1. Section 13
  2. News

Section 13 News

Dev Log #9: 0.14.0 "Up Close & Personal" Patch

Hello, I'm Dongsoo Oh, Creative Director of Blackout Protocol.

With the upcoming 0.14 update, our detour from the initial roadmap to focus on core features is now complete. Although we’ll continue to make adjustments, we believe it's time to build on the foundation we’ve established and resume adding new content.

With that, let's briefly take a look at what’s included in this update.

[h3]#1: New Save and Networking Features[/h3]
To enhance the overall player experience, we’ve added multiple save slots, and the ability to join or rejoin Squad Mode games mid-session.


Previously, all progress and unlocks were saved automatically, and the only way to start fresh was to delete your entire save data. In today’s update, we’re adding three save slots, allowing players to enjoy the game as they wish.

The new save features can be accessed from the top left on the title screen.


In addition, to make the multiplayer experience a little more reliable, we’ve implemented the ability to join ongoing games. For now, you’ll be able to join a game already in progress so long as the players in it haven’t yet reached the first saferoom (though we may adjust that later, based on feedback).

What this means for you is that, when you’re playing multiplayer, instead of having to wait around outside doing nothing, now you can jump right in and just start playing.

Similarly, if a player leaves a game in Squad Mode for various reasons (e.g. an accidental disconnect), they will now be shown an option to rejoin that specific session, as seen below. Upon re-entering, the game will retain all progress, Synaptic Enhancements, weapons, etc. The rejoin feature has no restrictions whatsoever, allowing players to resume a session at any stage anywhere in the game.


These features have been a high priority for a long time, as they contribute significantly to quality of life. But actually implementing them entailed some tricky technical challenges that took us some time to sort out. We hope you enjoy them.

[h3]#2: In-Game Glossary[/h3]
This update, we’re also adding a glossary of key terms to help players better understand how things like weapon perks, Synaptic Enhancements, and Agent Upgrades interact.


In roguelite games like ours, a precise understanding of underlying mechanics is essential to enjoyment. At the moment, some systems in Blackout Protocol are a bit opaque. We’ve attempted to address that in various ways, and will continue to do so. Today, we’re introducing one of those ways: an interactive guide to in-game terminology, that will allow those super-engaged min/max type players to delve into the nitty-gritty, to their heart’s content.

In addition to the glossary, we also worked on a more in-depth official guide under Steam community’s Guides section. You can look for the nice "Official Guide" thumbnail to locate them. We hope they are useful for answering common questions and onboarding new players.



[h3]#3: Melee Weapons, Tweaks, and More[/h3]
In addition to the core development work mentioned above, we’ve already resumed the development of new content, some of which is dropping in this update.

First, we’ve overhauled the Flamethrower and Arc Cannon, two AoE weapons that are great against big crowds of enemies, but become dangerous against smaller groups, limiting their versatility. To that end, we’ve buffed the flamethrower’s damage, and fixed various bugs to burn damage, both of which should make it more useful against individual enemies, particularly those with high defense. We’ve also fixed various bugs with the arc cannon that should make its damage output a bit more reliable and less chaotically swingy.

We’ve also completely overhauled the perks for both weapons, getting rid of a bunch of kludgy old ones and replacing them with a progression that feels a lot more impactful and noticeable. We’ll be making similar changes to perks for other weapons in the future, which we hope will increase how much players engage with the perk system during play.

(It’s worth noting that these weapons will now do slightly more friendly fire damage, as a result of removing some perks related to that. But we’re planning a broader revisit of the friendly fire damage ratio for all weapons in the near future, so that’s a temporary situation.)

Finally, and much more excitingly:

We’ve added melee weapons to the game!



Melee weapons have been a major goal for us since the very start of Early Access, and we’re excited to finally be able to share them. Although some of our recent adjustments to the movement system have changed the role of melee weapons from how we initially conceived it, we’re confident they still fill a unique and much-needed niche in the game: giving players more options to conserve ammunition and escape situations where they find themselves cornered.

But this is just the beginning for melee weapons. We plan to expand their role and versatility in future updates, and we welcome your feedback in that regard.

[h3]#4: Other Stuff[/h3]
Finally, we’ve added some new player-card badges. These can be obtained by clearing the game under a variety of specific conditions, and can be equipped from the settings menu.

Last of all, we’ve made a bunch of changes to the optional challenges encountered in Restricted Areas, including tweaks to enemy spawn layouts and adjusted rewards.

It's already been almost six months since Blackout Protocol started Early Access. In that time, we’ve been all-hands-on-deck to provide a steady cadence of improvements to players as quickly as possible.

As we approach the end of the year, the development team will be updating our previous roadmap to better align with the game’s current state and future outlook. Players can look forward to all that stuff sometime early next year.

Our entire team wishes you a joyous holiday season and a restful year’s end.

Thank you,

Dongsoo Oh
Creative Director

Happy Thanksgiving from ODS

Hello everyone!

