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Toziuha Night: Order of the Alchemists News

Hotfix #4

-Fixed possible soflocks in Grijayla.
-Fixed potential crashes when navigating in the map menu tabs.
-After the prologue, the money will not be reduced.
-Fixed Witiko's AI.

Hotfix #3

-Added some HP-Max items in some places of the forest.
-Fixed hitbox of Eva's gas pillar.
-The position of some Elemental Circuits have been swapped.
-Added CRT filter on some cutscenes at the beginning of game.
-Added jiggle physics to the scene of Xandria riding a horse.

Hotfix #2

-Eva nerfed, health/speed attack
-Ahuizote Molotov nerfed (throwing speed)
-Some damage balances for melee whip, blood whip and crush whip
-In easy mode a health potion and three pieces of bread will appear if the player dies and revives in the statue without healing items.
-After the prologue some extra ATK/DEF points were added.

Hotfix #1

- Added some options inside the pause/equipment screen.
- Removed the negative status effect on Eva's knives.
- Adjusted the timing when performing consecutive whip attacks.
- Bugfix in the fight against Joseph.
- The blue amphibious marine enemy now performs an attack.
- Other minor fixes in the prologue.

Early Access is now available!

After four years of development, I have finally... launched the Early access of the game! This release comes loaded with enough content to be able to see the main mechanics of the game. Several things like the alchemy system (item creation) and several side quests are locked for the moment.

What's next?

The plan now is to see people's comments, bug reports and based on this information different hotfixes will be made to fix small problems.

It is estimated that every two months an update will be released to expand the game map with new areas, characters and secondary missions.

In this initial release you will be able to face four bosses, explore three areas and meet all the main characters.

I look forward to your reviews and support!