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Section 13 News

0.20.3 Minor Patch Notes

[h3]Patch Schedule[/h3]
  • PT: 3:30 PM, November 7, 2024
  • ET: 6:30 PM, November 7, 2024
  • CET: 12:30 AM, November 8, 2024
  • ICT: 6:30 AM, November 8, 2024
  • KST: 8:30 AM, November 8, 2024

Agents,

We are deploying a minor patch (Ver 0.20.3) to bring improvements/fixes to various issues reported by our community. We are grateful for our community sharing their experience so that we could look into them. We will continue to review all your feedback and reports to constantly improve Section 13.

For the list of changes in this patch, please see below.
[h3]Improvement[/h3]
  • For controllers, added a keybind option for swapping weapons

[h3]Bug Fixes[/h3]
  • Fixed the issue where the higher difficulty modifiers were not properly applied when resuming the game
  • Addressed several spots where the agent character could be stuck, especially on the Office level
  • Updated the wording for the Photon Cannon’s “Charging Module” weapon perk, as the text did not reflect updates to how the weapon operates
  • Removed the “Danger Detection” upgrade from the DNS Defragmenter

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

Scream Like a QT This Halloween

Agents,

Come celebrate Steam Scream Fest with us in Section 13.

Agent Red requested special requisitions (which surprisingly got approved by S2P HR & management!) to deck out the Command Center for the season.
* Note: Agents Boy Scout and Scalpel begrudgingly agreed to decorate the common areas, but made sure their company-provided personal quarters were not covered with... things.

As part of the celebration, Section 13 will be on a 25% discount during Steam Scream Fest to recruit more Agents who would venture down the depths of the base. Grab a copy now and share your feedback so that we can improve the game over the course of Early Access!

If you need more convincing before making the purchase, we have a demo to get the taste of what Section 13 is all about.

We expect you to see you down at the base, out-screaming Banshees (or out-squealing them like ODS GeeK did with Mr. Chicken)!



- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

Sharing the Roadmap Leading to Official Release

Hello, Agents. This is Jaeeun Park, Creative Director of Section 13.

First and foremost, we would like to express our sincere gratitude to everyone supporting and providing feedback for Section 13 during its current Early Access. Over the past year and a half or so of Early Access, we have been focused on key development work such as making system changes, adjusting balance, and adding narrative elements. However, we understand that many of you may have been waiting for content updates and were disappointed by the slower pace of changes in that area during this time.

Now, we would like to focus our redoubled efforts on completing the game, leading up to the official launch. Please allow us to share what content and changes we are planning by quickly going over our roadmap.



[h3]Future Levels and Narrative[/h3]
Our most important work is to finish up the subsequent levels and the final boss. We are working to create an immersive gameplay experience by making everything in the game–the agent characters, the mission at Section 13, and all the things presented within the game–coherent and convincing. The culmination of our efforts in this area will be revealed in May 2025 when we go into official launch. At that time, we will also be bringing you the fully completed co-op mode.

For updates prior to the official launch: while the roadmap notes early 2025, we plan to bring updates based on our development progress, including more procedurally generated level(s) (like the Sanitation Tunnels) and additional variants of existing levels.

[h3]Quarantined Entities (QTs)[/h3]
We are also planning to introduce multiple new enemies with those new levels. While the exact number has not been finalized, we’ve been making the bold decision to further develop new enemy ideas as long as they fit the level and provide a more fun gameplay experience. I am hoping to be able to share some interim updates on these in a dev log soon.

[h3]Weapons and Tactical Gear[/h3]
We plan to bring back the Plasmoid Launcher (which had been available earlier) after touching up its usability and reworking its perks. We are also planning to introduce various new tactical gear. We already finalized plans for, as well as started developing, two of them. I plan to share information on those in a future dev log as well.

While we have been adjusting weapons to highlight each of their unique characteristics, there is still room for improvement in terms of balance and usability. We would greatly appreciate your continued feedback in these areas.

