) to the demo of Section 13 to make it easier to provide feedback. Please help us by sharing your thoughts through the survey!

For the change in this patch, please see below.

[h2]Change[/h2]
  • Added a QR code to the demo feedback survey when the Command Center is loaded

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open the demo for Section 13. So please install the update as soon as possible for the best experience.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/