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Section 13 News

Dev Log: Official Launch Prep, Price Change, and April Update Preview

Hello, this is Jaeeun Park.

First and foremost, we sincerely thank all our players who have patiently waited since the game's initial Early Access launch as "Blackout Protocol", as well as all the new players who have joined since the soft-relaunch under the new title. We truly appreciate each and every one of you.


With our last major update in March, we have finally reopened co-op multiplayer mode, as well as introducing new levels, creatures, synaptic enhancements, and tactical gear. This marks the beginning of our full-scale preparations for the full release. It's taken a long time to refine and reorganize many aspects of the game, much of which entailed behind-the-scenes work that was not always readily visible on the surface. However, since the last update, the work on the official launch build—most of which is already prepared—is now nearing completion. Based on the feedback we've received since the March update, we'll be implementing a balance patch in April. Then, in May, we plan to proceed with the official launch as promised.


In fact, following the update and our showcase at the Future Games Show, we've seen an increase in the number of players enjoying the game. Riding on this momentum, we're collaborating with Steam to run a Daily Deal for one week starting March 29th. Just like the Spring Sale, the game will be available at a 25% discount. However, with the official launch approaching, the base sale price will be increasing to $19.99 USD soon after the Daily Deal ends. This will be the last chance to purchase the game at a lower price before the official release, so we hope many of you take advantage of this opportunity!
After the Daily Deal and balance patch in April, we'll be heading once more to PAX East in May, where we look forward to meeting players in person. Following that, we're preparing for a simultaneous release on Steam, PS5, and Xbox later in May.

The official release will feature a ton of new content, including the final boss, new and fully voiced story content in the game's main path, a pile of unlockable story content that delves into each playable Agent's personal mysteries, and various other updates. We'll share more about all that in another dev log in the future. For today, we'd like to share details on the April balance patch, along with a few screenshots of the final update content currently in progress. Thank you again for your support, and if you have any friends interested in the game, we hope they'll consider hopping in while the Daily Deal's going on.

[h3]April Balance Patch Preview[/h3]
  • Adjustments to how Synaptics and Agent Upgrades are Unlocked
    → We're doing a bit of fiddling with progression systems (which will primarily affect new players, rather than existing ones). We'll share more details on this soon.
  • Co-op Mode Difficulty Adjustment
    → We are currently testing a slight increase in difficulty when playing in multiplayer.
  • Shop Item Adjustments
    → The number of weapon perks across all levels will be adjusted, and the quantity of specific shop items will be increased.
  • Weapon Attachment Drop Rates
    → We'll be making some adjustments to make it easier to acquire weapon attachments.
  • Beaker's Special
    → We're testing out lowering the cooldown time on Beaker's special ability.

[h3]WIP Screenshots of Full Release Content[/h3]
[Portable barricades for crowd control!]

[A new type of friend to play with!]

[A new foe awaits, beyond the blue light...]


Sincerely,
Jaeeun Park, Creative Director of Section 13

0.30.5 Hotfix Patch Notes

[h3]Patch Schedule[/h3]
  • PT: 2 PM, March 26, 2025
  • ET: 5 PM, March 26, 2025
  • CET: 10 PM, March 26, 2025
  • ICT: 4 AM, March 27, 2025
  • KST: 6 AM, March 27, 2025

Agents,

We are deploying a hotfix patch (Ver. 0.30.5) to bring fixes to various issues reported. We are grateful for our community sharing their experience so that we could look into them. We will continue to review all your feedback and reports to constantly improve Section 13.

For the changes included in this patch, please see below.