[h3]Power-Ups and Skills[/h3]
We have received a lot of positive feedback on Body Mods and Weapon Mods, and we concluded that they provide good potential for power-ups. Many Agents who played Section 13 have suggested unique perk options, and we are currently reviewing how we can best implement them. We will continue to add Synaptic Enhancements and Body Mod options. We expect to be able to share at least 10–and possibly up to 20–Synaptic Enhancements by early next year.

Thanks to your feedback, we are continually improving Section 13. We will keep incorporating your valuable input in order to create the best experience we can.

Please look forward to Section 13’s future updates. We are committed to completing this journey together with you, our Agents.


Sincerely,
Jaeeun Park

0.20.2 Minor Patch Notes

[EDIT: We had the dates off by 1 day and corrected it. Sorry for the confusion!]

[h3]Patch Schedule[/h3]
  • PDT: 3 PM, October 25, 2024
  • EDT: 6 PM, October 25, 2024
  • CEST: 12 AM, October 26, 2024
  • ICT: 5 AM, October 26, 2024
  • KST: 7 AM, October 26, 2024

Agents,

We are deploying a minor patch (Ver 0.20.2) for Section 13 to bring various changes and improvements to the game. We appreciate those of you who reported bugs and provided feedback for our team to address. Please continue to bring them to our attention via Steam discussion board and Discord.

For the list of changes in this patch, please see below.
[h3]New Content[/h3]
  • Added the QT Codex
    • You can access the QT Codex at the central terminal in the Command Center
    • You can read QT information and Agent Red’s commentary on the enemies you encountered

[h3]Changes/Improvements[/h3]
  • Made automatic reload into a setting you can turn on/off. This was a suggestion brought up by our community, and we appreciate the feedback that made this happen!
  • Improved how the next action after a dodge-roll is queued, when the input was made mid-roll
  • “Exterminator” is now “Gas Man”

[h3]Bug Fixes[/h3]
  • Re-fixed some issues that didn't get addressed in v0.20.1. We apologize for the inconvenience these bugs caused
    • Fixed the visibility and progression-blocking issues in the Sanitation Tunnels level
    • Fixed the issue where the Parking Lot level’s right-side variant was showing less often than we intended.
  • Fixed the issue where the “Hard Shutdown” achievement (for defeating the Exosuit) was only given from killing it with direct firearm damage. Now the achievement is unlocked properly when you defeat the Exosuit
  • Fixed issues with Pump-Action Shotgun’s weapon perks
    • Fixed the issue where the Dragon’s Breath ammunition effects were applying even when not aiming down the sight
    • Fixed the issue where the weapon perk granting pellets chance to pierce enemies was not working properly
    • Fixed the issue where the weapon perk for reloading 1 shell upon roll-dodging was not working properly
  • Fixed the issue where the reload sound did not play for the Pump-Action Shotgun
  • Fixed the issue where the damage numbers were displayed in incorrect locations when using the Pump-Action Shotgun
  • Fixed the issue where the full text box was not being utilized for Body Mod perks that did not have increase/decrease values
  • Removed the Flamethrower weapon perk for Elemental Explosion due to it not working as intended
  • Fixed the issue where a lower-level boss would appear on a higher difficulty run. This was reported by our community, and we appreciate the feedback that allowed us to address the bug!

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

0.20.1 Bug Fix Patch Notes

[h3]Patch Schedule[/h3]
  • PDT: 12 PM, October 14, 2024
  • EDT: 3 PM, October 14, 2024
  • CEST: 9 PM, October 14, 2024
  • ICT: 2 AM, October 15, 2024
  • KST: 4 AM, October 15, 2024

Agents,

We are deploying a bug fix patch (Ver. 0.20.1) to address issues in the latest major update.

For the changes included in this patch, please see below.

[h3]Bug Fixes[/h3]
  • Fixed the issue where the Crucible level (Exosuit fight) could cause the game to crash.
  • Fixed the visibility and progression-blocking issues in the Sanitation Tunnels level. This was reported on Steam by our community. Thank you for letting us know!
  • Fixed the issue where the Parking Lot level’s right-side variant was showing less often than we intended.

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/