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RaceRoom Racing Experience News

RaceRoom has been updated

Note: This update is client side only.

[h3]Update details:[/h3]
Download size = 53 MB
Client version = 0.9.2.39
Client BuildID = 6683269


[h2]Changelog:[/h2]
  • In Multiplayer, the mandatory pitstop setting now offers 3 choices: Off, 2 tyres changes & 4 tyres changes. Until now, it was always 2 fresh tyres that were mandatory, which did not allow to match esports ADAC GT Masters regulations where 4 tyre swaps are enforced.
    If set to 4 tyres and a player only changes 2, a time penalty is given at the end of the race.
    Note: In order to be validated, the 4 tyres need to be all changed in the same pitstop. Two consecutive pitstops of 2 tyre changes will not be validated.

RaceRoom has been updated!

[h3]Update details:[/h3]
Download size = 315 MB
Client version = 0.9.2.38
Client BuildID = 6680013
Dedicated version = 74.0.1295
Dedicated BuildID = 6680156


[h2]Changelog:[/h2]
  • Fixed an issue where the checkered flag could sometimes show up one lap early in multiclass races
  • Upon serving a slowdown penalty, the lift of throttle coming with the sequential shifting is no longer counted as slowing down
  • Shared Memory block: added engineState int for all drivers; -1 unavailable, 0 = ign off, 1 = ign on but not running, 2 = ign on and running
  • Shared Memory block: added lap_valid_state for player; -1 = N/A, 0 = this and next lap valid, 1 = this lap invalid, 2 = this and next lap invalid
  • Shared Memory block: added traction_control_percent for player; -1.0 unavailable, 0.0 -> 100.0 percent
  • Shared Memory Block: Attempt at improving Lap distance calculations where values could sometimes be seen jumping and going backwards
  • Shared Memory block: upped minor version to 10
  • For Shared Memory API, refer to our github repo
  • Physics: When starting a Hillclimb run, the tyres will now always be pre-heated.
  • Spectator: Fixed cars falling through the ground at the very end of races.
  • Spectator: Fixed an issue where the wrong car is shown upon switching to another type of TV cameras.
  • Dedicated Server: Banning a user still required a server restart to take effect. Fixed that now so that if a player is kicked, the dedicated server will also prevent it from immediately rejoining the server.
  • Content - Added CUPRA esport liveries for the upcoming CUPRA series.


RaceRoom has been updated!

[h3]Update details:[/h3]
Download size = 3.75 TB
Client version = 0.9.2.36
Client BuildID = 6461686




[h2]Changelog:[/h2]
  • Release of the long awaited RACEROOM COVID LOCKDOWN TOILET PAPER PANIC PURCHASE RACING EXPERIENCE
  • Laser-Scanned shopping cart model
  • New toilet paper shaders added
  • Temporarily turning on Dx12 to allow for realistic movement of the toilet paper rolls
  • Update to the physics engine to allow for gravitational forces on toilet paper rolls in accordance to general relativity.
  • Track Limits are now made random from session to session in order to better simulate the human factor seen in recent F1 races.
  • Improved performance by temporarily disabling cryptomining
  • GT3 physics - changed everything
  • ADAC 2020 - changed even more
  • FIA: Added an upper speed limit of 180 kph in all cars to promote safe driving.
  • Race results are no longer based on who finishes first. Instead all participants vote on who should win and then everyone gets a medal. Ranked Multiplayer changed in accordance, everyone gets the same score.
  • Get Real: Increase charge time of electric cars to at least 45 minutes of pit stop time
  • BHGP: Closed off the GP layout again to bring a meme back
  • Added Night and Rain. Start any session and wait Long Enough™ to see it.
  • Made Emilia Shift Weeb skins for all cars. Made those the only liveries too.
  • Dedicated Server: Reverse grid option now properly flips cars orientation on the starting grid by 180 degrees.
  • German Nationals physics update: Found an even older physics version of it, switched.
  • Distanciated all spectators in grandstands in accordance to COVID regulations
  • NSU TTS: New physics update that brings it back again to the previous iteration, but worse
  • Nordschleife: Installed invisible chicanes on Döttinger Höhe to reduce speeds
  • FRX-17 BoP adjustments, the car is now in the same class as the Formula Junior.
  • Motorsport Arena Oschersleben: Removed Motorcycle T1 layout. Sharp 90° turn 1 is now on all layouts
  • Pit Limiter: Every time you enter the pitlane, you get a drive through. This was made to make it fair to those who don’t seem to be able to enter or exit a pitlane correctly.
  • Analyzed traffic cones in our wind tunnel to accurately simulate their trajectories when hit by a vehicle. (Note: fluid dynamics maths involved will have a noticeable performance impact)
  • Added portal short-cuts to some track layouts. These appear as large circles on some trackside objects. Coming close to one will prompt the user with a vRP purchase. Upon payment completion, you may drive through them to shorten the lap distance.
  • Initial D-rift mode added. Complete with euro disco music and Vin Diesel voice lines giving you encouragement.
  • Internal Combustion Engines cars now can only be used between 9:00 UTC to 17:00 UTC to reduce noise complaints.
  • Added mandatory additional silencers to all cars’ exhausts on some track configurations where required by local regulations to reduce neighborhood noise levels. Cars will be significantly quieter on some tracks
  • Removed references to UE4 in various parts of the code in preparation for UE5 rework.
  • Added 'Fool Proof Cornering' as a fourth game mode besides Novice, Amateur and Get Real, as a physics teaser for the upcoming titles Raceroom Slot Car Experience and RailRoom.
  • New Class added: Australian Nationals - features the Ford Falcon with a single fictional livery, running on the same physics model as the German Nationals class.
  • Added real world pricing for Nordschleife Tourist layout - each lap will cost 2500 vRP on weekdays or 3000 vRP on weekends. 100 vRP will also be charged per incident point incurred
  • Spa-Francorchamps: Adjusted Eau Rouge to match the 1994 layout for safer ranked racing.


