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Kind Words 2 News

More stickers? Yes, please.

Shakespeare died in 1616. But before he did, he wrote several plays that people enjoyed. However, he did not leave behind very many cute stickers. I won't lie: it impressed me a little bit that he could just give up like that. Like he didn't really care about his legacy. Respect.

We're not that strong. We need your approval. We've added a bunch of adorable new stickers to Kind Words 2. Enjoy!

End of chain marker

Tiny update today: I've added a divider line that shows when you've viewed a whole chain in the chain forest and it's starting over. Just a little quality of life improvement to throw out while we're working on bigger stuff.

Other work this week was more server side focused. Like making the conversation system more efficient to handle the 40,000 conversations people have started.

Cheers!

Ella the Mail Deer is now 2% more polite and 5% more helpful. Plus fixes.

Ella was embarrassed to realize she had not been thanking people when they reported requests in their inbox and has renewed her efforts to be a great hostess.

She's also going to be a lot clearer in explaining that the "Lifetime train pass for all cool people" is in the store marked "Books & Stuff".

Also fixed in this update are multiple timing issues which could result in overlapping UI and problems listening to conversations.

Cheers!

The soundtrack DLC is here!

I'm delighted to let you know the soundtrack to Kind Words 2 is now available for purchase as DLC on Steam!

To celebrate, I've created a new Steam bundle that includes both Kind Words games and both Kind Words soundtracks at a discount.

I'm so grateful to Clark Aboud for sharing his talents as composer on Kind Words and Kind Words 2 and I've invited him to tell you a bit about his work in his own words:

A Letter from Clark


The first Kind Words soundtrack was a beautiful and appreciated (thank you Ziba & Luigi) opportunity to just write music freely (fitting, for a game about writing freely), so getting the chance to step back into that comfortable isometric room and out into the big new city has been an exciting one.

The subtitle of lofi city pop was a ticket to a wonderful world of music that I will ever be an admirer and student of, with its dense harmonies, bright grooves, and toppest of top tier bass lines. Bringing touches of those inspirations into the lofi sampling, synths, and style of the original, led to recording guitars, drums, strings, harp, brass, piano, and more, re-sequencing on samplers, printing to recycled cassette tapes, running through guitar pedals, and once again enjoying writing freely.

All of these new spaces to visit gave room for rearrangements and remixes of each of the songs, written to suit the different atmospheres of each corner of the city. Some of my favourite rearrangements are the Ambient remixes that can be heard on Snow Mountain, at Last Stop and in the Chain Forest. (You’ll find these on the soundtrack along with the original songs).

Just like the first, I feel incredibly privileged to be a part of this game, and now a part of your time in the new city as you write, talk, and share.

Clark.

FPS Limiter. Smaller. Faster. Less explody.

  • New: FPS Limiter in Settings->Display. Options: none, 30 ,60.
  • New: Escape or Gamepad B will close the map menu.
  • Better: Optimized some game assets to be 60MB smaller on disk and use a bit less ram.
  • Fixed: Removed multiple cases where button pressing during scene changes could trigger WACKY STUFF.


As a reward for reading these little patch notes, I'm gonna slip some fun news in here first:

The soundtrack for Kind Words 2 just got approved for sale on Steam. Look for it this week!