1. Blasphemous 2
  2. News

Blasphemous 2 News

The Spirit of the Samurai x Blasphemous 2 Bundle!

Prepare to embrace the darkness and face nightmarish creatures beyond your wildest imaginings…

We’re excited to announce that we’ve partnered with Digital Mind Games and Kwalee to bring you this incredible bundle with The Spirit of the Samurai!



With their uniquely dark art styles, thrilling combat systems, and grotesque monster designs, it was only natural that The Spirit of the Samurai and Blasphemous 2 should be paired together in this gore-geous bundle. Not to mention, both games were made by Spanish developers!

[h3]The Sinners and Samurai Bundle includes:[/h3]

Blasphemous 2, a stunning 2D action-platformer where you reprise your role as The Penitent One, who awakens to continue his endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.

https://store.steampowered.com/app/2114740/Blasphemous_2/

The Spirit of the Samurai, a 2D stop-motion action adventure where you’ll get to play as three separate characters: the samurai Takeshi, his kitten Chisai, and the forest spirit Kodama. Traverse through beautifully realized 2.5D landscapes, fight against an army of horrifying monsters inspired by Japanese mythology, and take on the demonic Oni to save your village from total destruction.

https://store.steampowered.com/app/1507120/The_Spirit_of_the_Samurai/

If you already own The Spirit of the Samurai or Blasphemous 2, you’ll still be able to take advantage of the bundle. Complete the set and receive a 10% bundle discount on the other game, which will stack with any other discounts that are available on the games at the time!

[h2]Pick up the bundle now:[/h2]

https://store.steampowered.com/bundle/47925/Sinners__Samurai/

The Balance and True Torment Patch is Out Now!



[h2]Greetings Sinners! It is truly a most blessed day, as the Balance and True Torment Patch has arrived! Thank you for your patience whilst we've worked on this patch![/h2]

The main focus of this patch is adjusting the way that the True Torment Mode works. Ascending your save file and starting again will let you keep your weapons (including Mea Culpa), Figures, Prayers, Rosary Beads (with minimal exceptions) and a small number of other items. This will only work on saves that are Ascended after the new update. Existing saves will instead be updated to automatically include the new Ultimate Torment challenge.

Ultimate Torment is a new challenge that is selectable when you Ascend your save. Selecting it will remove your weapons, Figures, Prayers and Rosary Beads, as it did by default before the update. This challenge cannot be turned off midway through your playthrough, so choose carefully!

We have also added further file selection options when you Ascend a save, so that you are less likely to delete your save data.

As we have changed the way that True Torment works, we have significantly rebalanced enemies, bosses and individual challenges when playing on an Ascended save.

[h3]Here are the other bugfixes and adjustments introduced in this patch:[/h3]

  • Fixed a softlock that triggered when the player would try to hand in more Lumps of Gold than was required
  • Fixed an issue where the player would sometimes receive damage multiple times from one source
  • Fixed an issue where defeating certain bosses and dying at the same time would cause softlocks
  • Adjusted the hitbox of several bosses to better reflect their visual attacks
  • Fixed some typos and mistranslations in Chinese languages
  • Fixed an issue where the Consummate Collector achievement would not trigger when it should do in certain circumstances
  • Adjusted the text for the Consummate Collector achievement to better explain how to obtain it
  • Fixed a crash on Steam Deck when viewing the tutorial videos for the Mea Culpa
  • Fixed an issue where the Golden Bile Flask would not work as expected on an Ascended save
  • Fixed an issue with The Flagellant’s effects not happening straight away
  • Fixed some overlapping issues with the Dyslexia font
  • Fixed an issue where hitting a Bell of Resonance would not trigger its effect in some instances
  • Fixed an issue with the Cherub counter not updating as it should do
  • Fixed an issue where True Torment challenges would sometimes not save their difficulty values
  • Fixed an issue where the Lump of Gold tracker image would stay on the screen if you teleported away whilst it was displayed
  • Fixed and adjusted numerous damage values with all weapons
  • Fixed an issue where the Silver Nail could trigger earlier than intended
  • Fixed an issue where you could “float/hover” using Mea Culpa’s abilities
  • Fixed an issue where the players could sometimes escape the map in certain areas
  • Fixed a consistency issue with Martinete of Forge and Thunder
  • Fixed an issue where opening the map after loading a save file would sometimes cause the player to lose input
  • Fixed an issue where you would not be able to obtain your Guilt Fragment in certain rooms after dying
  • Fixed several animation issues when triggering abilities at certain times
  • Fixed an issue where some SFX and Music would not trigger when Ascending a save file
  • Fixed an issue where SFX and music would not play when fighting Odon of the Brotherhood of Salt
  • Adjusted some of the resonances so that their categories match up more appropriately and trigger as expected
  • Fixed an issue where the Screaming Widow’s attack would stay on screen after it was defeated
  • Fixed an issue where the cost of upgrading your Altarpiece capacity was not shown to the player
  • Fixed an issue where the Piercing Retribution counterattack may miss the enemy
  • Adjusted the placements of the Lamp Ghost enemy
  • Adjusted the locations of certain options in the main menu
  • Fixed an issue where Chisel-Engraved Wounds would emit sounds in rooms where it shouldn’t do so