[h3]Bug Fixes[/h3]
  • Fixed an issue that could cause the game to crash
  • Fixed the issue where the HP Regen would reset upon taking additional damage, instead of stacking
  • HP Regen: When taking hits, this allows you to recoup a portion of the lost HP. This is shown as a yellow portion in your HP bar when you take damage.
  • Fixed the issue where access code items would not display the passcode in the session results screen

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

0.30.4 Hotfix Patch Notes

[h3]Patch Schedule[/h3]
  • PT: 2 PM, March 21, 2025
  • ET: 5 PM, March 21, 2025
  • CET: 10 PM, March 21, 2025
  • ICT: 4 AM, March 22, 2025
  • KST: 6 AM, March 22, 2025

Agents,

We are deploying a hotfix patch (Ver. 0.30.4) to bring fixes to various issues reported. We are grateful for our community sharing their experience so that we could look into them. We will continue to review all your feedback and reports to constantly improve Section 13.

For the changes included in this patch, please see below.

[h3]Bug Fixes[/h3]
  • Fixed the issue where you could get stuck in the area between glass tanks in the Isolation Chamber level
  • Fixed the issue where enemies could get stuck in the elevated area where they spawn in the Sanitation Tunnels level
  • Fixed the issue where the game could hang if you mashed the Esc key while the game was launching

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.

- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

[Updated] 0.30.3 & 0.30.2 Hotfix Patch Notes

[h2]Updated March 19th, 7:00 PM PT:[/h2]

We have deployed another hotfix patch (Ver. 0.30.3) to fix the below issue:

  • Fixed a crash issue that could occur when interacting with the main computer in the Command Center

Thank you!

[h3]Patch Schedule[/h3]
  • PT: 4:00 PM, March 19, 2025
  • ET: 7:00 PM, March 19, 2025
  • CET: 12:00 AM, March 19, 2025
  • ICT: 6:00 AM, March 20, 2025
  • KST: 8:00 AM, March 20, 2025

Agents,

We are deploying a hotfix patch (Ver. 0.30.2) to fix various issues that were reported. Thank you to our community for always sharing bugs and issues that you come across while playing. We appreciate all of your reports and input so that we can continue to improve Section 13.

For the changes included in this patch, please see below.

[h3]Changes/Improvements[/h3]
  • Reduced injury accumulation rate when downed
  • Added host indicators in the ready room and an on/off toggle for client ping in the options menu when playing in multiplayer mode
  • Adjusted difficulty in the Supermax Lab by tweaking the timing of creatures emerging when locking/unlocking the valve
  • Improved medkit spawn locations in the Office
  • Adjusted the Anti-Cyber Warrior, Emergency Surgery, and Big Bang to skip the animation by pressing Enter, Space Bar, or left mouse-click

[h3]Bug Fixes[/h3]
  • Fixed an issue where the Skirmishers in the Warehouse Restricted Area would not descend
  • Fixed an issue where players would enter multiplayer with their second-slot weapon equipped
  • Fixed a bug where skipping Anti-Cyber Warrior or Emergency Surgery could cause the skip animation to loop infinitely
  • Fixed the enlarged number display to reset to 1 after the Anti-Cyber Warrior or Emergency Surgery animations
  • Addressed various elements that could result in the game crashing

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.

- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

0.30.1 Hotfix Patch Notes

[h3]Patch Schedule[/h3]
  • PT: 4:30 PM, March 14, 2025
  • ET: 7:30 PM, March 14, 2025
  • CET: 12:30 AM, March 14, 2025
  • ICT: 6:30 AM, March 15, 2025
  • KST: 8:30 AM, March 15, 2025

Agents,

We are deploying a hotfix patch (Ver. 0.30.1) to bring fixes to various issues reported. We are grateful for our community sharing their experience so that we could look into them. We will continue to review all your feedback and reports to constantly improve Section 13.

For the changes included in this patch, please see below.

[h3]Bug Fixes[/h3]
  • Addressed various elements that could result in the game crashing
  • Addressed the issue where private rooms could be joined from the public lobby list
  • Fixed the issue where some permanent upgrades were displaying in the upgrade slots despite being fully upgraded
  • Fixed the rare issue where the Crucible map could be cleared without the Exosuit spawning
  • Adjusted the location of some speech bubbles that showed in incorrect locations

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/