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Breachway News

Patch #15 - Hacking Arrays, achievements and balance changes

Hi everyone,
This update brings a few exciting additions and important improvements:
  • The Hacking Array equipment is now back in the game.
  • We've added nearly a dozen new achievements for you to discover and unlock.

Alongside these updates, we've also addressed a number of bugs (thank you all for your detailed reports!)

We're also beginning to dig deeper into your feedback on game balance. Whether you're a new or returning player, your experiences help us pinpoint where things need adjustment. This marks the first step in a longer process to fine-tune and improve Breachway’s balance and gameplay experience.

Changelog 1.91.0.0
  • Added the Aux Hacking Array equipment, unlocked by playing 500 tactical cards (tracking started when the update went live, so some of you might unlock it automatically),
  • Added 10 new achievements (achievement icons are still placeholder),
  • Modified the starting Avalanche missile pods to start with 2 tracker missiles instead of Starflare missiles,
  • Equalized credit distribution a bit between the first and second sectors (first sector enemies now award more credits, while second sector enemies award slightly less),
  • Fixed bug where combat would not start in the Starkin Espionage mission if you were allied with the Solarii and you picked the "I do not betray my own" option,
  • Fixed a bug where combat would not start in the neutral gunship combat event even if you selected a combat option,
  • Combat support missiles are no longer affected by any damage modifiers,
  • Slit now correctly buffs damage by indicated amount,
  • Fixed Charged shield unlock requirement tracking,
  • Fixed bug that caused overflow recycler to not work in certain conditions,
  • Fixed some card and event typos,
  • Roughly half of the map nodes on critical paths are now revealed on entering the map,
  • Increased credit reward for most missions,
  • Increased "Savings" quirk credit bonus from 40 to 60 credits,
  • The repair station event now gives you the following options: Gain 1 Salvage , Repair your ship, Add a card, Remove a card,
  • Increased Salvage selling price from 35 to 40,
  • Added an additional trigger for defense protocol, to help it detect when you are unshielded as a result of your shield decaying


Thanks for being part of the journey, your feedback is invaluable in improving Breachway.

- The Breachway team

HOTFIX #12 - More bug fixes

Hey everyone,
here are some more fixes based on your latest bug reports.

[hr][/hr]Change-log:

  • Fixed bug that would in some cases not display the correct values for meta-progression unlocks
  • Fixed issue where in some cases a user's data folder would not get created properly, leading to an inability to play the game
  • Fixed a bug that could cause shops and elite fights to soft lock the game
  • Fixed the weapon score check when trying to access Free-roamer stations while allied with the Deadweight faction (still has some edge case issue to be solved)
  • Some small typo and card effect fixes

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Thank you for your bug reports and for sharing your thoughts through Steam reviews, your feedback is invaluable and your encouragement means a lot!

- The Breachway Team

HOTFIX #11 - Bug fixes and Firebrand buff

Hey everyone,
here are some fixes and balance changes based on your latest bug reports.

[hr][/hr]Change-log:

  • Fixed bug causing ship perks to be lost on continuing a game in progress
  • Fixed bug causing you to enter combat even when selecting options to avoid combat
  • Added a check that should avoid edge-case situations where you have a ship locked, even if the unlock conditions for it are met
  • Made the logic for Lacerate more robust, making for more consistent triggering of its effect
  • Buffed the base Firestrike card from 4 damage to 6 damage, and from 1 to 2 shred, the upgraded Firestrike from 6 to 8 damage, and base shred from 2 to 3.
  • Modified the starting Pyroclast weapon so it starts with 2 firestrike cards, as that is meant to be the main damage dealer of that equipment.
  • Added a subsystem to its starting radiator that increases its heat capacity by 2, and replaced the thermal buffer starting card with Heat convertor.
  • Added a new achievement "Blot out the sun" for unlocking the Avalanche (it was previously missing an unlock condition, and thus also an achievement

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More achievements to be added soon.

Thank you for your bug reports and for sharing your thoughts through Steam reviews, your feedback is invaluable.

- The Breachway Team

Space roguelike Breachway launches giant new update, four months in the making

Bringing together the deckbuilding of Slay the Spire, the strategic ship combat of FTL, and a little of developer Edgeflow Studio's own special sauce, Breachway has been cruising through early access since September. During that time, we've seen numerous experimental updates being tested on the beta branch, and now the culmination of that work is finally here. In what it titles Breachway's "biggest update yet," Edgeflow unleashes more than 40 new cards along with dozens of redesigns and a wealth of upgrades that effectively doubles the amount of options in the game.


