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Section 13 News

S2P Intel Report #4: The Crew

Sup Agents,

I'm Brandon, localization editor and narrative designer at Ocean Drive. With Blackout Protocol just 4 days out from Early Access, I have been dragged Gollum-like from the clammy comforts of seclusion to come and chat with y’all.

So today I'm gonna introduce you to the core cast of Blackout Protocol: who they are, what they do, and which one's the coolest.

(It's Scalpel.)

[h2]Working-Class Heroes[/h2]

To understand who you'll be playing as in Blackout Protocol, it's important to set expectations. If you're looking to play a game where the characters are the biggest badasses in their world, with a full suite of overpowered abilities to tackle any challenge thrown at them? Look elsewhere.

Blackout Protocol is a game about a globe-spanning secret organization's lowest, most rank-and-file working stiffs. The ones with little to no field experience, who were unlucky enough to pick up the phone on a weekend, and get roped into cleaning up a mess.

(And by mess, I mean the enthralled avatars of a seething hive-mind whose dark nucleus lurks beneath the earth, with designs upon the heavens.)

But hey, who doesn't like an underdog?

[h2]BOY SCOUT[/h2]

Every team needs a stick-in-the-mud. Boy Scout, voiced by SungWon Cho, is ours.

A former UN bodyguard, Boy Scout joined the S2P Corporation a few years back, and promptly became a diehard company loyalist. Now he works for Internal Security, where he spends his days heroically redacting emails and confiscating unauthorized thumb drives.



But this stuffed shirt has secrets, too. Like the circumstances under which he joined the organization. Or the fact that when he gets really mad, things tend to explode.

All of which is to say: if you’re looking for the tank character, you found him. Boy Scout's special ability, OUTBURST, creates a 360° psychic AoE with knockback, which also ignores allies. Handy, in a game where friendly fire is a constant danger, and getting surrounded by enemies equals instant death.

[h2]RED[/h2]

Next up we have Red, voiced by Jennifer Losi. Fans of Lost Eidolons will recognize her as the voice of Klara, everybody's favorite stabby mercenary girlboss.

But unlike Klara, Red is the fresh-faced rookie. Formerly a barista with a little too much curiosity for her own good, Red's a recent hire at S2P, where she mostly works the metal detectors at the entrance. Where others might see a deadly mission to a monster-infested research base and think “hard pass”, Red is just stoked for a chance to prove herself — and amply over-prepared, after a trip to the local Trout Pro to buy one of everything.



But like any new hire, Red makes up for inexperience with sheer zeal. Her special, OVERTIME, turns her into the team's full-tilt gigachad DPS monster, by massively increasing her reload speed and rate-of-fire with any weapon. That’s majorly helpful in a game where poorly-timed reloads are the #1 cause of death, and enemies mostly come in two varieties: "OMG TOO MANY" and "WHY DOES IT HAVE SO MUCH HP?!!"

[h2]SCALPEL[/h2]
Scalpel, voice by Camilla Hawkins, is a science-minded middle manager with a chilly disposition.

A physicist by trade, Scalpel is the original inventor of the technology that underpins S2P's signature "Death Nullification System", which allows even the most inept pencil-pusher to Groundhog Day their way through deadly field missions. But she views the technology as a corruption of her work, hates her job, and isn’t all that impressed by her fellow agents, either.



Fittingly for someone so self-reliant, Scalpel's special ability, SEVERANCE, is a high-risk, high-damage melee finisher that also restores some health. With the lowest cooldown of any special in the game, it's perfect for dispatching lone irritants who get in her face, or melting minibosses before they wipe the whole team.

[h2]BEAKER[/h2]
Beaker, voice by Deva Marie Gregory, is your basic gal-next-door type... if you lived next door to a triple-PhD biochemist with a glint of madness in her eyes and a shed that glows at night.

Scalpel's protege and right hand, Beaker has no illusions about the kind of company she works for... but on the other hand, they give her access to the cool chemicals. The ones your mom warned you about. Chemicals who wear leather jackets and smoke.

As a result, her special, RECOVERY VIAL, is one of the most useful in the game: a burst of happy green gasses that restores a chunk of health to all nearby Agents.



As the only character capable of healing allies, Beaker is a force-multiplier most teams consider essential to a successful run, especially if they suck at the game. Like me.

We’ve received unconfirmed reports that some teams even like to go multi-Beaker — but as doing so violates both the fiction of the game and the principles of general relativity, neither Ocean Drive nor S2P can officially condone the practice.

[h2]BUT IT DOESN'T STOP THERE[/h2]
Throughout this Early Access period, the dev team will be paying close attention to character balance, specials, passives, etc. It’s impossible to say what tweaks we’ll make yet, but it’s a fair bet it won’t be “none”. Your feedback is essential to that process, so please don't hesitate to share it!