https://store.steampowered.com/app/2879370/Blasphemous_2__Mea_Culpa/

Balance and True Torment Patch - Coming 3rd December



Greetings Sinners!

Many of you are eagerly awaiting the Balance and True Torment Patch and we're happy to confirm that this next update for the Mea Culpa expansion will release for Steam on Tuesday, 3rd December. We want to ensure that the update is as high quality as possible on release.

Following this release our focus will shift towards bringing all updates to Epic, GoG and Console versions of Blasphemous 2.

Thank you for your patience and continued penance

The Game Kitchen & Team17

Mea Culpa Expansion | Gold Lumps Hotfix

Hello sinners!

Following on from yesterday's update, we've released a hotfix to address the issue with the Gold Lumps reward not triggering.

[h3]This hotfix fixes this bug:[/h3]

  • Fixed an issue where you would not receive the reward for handing in all the Gold Lumps after collecting them all prior to the previous update


[h3]Please note: Players who already handed in the 20 Gold Lumps prior to the previous update, but who did not receive the reward, should have it in their inventory when they now update to this hotfix build.[/h3]

Mea Culpa Expansion | Update 1

Sinners!

Your patience is a virtue and will be rewarded! The first update for the Mea Culpa expansion has arrived!

Thank you for all of your feedback since the expansion's release. Player feedback, both positive and critical, has been extremely useful and has made this update possible. We hope that you'll keep sharing your thoughts with us.

Please report any additional bugs or issues to Support Team here: Team17 Support

This first update focuses on fixing a number of bugs that were present on release. This update is releasing on Steam first, with other platforms to follow soon.

Rest assured that a design patch is also on the way soon, which will address balancing, True Torment and include more fixes! We'll share more information about the design patch as soon as we can!

[h3]Here's what's included in this update:[/h3]

[h2]Bug Fixes[/h2]

  • Fixed an issue where Gold Lumps would disappear from your inventory after dying, and subsequently block the final reward and an achievement from unlocking
  • Fixed an issue where the player's Cherub count would not match what was collected
  • Fixed an issue where Ruego Al Alba's Blood Pact gauge would decrease too quickly
  • Fixed an issue where the jump button being re-binded would cause a visual issue on screen
  • Fixed an issue where cutscenes would not play correctly for certain players
  • Fixed issues with Asterión's animations sometimes freezing
  • Fixed an issue where the player could soft lock in a certain room in the Elevated Temples
  • Fixed an issue where the Screaming Widow's mark would stay on the player despite being killed, which could cause subsequent issues
  • Fixed an issue where dying after a challenge in the Grilles and Ruin would make the reward impossible to collect
  • Fixed an issue with Asterión's name sometimes showing as a different name
  • Fixed an issue where the player's animation could freeze using the Holy Wrath ability
  • Fixed an issue where certain cutscenes wouldn't stop if the game was minimised
  • Fixed an issue where Incarnate Remorse would not work correctly
  • Fixed an issue where the camera would freeze in rare circumstances after a battle arena
  • Fixed an issue where the player could still be hit after a successful dodge on Eviterno, First of the Penitents
  • Fixed respawn issues in several rooms after landing on spikes
  • Fixed an issue where using Mirabras of the Return to Port in certain circumstances would soft lock the player
  • Fixed an issue with the Chandelier Traps sometimes causing issues for the player


[h2]Adjustments[/h2]

  • Adjusted the hit boxes of Asterión to better match what would be expected from his animations
  • Added a Gold Lump display counter when handing them in for better understanding of how many are remaining


https://store.steampowered.com/app/2879370/Blasphemous_2__Mea_Culpa/