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Patch #14 -Happy New Year + Key Fixes and Updates for Breachway

[h3]Happy New Year, everyone![/h3]

We hope you all had a wonderful holiday season.

Over the past two weeks, we took some time off to recharge and spend quality time with our loved ones. 2024 was a whirlwind year for us — releasing Breachway and addressing the many challenges and surprises that came with it was incredibly rewarding but also exhausting. Toward the end of the year, we recognized the signs of burnout and knew it was time to step back, rest, and reconnect with why we started this journey: our love for games.

We’re back, re-energized, and excited to continue developing Breachway. Taking a break gave us the perspective we needed, and playing some games did a lot for rekindling our passion and reminding us why we chose this path. The fire in our bellies is back, and we’re genuinely thrilled about what 2025 has in store.

You’ve already seen part of our vision in the shared roadmap, but there are so many exciting directions that Breachway can grow in beyond that.


We’re deeply grateful for your trust in supporting the game during its early stages — it means the world to us and fuels our commitment to making Breachway the best it can be.

As mentioned in our last update, we’re aiming for a more regular update schedule.

Expect new content and bug fixes every two weeks, alongside larger updates every few months, to add the missing elements needed to unlock the game’s full potential.

We already have our first patch of the year ready to go right now, the contents of which you can read in the change log below. Most of these fixes are a direct consequence of bug reports by our players.

[h3]Patch #14 Change log:[/h3]
  • Set the Focused Fire attack reticle to display its status as a non-precision attack correctly
  • Superposition is now correctly removed from your deck on play to be consistent with the way upgrade cards work
  • Fixed display value on Force Multiplier to consistently display the correct cost (4)
  • Added a potential fix for the Lock and Load perk, sometimes not correctly awarding subsystems that were compatible with a player's loadout
  • Addressed an edge case where perk slots that had their unlock conditions already met before the previous fix would not be unlocked
  • Made Coolant Loss stack correctly even above a ship's max dissipation
  • Updated Coolant Loss icon
  • Fixed issue with Overload triggering heat even if the effect is not fired on the turn end
  • Fixed bug where playing Shimmer Strike twice in a turn would cause the game to freeze. The effect now stacks correctly (and is quite powerful).
  • Fixed text for the Overload subsystem and card to display correct values
  • Made some changes to reduce possible crashes and performance issues on the combat end
  • Cut down a lot of needless logging to make detecting bugs from player logs easier
  • Eliminated performance hiccup on first equipment hover in ship selector.

[h3]Here’s to an amazing 2025! [/h3]
Launching in Early Access has been a fantastic experience for us. Your feedback has been invaluable—seeing Breachway through your eyes has taught us so much and helped us grow as game developers.
We can’t wait to share more with you and hear your thoughts as Breachway evolves. Thank you for being part of this journey with us.

Save 30% on Breachway

Take on tactical space battles in Breachway, now 30% off. Breachway combines deck-building strategy with turn-based combat, letting you customize your ship, manage resources, and face challenging encounters across the galaxy.

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/2118810/Breachway/

Save 30% on Breachway

Take on tactical space battles in Breachway, now 30% off as part of the Hooded Horse Winter Publisher Sale.

Breachway combines deck-building strategy with turn-based combat, letting you customize your ship, manage resources, and face challenging encounters across the galaxy.

Hooded Horse Winter Publisher Sale 2024
https://store.steampowered.com/app/2118810/Breachway/

Breachway at the Hooded Horse Winter Publisher Sale

Happy Holidays, everyone!

We’re excited to share that Breachway is participating in the Winter Sale at 30% off. Check it and other games out at the Hooded Horse Winter Sale.

Hooded Horse Winter Publisher Sale 2024
[hr][/hr][h3]Latest Update: The Avalanche and Core System Changes[/h3]

We're hard at work on future updates, and the latest patch introduces the Avalanche, a new missile-focused ship built to overwhelm enemy defenses. Combat has been rebalanced with redesigned Flak mechanics, Blast damage synergies, and improved card interactions to encourage creative builds.

https://store.steampowered.com/news/app/2118810/view/537714770822824038?l=english
https://steamcommunity.com/games/2118810/announcements/detail/4474984202298720624

Patch #13 - Missiles and Hacking Arrive in Breachway

[h3]Hi everyone,[/h3]
We’ve added some new equipment to Breachway, designed to expand the options for viable builds across the different ships.

While we’re still hard at work on the Meta-Progression update, which we’re confident will be a great addition to the game, it just needs a bit more time to fully come together.

Looking ahead, we plan to shift to a more regular patch release cycle. Instead of waiting for one large patch every couple of months, you can expect more frequent updates that introduce fixes and fresh content, like new enemies, cards, subsystems, and events. Larger updates—like the Meta-Progression patch—will still happen every couple of months, but smaller updates will keep things moving at a steady pace.


In the meantime, we hope you enjoy experimenting with the new Missile Launcher and Hacking Array equipment, and let us know what you think!

Changelog:
  • New Equipment type: Missile Launcher. This allows players to install a missile equipment on a Weapon Mount slot, there's never too many missiles!
  • New Equipment type: Hacking Array. A "lite" version of the hacking module that can be installed on a ship's Aux Mount, allowing ships to use hacking cards without swapping out their Shield Generator.
  • Made a balance pass to first sector Starkin and Free-roamer enemies, to reduce the attrition damage they could cause in the early game.
  • Fixed a bug that would result in players being blocked in the Buy/Sell dialog in hangars
  • Fixed a bug that would not unlock the third and fourth perk meta-progression slots
  • Hack Heatsinks: the card now reduces enemy heat tolerance to 0 for 1 turn, instead of reducing it by 1 + your Security counter for multiple turns.
  • Removed Launch bay Equipment appearing in stores when playing as the Marauder (as the ship did not have a Launch bay)
  • Fixed a display issue where the Pinpoint card would not correctly display the damage it did based on damaged or disabled equipment

[h2]To the Community[/h2]
As always, we want to thank you for your patience and support for Breachway.
Please keep sharing your thoughts and opinions with us—every review and suggestion is hugely appreciated, and the game will only get better because of them.