1. Section 13
  2. News

Section 13 News

Special Mission: Co-Op Preview Commences!

Agents,

We have a time-sensitive mission for you: to preview the returning co-op mode and report back how smooth the experience is!

[h3]Preview Schedule[/h3]
The mission starts now and ends in 36 hours. To share the time in our usual time zones:
  • PDT: March 11 10AM - March 12 10PM
  • EDT: March 11 1PM - March 13 1AM
  • CET: March 11 6PM - March 13 6AM
  • ICT: March 12 12AM - March 13 12PM
  • KST: March 12 2AM - March 13 2PM

[h3]Preview Branch Instructions[/h3]
You can access the co-op preview by using the following private beta code: section13beta

Here are instructions to unlock the co-op preview branch:
  1. Right-click Section 13 in your library and go to “Properties…”
  2. Go to the “Betas” tab, type the branch access code ("section13beta") under “Private Betas”, press the “Check Code” button, and then the "Opt into" button
  3. Make sure the "Beta Participation" menu's dropdown says "beta_test" branch
  4. Closing the window will prompt the preview client to download; if it doesn't automatically, trigger the update manually
  5. Once the download ends, check for the "beta_test" version and launch the game

[h3]Multiplayer Instructions[/h3]
* Please note that, in multiplayer, you will only have access to features you already unlocked in singleplayer. These include Body Mods, Weapon Mods, and characters.
  1. Go to the phone booth in the Command Center
  2. Create a room
  3. Wait for more Agents, or invite your friends using the Steam overlay (Shift + Tab)
  4. Gather at Section 13’s gate to trigger the mission preparation screen. If you are joining, ready up for the host to start the mission. If you’re the host, start the mission when everyone is ready.
  5. Enjoy!

[h3]Co-Op Mode Feedback[/h3]
Please share how smooth your co-op experience was in this survey! For all other feedback, please share via our Steam discussion boards and Discord.

See you down in Section 13!


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

[Updated] Calling for a Task Force Team of Agents!

[Updated on 3/10 PT: Added the start date]
Agents,

We know that many Agents are waiting for co-op to return–and it is coming soon!

As we prepare for the March patch featuring the updated multiplayer experience, we would like to invite our Agents to a preview of the co-op mode, sometime next week. This preview will focus on ensuring a seamless peer-to-peer connection, and we will be asking about how smooth the experience is. If any issues arise, we will be addressing them as quickly as possible.

We will be starting our 36-hour co-op preview at:
  • PDT: March 11 10AM
  • EDT: March 11 1PM
  • CET: March 11 6PM
  • ICT: March 12 12AM
  • KST: March 12 2AM

Please stay tuned for instructions to come when the preview starts!



- ODS Team

Snippets from the Future: March Patch Preview

Hello, this is Yeongseok Heo, a designer on this project.

I’m here to introduce the content that will be revealed in the March patch.

[h3]New Synaptics[/h3]
The development team wants players to face new experiences and choices in every session. To reflect this intent, we’ve added around 20 new Synaptics.

Previously, most choices in the Synaptic pool focused on revival abilities and firepower, leading to relatively similar selections for each session. This time, we’ve focused on adding Synaptics beyond just firepower and revival to diversify the gameplay.

You’ll be able to check the detailed effects of each Synaptic in the Synaptics Codex after the patch is released. Here are some of the new types:

Health Recovery & Toughness Synaptics
While they won’t make you feel completely invincible (since this is a shooter, after all), they will help you to safely clear the game.


Rapid-Fire Support Synaptics
Perfect for weapons that fire a large amount of ammo, such as the Arc Cannon or Minigun.


S2P Employee Benefits Synaptics
Designed to assist you while exploring the ruined company facilities.


“Wait… What?” Synaptics
Wildcard power-ups that will help to boost players’ confidence.

We’ve also added several others and are currently testing them rigorously, so stay tuned!

[h3]New Maps Added[/h3]
A New Level You Might Stumble Upon
Depending on your luck, you might find yourself dropping into a freaky new map.



The Journey to the End
A challenging map that comes after the Exosuit stage.



[h3]Welcome Back, Beaker![/h3]
Everyone’s favorite healer, Beaker, has returned!


Beaker retains the healing active skill but now has a new passive skill for faster movement. However, be careful, as Beaker can panic easily.

When I play as Beaker, I usually focus on boosting her firepower, especially since it’s hard for her to match the burst damage of Red or Boy Scout. Alternatively, you can focus on stacking her recovery and toughness in hopes of achieving an extremely stable and hard-to-kill build.

[h3]Electric Shock Overhaul[/h3]
Weapons that deal electric damage now have a chance to stun enemies periodically, instead of that status’s previous effect (increased crit chance). It’s a great option for safer gameplay. And, personally, since I’m a coward, I always pick electric mods whenever they appear.

[h2]And on Multiplayer…[/h2]
Multiplayer, which many of you have been eagerly waiting for, will finally be returning soon! We’re rigorously testing and fine-tuning to ensure a better experience, so please hang in there just a little longer.

[h3]Narrative[/h3]
For those who enjoy the story, we’ve added a few small bits of narrative to the single-player mode, specifically around recruiting new characters.


Red isn’t pointing a gun at his face. She’s just, uh, shining a light.

[h3]Where in the world is Jaeeun Park?[/h3]
Our director, Jaeeun Park, is too busy to write this dev log, so I took over!

Here’s his daily schedule:
  • Morning – Sighing while revising maps
  • Before Lunch – Feeling grumpy while he asks teammates to get something done
  • Afternoon – Multiplayer testing
  • Night – Late-night bug-fixing

As you can see, he barely has a moment to breathe. Hopefully, once the game launches, he’ll finally be able to “Rest in Peace”. Metaphorically.

Sharing the Updated Section 13 Roadmap

Agents,

We are updating the content roadmap, as there have been some changes to our plan–we’ve been aiming to bring you more content sooner. We moved up some content from May to March, including co-op mode and maps beyond the Exosuit fight!

Since the redefining of core gameplay last summer, one of our team’s focus areas has been recreating a fun and exciting multiplayer experience based on the new framework. The action-oriented gameplay meant quite different pacing and balance. We would like to share the new co-op with you and hear your thoughts to make it better.

For more details on contents you can expect in March and May, please find the roadmap below. We plan to bring you the March update contents to you mid-March, so please look forward to it!



- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

Happy 2025! (And What to Expect in March)

Hello, this is Jaeeun Park, Creative Director of Section 13.

Finally, 2025 has arrived! Since the last dev log, the development team has successfully wrapped up the year-end. As mentioned in our previous video, we are in the final stages of development to launch the game this year.

Over the past month, we've been focusing on polishing and fixing bugs related to multiplayer gameplay. We’re now preparing for the next update in March, so that you can once again enjoy the multiplayer experience you loved. Along with it, we will be adding the following new content:
  • Two new levels after the Exosuit bossfight
  • One procedurally generated bonus level
    • …including three new enemy types
  • The return of Beaker
  • Around 20 new Synaptics
  • Polishing of elemental effects
  • Reintroduction of multiplayer gameplay
[Management is monitoring recent reports of cranial mutation among S2P field agents. There is no cause for alarm.]

Our whole team is wishing you nothing but great things in 2025, and we’ll strive to bring you some exciting new content in the new year.


Thank you,
Jaeeun Park