Happy Thanksgiving! 2023 went so fast and I can’t believe it’s already November.

[previewyoutube][/previewyoutube]
2023 was exciting for everyone at Ocean Drive Studio! We started Early Access for Blackout Protocol, released Lost Eidolons on PS5 and Xbox Series, dropped the Dropkick Navvy demo, and of course, we announced Lost Eidolons: Veil of the Witch.

All of us working on these various projects are grateful for the ongoing support from everyone and hope to deliver something even more meaningful to our community in the upcoming months.

To share our plans going forward:

[h2]Lost Eidolons: Veil of the Witch[/h2]

As Lost Eidolons is a very important franchise for us, we are going to keep investing in the genre and IP. For Lost Eidolons: Veil of the Witch, our plan is to share regular updates via our Dev Logs, and plan to stream and showcase development progress. We are hoping to share the demo build with everyone early 2024—that is, unless we find critical issues during internal playtests! Please follow our social channels and Steam community hubs for more updates. All links below.

[h2]Blackout Protocol[/h2]

It was busy 4 months after we released Early Access in July! We learned a lot from the community feedback and have been working to improve the foundation of the game, pivoting from the content roadmap we announced at release. As we hope to have addressed most of the improvement points of the core gameplay, we think we can start adding new content again. If you haven’t tried out the game yet, now is the perfect time to give it a go since you will see the much-improved version of Blackout Protocol thanks to our community feedback. And it’s on Autumn Sale!

[h2]Dropkick Navvy and Unannounced Title[/h2]

Right after PAX West, we released an early demo entitled Dropkick Navvy: First Step! We are collecting feedback and reading the reviews for the game to better plan the development roadmap for the full game—Dropkick Navvy. If you haven’t tried the demo yet, please give it a try especially if you love physics based, sandbox games!

We have also been working on an unannounced title for quite a while! This unannounced title is one of the biggest development projects which we plan to officially announce in late 2024. So keep an eye out for future announcements.

Again, thank you so much for all the support you have given us and have a fantastic Thanksgiving Weekend!

Best,

Jungsoo Lee

0.13.3 Minor Patch Notes

[h2]Patch Schedule[/h2]
  • PST: 10 AM, November 22, 2023
  • EST: 1 PM, November 22, 2023
  • CET: 7 PM, November 22, 2023
  • ICT: 1 AM, November 23, 2023
  • KST: 3 AM, November 23, 2023

Agents,

We are deploying a minor patch (Ver. 0.13.3) to implement a bug fix. As we continue to go through the list of suggestions and issues, we will be deploying hotfixes and patches frequently until we can ensure Agents can all comfortably enjoy the game.

Below is the bug that had been lurking around and got squished this time.

[h2]Bug Fix[/h2]
  • Fixed the issue where the game could crash when moving between levels

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Blackout Protocol. It is possible for teammates to play with mismatched game versions, which could potentially impact gameplay. So please install the update as soon as possible for the best experience.


- ODS Team

DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | KICK

https://store.steampowered.com/app/2111870/Blackout_Protocol/

Blackout Protocol 25% Off!

Agents,

Blackout Protocol welcomes the first Steam seasonal sale after we entered Early Access: Autumn Sale 2023! Blackout Protocol will be on a 25% discount to celebrate the coming of fall.

If you’ve been eyeing the game, now is the time for you to snag it. If you’ve been enjoying your time down in Section 13, you can give the gift of a good co-op experience, which involves an ample amount of lead being sprayed around.

See you down in Section 13!


- ODS Team

DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | Kick

https://store.steampowered.com/app/2111870/Blackout_Protocol/

Blackout Protocol Needs YOU

Agents,

2023 has been quite the year for Blackout Protocol, starting with January’s first ever closed beta. Throughout the year, we have gone through 3 closed betas, Steam Next Fest demo, PAX East in Boston, PAX West in Seattle–and of course we cannot omit going into Early Access in July!

Throughout all of them, one of the feedback we constantly heard was that Blackout Protocol gets really, really fun when you have a tight group of Agents playing together in every step they take. We take this as a great compliment, because co-op has been at the very core of the game’s beginnings. With that, we’d like to announce that we’re signing up for the “Better With Friends” category in this year’s Steam Awards!

While we added quite a few changes that improve the gameplay experience for singleplayer, we can still confidently say that the Blackout Protocol experience gets even more fun when you have a full squad of Agents tackling the horrors that lurk deep down in Section 13. We need YOU, Agents, to show the world that the game truly shines when you play with friends. Vote for Blackout Protocol in this year’s Steam Awards!

You want proof? If you have not tried out setting your friends up with Beaker’s Boom Juice, do it and you’ll see what we mean!


As we continue to work hard on various improvements to the game, we look forward to bringing more updates and patches to you soon!


- ODS Team

DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH | Kick

https://store.steampowered.com/app/2111870/Blackout_Protocol/