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Shale News

Shale: Version 0.4

[h2]0.4 Update Notes[/h2]

[h3]Skill Points[/h3]
With this update I've finished off the levelling and skill system. Now once you level up or collect enough Shale (only by pickup), you'll be given a skill point which you can apply at your car. This process requires you to have at least 50 Shale and 1 skill point so you can generate your options and spending 50 Shale each time if you want to roll again. I've also added more options to choose from now including damage resistances, dodge cool-down, crafting XP boost and more. This point system has a maximum of 250 which eventually maxes out all stats.



[h3]New Loot[/h3]
This update I've included some rare loot which can be crafted into expensive items that the player can sell. The full list is below but the main 3 items are a Generator, Lighter and Water Filter. You can also see the benefits of crafting and selling these as they'll help with costs for fusing items and generating skill options.



[h3]Getting Started[/h3]
I've improved the getting started screen to hopefully give a better introduction for new players.



[h3]Additional Notes[/h3]
  • Level cap increased to 35
  • 3 new enemies for level 35
  • 2 new tapes to collect
  • 1 new note to collect
  • New weapon, car, character and backpack tints
  • New character, backpack, weapon, head, and wheel models to unlock
  • Junker walk animation improvements
  • Audio improvements and weapon balancing
  • Main screen improvements


Feel free to jump in, try the update, and let me know what you think! ːsteamhappyː

https://store.steampowered.com/developer/dystopiainteractive

https://discord.com/invite/bDb6BvqwN8



Shale: Version 0.33

[h2]0.33 Patch Notes[/h2]

- Fuse UI now showing numbers above 1000 formatted correctly
- Lighting and colours at the Players Car UI improved contrast
- Colours of Tapes improved contrast
- Corrupt Boss level 30 Shotgun accuracy improved
- Possessed Enemy level 30 physics fix on death
- Chance to spawn Possessed boss increased
- Chance to spawn Possessed thief decreased
- Enemy damage and health tweaks across most
- Map travel now fixed loop of Forgotten > Corrupt > Possessed

Thank you! ːsteamhappyː
- pretzel

https://store.steampowered.com/developer/dystopiainteractive


https://store.steampowered.com/app/2115340/Shale/




Shale: Version 0.32

[h2]0.32 Update Notes[/h2]

- Level Cap increased to 30
- New level 30 Acid, Possessed and Consumed enemies
- New level 30 Acid, Possessed and Consumed boss types
- Hit and Critical Hit Marker added

[h2]0.32 Unlockable Additions[/h2]
- New "Sun Chaser" car model and 4 tints



- 5 Player body models, 2 head models and 1 tint
- 3 Wheel models
- 3 Weapon models and 4 tints
- 2 Bag models and 1 tint
- Decrease damage radius on Acid Pump Hazard
- Sound Improvements

Minor update coming in 2 weeks fixing any new issues that may occur and enemy balancing.

Thank you! ːsteamhappyː
- pretzel

https://store.steampowered.com/developer/dystopiainteractive


https://store.steampowered.com/app/2115340/Shale/




Shale: Version 0.31

Patch Notes 0.31

- Map Travel now prevents rolling the same enemy that the player is currently on.
- Corrupt Mine traps size scaled for visual clarity.
- Corrupt Mine traps now also used in Possessed map locations.
- Corrupt Shale Thief audio fix.
- Corrupt Boss damage vfx location fix.
- Corrupt Knife enemies now cause 10 damage.
- Corrupt Sniper death audio improvement.
- Corrupt Boss Shotgun difficulty increased.
- Corrupt Boss shotgun audio improved.
- Corrupt Boss phase emergency audio levels increased.
- All Corrupt enemies now have a slight offset animation when taking damage.
- All Corrupt enemies now play a sound effect when taking damage.
- Acid puzzle boss drops slightly less Shale.
- Acid small melee enemies movement and navigation fix.
- Acid enemies and barrels now drop only 1 Shale.
- Possessed level 0 enemies reduced health.
- Possessed enemy arena types removed "pillar" variant.
- Unlocking containers now costs 50 Shale.
- More chance of health drops in containers.
- Particle vfx performance improvements across all levels.
- Enemy bullet vfx improved.
- "Got Hit" combat stat now involves damage taken capped to 100.
- Trader ultra rare drops now have correct stats.
- Removed "Item" drops for stash.
- Improved Stash "Notes" and added 6 new notes to collect.
- Stash "Tapes" now automatically play when picked up.

Thank you! ːsteamhappyː
- pretzel

https://store.steampowered.com/app/2115340/Shale/

Shale: Version 0.3

[h2]0.3 Update Notes[/h2]

[h3]The Consumed[/h3]
This faction of enemies are a crazy half-human half-machine, bullet, fire and explosive pack with some knives thrown in. This part of the update includes 6 enemies, 3 mech bosses, new tile sets and level layouts, 4 new music tracks, 2 fire hazards and a Shale thief.



[h3]The Forgotten[/h3]
This new faction of enemies are a mutated acid throwing bunch. This part of the update includes 6 enemies, 3 'bosses' that are puzzles, new tile set and level layouts, 3 new music tracks, Shale barrels and 2 acid hazards.



[h3]Additional Notes[/h3]
  • 3x New combat music.
  • Fixed FXAA not working in some cases.
  • Moved player camera back slightly.


Feel free to jump in, try the update, and let me know what you think! ːsteamhappyː
I'll be releasing a patch in the coming weeks.

https://store.steampowered.com/developer/dystopiainteractive