We'll also be dropping new characters throughout EA and beyond — some of which you've seen in promo art already, and some of which have been lurking in the shadows.

So yeah. Get hyped for that.

FOUR MORE DAYS, AGENTS!


- ODS Brandon

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https://store.steampowered.com/app/2111870/Blackout_Protocol/

S2P Intel Report #3: Early Access Pricing Announcement

Hello future agents!

I am Jungsoo Lee, CEO of Ocean Drive Games (publishing arm of Ocean Drive Studio). Today, I would like to discuss the price point we decided for Blackout Protocol, and especially why.

As a game development studio, we understand lots of players’ concerns around Early Access games. For us, the major reason why we are doing Early Access is to ensure we get the right feedback from the core audience for the genre to ensure we are heading in the right direction. And as revenue is not the primary reason for entering Early Access, we wanted Early Access price to reflect our core belief that we are in partnership with our players.

We believe everyone joining the Early Access version is contributing to the development of the game, and thus decided to offer a much lower price for the Early Access to compensate for the effort helping us develop the game.

The game will be priced at 12.99 USD (with Regional Pricing), and for the first week – we will be providing an additional 25% off as an introductory offer, which will make the game 9.75 USD for the first week of release.

We can only wish we had something like this vending machine, giving stuff out for free

We haven’t finalized the Official Launch price, but it will be around 19.99. Please take the lower price point during Early Access as a token of appreciation for the players joining Early Access to help us shape the game in the right direction.

We will be sharing our longer-term plan, and how we are thinking of preparing an official release with “Future Roadmap Announcement” right before the Early Access. We will also be communicating how we are taking feedback and what we are working on, on a regular basis to ensure the community is up-to-date with our plan.

As always, thank you so much for the support, and hope to see you in the game, and please join our social channels to tell us what you think.


Sincerely,
Jungsoo Lee

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https://store.steampowered.com/app/2111870/Blackout_Protocol/

S2P Intel Report #2: Roguelite Progression

Agents,

ODS GeeK here. For those who may not know, I serve as one of the elves in packaging goodies (or one of the gremlins breaking things behind the curtain) at Ocean Drive Studio. You’ll see my paw marks all across various places, including random GIFs on our Discord server.



Today, I’m here to touch upon some of the roguelite elements in Blackout Protocol. While I cannot say I am the most avid roguelike/roguelite player, I have played my share. Some of the things I expect from roguelites are: temporary power-ups and permanent power-ups, spiced up with some RNG elements (though chance usually works against me). Guess what? Blackout Protocol has it all!

First up is the Synaptic Enhancement, which would be the main source of temporary power-ups. Interacting with the shiny cube (it has a name, the Nethercube!) opens up a nifty UI where you get to choose 1 out of 3 random Synaptic Enhancements. Synaptic Enhancements will last through your current run.



Each Synaptic Enhancement comes with a grade. It is pretty straightforward–the higher grade is, the more powerful the enhancement is. Another bit of RNG element here, where getting a Platinum grade enhancement has a greater impact than a Bronze grade one.


Then there are weapons and tactical gear stashed in strategic locations, including the Safe Room. You can think of these nicely lit platforms as snack vending machines! And yes, you do have to pay for it in credits. There is no such thing as a free lunch at S2P.


As for permanent power-ups, they can be accessed in the Safe Room. The one you will rely on the most often is the DNS Defragmenter. If you collected Data Nugs (those glowing blue cubes), you can unlock permanent enhancements by spending them here. Since there are multiple tiers unlocked based on the number of Data Nugs you spend, make sure you spend them all. Even if you are only a part of the way of unlocking a perk, that will still help you.



Then, you have the Weapons Printer. Here, you will turn in the weapon blueprints you picked up while roaming around in Section 13. While unlocking the weapon will not give you immediate access to it, you’ll find it sitting nicely in your trunk (or frunk) the next time you’re swinging by Section 13 to continue on with your mission.



I’m sure our Agents picked up on the fact that the core gameplay loop is to get to the Safe Room to keep unlocking more enhancements. With the permanent power-ups, your mission in Section 13 is bound to be successful. It is just the matter of when.

We’re looking forward to bringing Blackout Protocol’s Early Access to you on July 19 PT (July 20 in some time zones). If you’re also excited, make sure you wishlist on Steam to get notified as soon as the game is available!


- ODS GeeK

DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/Blackout_Protocol/

S2P Intel Report #1: The World of Blackout Protocol


Howdy Agents,

I'm Brandon, localization editor and narrative designer at Ocean Drive.

