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  3. Patch #11 - Streamlined Systems, Fuel Scarcity, and Ship Customization!

Patch #11 - SaveStreamlined changesSystems, Fuel Scarcity, and newShip additionsCustomization!

Hey everyone.

It's been almost a week since our last official update, but this is a meaty one.
We've broken the changelog down into aseveral few categories to highlight setthe of changes we added over the last week.

[h2]Game Design Updates[/h2]
On the game design side, we've simplified some of the systems in the game, giving you more freedom in making decisions on how to equip your ship. For example, the crew now directly determines youyour card slots (number of the crew + 1 base card slot) and whether they operate equipment. or not, and Equipment items now always add their cards to your draw pile, whether operated by the crew or not. This allows more leeway in your ship's setup,; you can have a fully equipped ship with only a few crew, or a fully crewed shipboat with only a couplefew pieces of equipment pieces.

Additionally, we've also implemented a limit to how much fuel you can buy from stores (3 per store currently), which is a better way to add some fuel scarcity without increasing the price increase. We've also improved the odds of getting subsystems that are actually relevant to your current loadout, enabling a more natural power scaling that is less reliant on RNG.

[h2]Technical Updates[/h2]
On the technical side, we've eliminated a handful of nasty bugs that resulted from our combat save system. However, but this also required us to disable saving during combat (at least for now) as it created more edge- cases than our programmer could handle in a limited amount of time (there's are a lot of cool additions we want to work on).

Additionally, we've improved performance in some cases by addressing a memory leak, and reducing some texture sizes that had to be written for the ship damage system.

[h2]New Features[/h2]
We've also managedhad tosome have a bit of fun, and addadded a ship -renaming option in the hangar, as suggested by some of our players suggested. It currentlyhas doesn'tno have any effect, but we'll soon have people referring to the ship by its name inat events.

very[h2]Run soon.Reset Notification[/h2]
With these latest technical bug fixes behind us, we hope the game is in a stable enough state for you to enjoy without any issues,. whichThis will also allow us to proceed with all the cool features and content we want to add.

Due to the sizeable changes in this patch, your current run progress will be reset (meta progress will not be affected),. itWe's something we've tried to avoid this, but there's no way around it when we make fundamental changes to the game.

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[h3]Bug Reporting and Feedback[/h3]
If you have any issues to report, please use the bug reporting forum on Steam. You can also join our Discord and report your issues in our bug reporting forum. We also have a subreddit community found here.

On to the change log: