Patch #15 - Hacking Arrays, achievements and balance changes
This update brings a few exciting additions and important improvements:
- The Hacking Array equipment is now back in the game.
- We've added nearly a dozen new achievements for you to discover and unlock.
Alongside these updates, we've also addressed a number of bugs (thank you all for your detailed reports!)
We're also beginning to dig deeper into your feedback on game balance. Whether you're a new or returning player, your experiences help us pinpoint where things need adjustment. This marks the first step in a longer process to fine-tune and improve Breachway’s balance and gameplay experience.
Changelog 1.91.0.0
- Added the Aux Hacking Array equipment, unlocked by playing 500 tactical cards (tracking started when the update went live, so some of you might unlock it automatically),
- Added 10 new achievements (achievement icons are still placeholder),
- Modified the starting Avalanche missile pods to start with 2 tracker missiles instead of Starflare missiles,
- Equalized credit distribution a bit between the first and second sectors (first sector enemies now award more credits, while second sector enemies award slightly less),
- Fixed bug where combat would not start in the Starkin Espionage mission if you were allied with the Solarii and you picked the "I do not betray my own" option,
- Fixed a bug where combat would not start in the neutral gunship combat event even if you selected a combat option,
- Combat support missiles are no longer affected by any damage modifiers,
- Slit now correctly buffs damage by indicated amount,
- Fixed Charged shield unlock requirement tracking,
- Fixed bug that caused overflow recycler to not work in certain conditions,
- Fixed some card and event typos,
- Roughly half of the map nodes on critical paths are now revealed on entering the map,
- Increased credit reward for most missions,
- Increased "Savings" quirk credit bonus from 40 to 60 credits,
- The repair station event now gives you the following options: Gain 1 Salvage , Repair your ship, Add a card, Remove a card,
- Increased Salvage selling price from 35 to 40,
- Added an additional trigger for defense protocol, to help it detect when you are unshielded as a result of your shield decaying
Thanks for being part of the journey, your feedback is invaluable in improving Breachway.
- The Breachway team