Blackout Protocol is entering early access on July 19 PT, and we're all super excited for you to get in there and start blastin' some zombos. As part of our pre-launch preparations, I've been asked to grab a pick-axe and come work a shift in the Content mines.

So today we're gonna talk about the game’s setting.

Our studio's first game, Lost Eidolons, is a story-heavy behemoth of a tactical RPG. Blackout Protocol ain't like that. This is a fast, fun multiplayer game that's light on words and heavy on bullets. But like any good multiplayer game, it's got a flavorful world that sets a strong mood.

And that mood is: oh f*** oh f*** OH F*** AHHHHHH NO GET AWAY

In Blackout Protocol, you'll play as an employee of The S2P Corporation: a shadowy, globe-spanning organization dedicated to the containment and study of Quarantined Entities (also known as QT’s) for science and profit.

But mostly science. Promise.


The jewel in S2P's crown? Section 13, a remote research base located somewhere in the American southwest, with a purpose so top-secret even most of the people who work there don't know what it is.

Normally that kind of compartmentalization works great. In a crisis? Not so much.

Now the QT’s are loose, the eldritch ichor’s hitting the fan, the whole place is on lockdown, and nobody on the outside knows what's going on. Even worse? It's a weekend, so all the real badasses are off the clock!

And so, it's up to you — the best of the rest — to grab a flashlight, strap on a holster, and get on in there, champ.


But don't worry. S2P doesn't just send its valuable team-members into certain death without taking precautions. You know that slight stinging sensation you felt in the base of your skull about five minutes ago? That was senior management activating your Death Nullification chip.

What’s that, you ask? A cutting-edge quantum medical device, which ensures that any time you die during a field mission, your consciousness will zip backwards in time to the start — retaining certain skills and abilities, but jettisoning all those pesky productivity-killing memories of being disemboweled by a former coworker in a dimly-lit parking garage.


Or, yknow, whatever silly stuff happened in there. The past is the past! Don't think about it too much. Just get back on that horse, cowboy up, and have fun with it.

And if you can, try to collect some good data while you're in there.

You know. For science.


- ODS Brandon

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https://store.steampowered.com/app/2111870/Blackout_Protocol/

Your Demo Feedback

Agents,

Congratulations for getting through part of Section 13 successfully (or not) during the demo! We hope you enjoyed fighting off some QTs while getting more insight into how the game has been progressing throughout the months.

As you already know, we’ll be launching Early Access for Blackout Protocol on July 19th at 4PM PT! Before we head into what to expect the week leading up to Early Access, let’s take a step back and review what our team has learned from the demo feedback.

[h3]Re: Agents[/h3]
We saw many new players try out Blackout Protocol during the demo, and many of them heard about our game through Steam’s featuring and recommendations! Thank you Steam Next Fest and the push for indie games!


[h3]Re: Combat[/h3]
As many of the Agents were new to the game and spent less time playing the demo–there were so many games to try in this summer’s Steam Next Fest!–we saw that some Agents weren’t able to pick up on the various combat mechanics in Blackout Protocol as previous Agents had in our Closed Betas. We are exploring different ways to help Agents notice these nuances as they continue to play Blackout Protocol.


We received feedback largely similar to previous CBs, focusing around character movement speed, difficulty, friendly fire, and reload mechanics. Combat balance is something we are constantly monitoring and reviewing, so we will continue to make adjustments throughout Early Access.

[h3]Re: Permanent Growth and Roguelite Elements[/h3]
Less agents found permanent enhancements and unlocks to be helpful compared to previous betas, most likely due to the limited content of the demo and Agents spending less time playing. Also only 3 tiers of Permanent Upgrades were available through the DNS Defragmenter. We will continue to monitor Agents’ feedback regarding permanent growth during Early Access and ensure that Agents feel a difference in their growth as they progress.


[h3]Re: Key Art[/h3]
We saw that many Agents found our current key art to be a good representation of the game. When presented with multiple images, the current key art was clearly the favorite with 45.3% of the votes, with a distant second coming in with 17.3%. Lore and immersion was incorporated into the demo with the addition of voice acting and we hope to bring even more throughout Early Access and beyond!


[h3]Re: Early Access[/h3]
Don’t forget that Early Access starts on July 19th at 4PM PT! We know that all of you cannot wait to get playing, so in order to help with the wait, we’ll be starting a daily blog series tomorrow! We’ll be launching a blog post every single day until Early Access release day with in-depth information regarding Blackout Protocol that you may or may not have known previously!

We hope you all enjoyed playing the demo of Blackout Protocol and are looking forward to Early Access and more! See you all in Section 13 soon.

- ODS Kangaroo

DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/Blackout_Protocol/