Read the rest of the story...


RELATED LINKS:

Space roguelike Breachway reveals new upgrades to increase replayability

Space roguelike Breachway adds a new ship soon as it ramps up build variety

Space tactics roguelike deckbuilder Breachway launches in early access

Biggest Update Yet – Card Upgrades, New Equipment system, and More

Hey everyone,
We are happy to announce that the update we've been working on for the last four months is finally live on the main branch!

This is by far our biggest update yet. It completely overhauls some of the game's systems, progression, adds dozens of new cards, and more than doubles the number of cards in the game through card upgrades.

Let's go over the main features we've added since the last update on the main branch:

[h3]Card upgrades[/h3]
This is a big one. Every card now has an upgraded version you can draft on higher-tier equipment, effectively doubling the amount of cards in the game.

[h3]New cards[/h3]
We've added more than 40 new cards and redesigned dozens of existing cards for more impact and synergy

[h3]Equipment variety[/h3]
We've added a wide variety of equipment variations, where before you could only find a couple of variations on each equipment, we now have more than 30 versions of each equipment type, each with a different number of card slots, subsystem slots, and drafting library level.


[h3]Equipment rewards[/h3]
Where before you would mostly finish a run with the gear you started, you now have a good chance to find new equipment dropped on defeating enemies, making for a more varied loadout and thus more interesting choices throughout a run.

[h3]Equipment upgrades[/h3]
You can now upgrade any equipment you encounter or start with. Whether you're aiming for a specific build or adapting to new synergies, this feature adds flexibility and more strategic decision-making.

[h3]Lifetime and run stats[/h3]
You can now view your stats at the end of each run, as well as what progress you made towards unlocking new ships, perks and equipment.

Additionally, you can also view your lifetime stats, and have a general overview on your meta-progression unlocks from the main menu.

[h3]More meaningful meta progression for new players[/h3]
We’ve reworked the early-game experience to offer a more gradual and guided introduction to the game’s core systems and card mechanics, making progression more rewarding and the game easier to get into.

[h3]Alternate starting loadouts[/h3]
As you unlock equipment through meta-progression, most of it becomes available for use at the start of a run. This adds more variety and lets you mix and match different starting strategies.
This is just the beginning, as we plan to expand this system with more unique starting options in future updates.


[h3]Revamped UI[/h3]
A cleaner and easier-to-use interface on the map and in shops, greatly streamlining the station experience.


[h3]Player profiles[/h3]
You can now set up multiple player profiles, each with their own level of progression.


[h3]Kinetic weapons[/h3]
Point defense, flak, and railguns have been grouped into a new Kinetic weapon family, enabling more synergies and interactions between these weapon types.

[h3]Faction-based drops and store content[/h3]
What items you see in stores and drop off enemies is now based on what faction those enemies and stores belong to. This leads to more control over your loadout in a run, and helps differentiate the factions more.

[h3]Bug fixes[/h3]
We have fixed dozens of bugs since the last major update on the main branch, There will undoubtedly be some new bugs added, as is the case when you add so much new content and code to the game, so keep those reports coming, and we'll do our best to squash all of them!
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Thanks for sticking with us while we worked on this major overhaul.
Our goal with this update was to address two of the biggest issues you've raised: lack of variety in runs and a weak progression system for new players. We hope these improvements make your runs more dynamic, your builds more interesting, and your time in Breachway more rewarding overall.

[h3]What’s Next?[/h3]
Now that we’ve laid the groundwork, we’re shifting focus to balance and content. With so many new systems in place, we want to make sure everything feels tight and fair. Expect regular balance passes, along with new content, every two weeks—including new achievements, enemies, perks, and subsystems.

Additionally, we also still have to create new images for all the new cards, that is an ongoing process, so please bear with us.

[h3]Steam Reviews Matter[/h3][hr][/hr]If you’ve been playing the new update, we’d love to hear what’s working for you—and what still feels off. Steam reviews help surface the patterns we might miss when we’re deep in interconnected systems, and they’re also a big help with visibility. Whether it’s a quick note or something more detailed, it gives us a better sense of how the game’s landing now that the foundations have shifted.

Thanks again—and enjoy the update!

- The Breachway Team