RaceRoom has been updated!

[h3]Update details:[/h3]
Download size = 1.0 GB
Client version = 0.9.2.36
Client BuildID = 6461686




[h2]GT3 base BOP work:[/h2]
  • All cars - Equalised tyre degradation behaviour
  • Audi R8 LMS - Torque reduction
  • Audi R8 LMS GT3 EVO - Torque reduction
  • Bentley Continental GT3 EVO - Downforce increase, Drag reduction, Increased power, Stiffer damping
  • Callaway Corvette C7 GT3-R - Tyre pressure tweaks to reduce pace drop off during longer runs
  • Mercedes AMG GT3 - Increased drag, Reduced downforce
  • Mercedes AMG GT3 EVO - Tyre pressure tweaks to reduce pace drop off during longer runs
  • Porsche 911 GT3 R (2019) - Downforce reduction, Drag increase, Power & torque reduction, Softer damping


[h2]Other changes:[/h2]
  • Formula RaceRoom X-17 - Added all liveries for the upcoming E1 series
  • Road America - Fixed track lacking 3D Curbs, various tweaks and art bugs fixed

RaceRoom has been updated!

[h3]Update details:[/h3]
Download size = 400MB
Client version = 0.9.2.34
Client BuildID = 6399979
Dedi version = 73.0.1283
Dedi BuildID = 6400111



[h2]Changelog:[/h2]
  • Dedicated server: Added Power Restrictor as a BOP tool for the car model selection tree. Range is 90.0% to 100.0% and rules over the final power output of the car engine.
  • Dedicated server: Added a Spectator Whitelist to allow blocking of any undesired spectator client. Leaving the whitelist empty will result in anyone being allowed to spectate.
  • Added BOP values to the car selection screen upon joining a multiplayer session.
  • Various improvements to rolling starts for a smoother experience
  • Fixed setup no longer allows Tyre Pressure modifications
  • Audi TT cup - High speed damper tuning, AI slowed down in fast corners
  • BMW M3 E30 (Touring Classics) - Calmed down the rear as it was a bit too tail-happy
  • CUPRA e-racer - Rebalanced high speed damping, increased mechanical trail and reduced rear bump steer.
  • DTM 1992 & Touring Classics - Increased pneumatic trail
  • DTM 2014,2015,2016 - Longer default final drive ratio for Nuerburgring
  • DTM 2020 - Decreased pneumatic trail, increased mechanical trail, equalised damper zero nodes and rebalanced dampers.
  • Fabcar 935 - Resized wheels so the car is now looking correct, adjusted physics to match.
  • GT2 - All cars - High speed damper tuning
  • GTR3 - All cars - High speed damper fine tune and adjusted some mechanical trail values to reduce excessive steering forces
  • GTR4 - All cars - Updated slip angle and camber calculations to bring them into line with GT3’s.
  • Lotus GT4 - Reduced front axle dynamic camber
  • NSU TTS - Physics update: Tyres V4.1 (2 compounds available), reduced brake power, reduced fuel consumption and general handling polish.
  • Porsche 911 GT3 Cup - Rebalanced high-speed damping
  • Renault Megane TCR - New cockpit sounds
  • Tatuus F4 - Physics updates and new sounds for it too.
  • VW Golf WTCR - Fixed damage sensitivity of this car that was a bit wild
  • VW Scirocco Group 2 - Longer final drive ratio for RedBull Ring Short (Suedschleife)
  • WTCC TC1 (2014, 2015, 2016, 2017) - Increased mechanical trail, updated fuel use estimates, rebalanced high speed damping thresholds and rates, increased radiator cooling
  • WTCR - BOP adjusted, some default setup tweaks for the Honda (leaderboards were wiped)
  • Dubai - Fixed AI using way too much curb
  • Mid-Ohio - Fixed rolling starts that were starting too close to Start line.
  • Silverstone GP layout - New AI raceline, pitlane AI path and improved hotlap spawn location
  • Spa-Francorchamps - Attempt at improving on AI traffic jams noticed in the GP pitlane entrance. Tweaked AI behaviour so they use less curbs and better respect track limits.
  • Weathertec Laguna Seca - Fixed rolling starts that were starting too close to Start line.