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Toziuha Night: Order of the Alchemists News

Hotfix #5

-Fixes in some texts
-Fixed “Frigus Pilar” circuit.
-Removed “injury” to fireballs from blue amphibian enemies.
-Fixed use of Carpatitia while about to die.
-“Lux Pilar” circuit nerfed.
-Adjusted stats of equipable items.
-Initial mods support (internal testing).
-Reduced to 10 seconds of poison and 7 seconds of injury, 20 seconds of curse.
-Minor fixes for the “mobile” version.
-The damage number towards enemies will be blue if the attack is weak, and will show a “+” symbol if the damage is absorbed by the enemy.

Hotfix #4

-Fixed possible soflocks in Grijayla.
-Fixed potential crashes when navigating in the map menu tabs.
-After the prologue, the money will not be reduced.
-Fixed Witiko's AI.

Hotfix #3

-Added some HP-Max items in some places of the forest.
-Fixed hitbox of Eva's gas pillar.
-The position of some Elemental Circuits have been swapped.
-Added CRT filter on some cutscenes at the beginning of game.
-Added jiggle physics to the scene of Xandria riding a horse.

Hotfix #2

-Eva nerfed, health/speed attack
-Ahuizote Molotov nerfed (throwing speed)
-Some damage balances for melee whip, blood whip and crush whip
-In easy mode a health potion and three pieces of bread will appear if the player dies and revives in the statue without healing items.
-After the prologue some extra ATK/DEF points were added.

Hotfix #1

- Added some options inside the pause/equipment screen.
- Removed the negative status effect on Eva's knives.
- Adjusted the timing when performing consecutive whip attacks.
- Bugfix in the fight against Joseph.
- The blue amphibious marine enemy now performs an attack.
- Other minor fixes in the prologue.