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Conquest of Elysium 3 News

Conquest of Elysium 3.25

This update makes Gelatinous Cubes poison resistant as well as fixing a couple of more important things. Conquest of Elysium 4 and Dominons 4 have got most of our attention lately, but finally it is time for this old game. So here is an update to CoE3 for those who haven't got CoE4 as well as those who keep coming back to this old game.

General changes
  • Added some missing special power descriptions
  • Two music tracks could play at once after game over, fixed
  • Gelatinous Cube got poison resistance
  • Fixed bug with weapons reloading forever
  • Tokens could flicker when moving, fixed
  • Minor tweaks and bug fixes


Linux changes
  • Linux: smaller icon for pulseaudio

Conquest of Elysium 3.25

This update makes Gelatinous Cubes poison resistant as well as fixing a couple of more important things. Conquest of Elysium 4 and Dominons 4 have got most of our attention lately, but finally it is time for this old game. So here is an update to CoE3 for those who haven't got CoE4 as well as those who keep coming back to this old game.

General changes
  • Added some missing special power descriptions
  • Two music tracks could play at once after game over, fixed
  • Gelatinous Cube got poison resistance
  • Fixed bug with weapons reloading forever
  • Tokens could flicker when moving, fixed
  • Minor tweaks and bug fixes


Linux changes
  • Linux: smaller icon for pulseaudio

Conquest of Elysium 3.23

This update makes the world creation much faster and it speeds up large area effects during combat. This should eliminate the need for fast forward in battles where e.g. an earthquake affects a large army. There are also some balance improvements and the usual bug fixes.

  • Faster world generation
  • Team placement bug fixed
  • Speed up large area effects (row or more targets)
  • Gates to pandemonium etc did not spawn demons correctly
  • Incorrect distance between rows on attackers side
  • Hellhound summoning improved
  • Slightly larger popups at larger text settings.
  • Fixed black border around map glitch
  • Minor bug fix for druid AI.
  • Income wouldn't always update at once, fixed
  • Some minor bug fixes
  • Senator Revelry didn't work for network play
  • Scoregraph nations were all disabled by default for network screen
  • Various network fixes
  • Fix modding mastery for negative numbers

Conquest of Elysium 3.23

This update makes the world creation much faster and it speeds up large area effects during combat. This should eliminate the need for fast forward in battles where e.g. an earthquake affects a large army. There are also some balance improvements and the usual bug fixes.

  • Faster world generation
  • Team placement bug fixed
  • Speed up large area effects (row or more targets)
  • Gates to pandemonium etc did not spawn demons correctly
  • Incorrect distance between rows on attackers side
  • Hellhound summoning improved
  • Slightly larger popups at larger text settings.
  • Fixed black border around map glitch
  • Minor bug fix for druid AI.
  • Income wouldn't always update at once, fixed
  • Some minor bug fixes
  • Senator Revelry didn't work for network play
  • Scoregraph nations were all disabled by default for network screen
  • Various network fixes
  • Fix modding mastery for negative numbers

Conquest of Elysium 3.21

This is the first version available for Android as well. Some of the new features implemented for android are now available on the PC version as well, such as configurable text size and improved performance in order to run well on phones.

* Configurable text size and --textsize option.
* faster mouse wheel zoom
* --autosave no longer takes a filename
* New settings menu
* Two click move setting that shows path before moving
* New load game layout
* View entire battle log by pressing on it
* Redder insanity square
* New command line options: --winres, --clicksound, --noclusterstart, --quality, --padmode
* Removed command line option: --simpgfx
* Clip some text to prevent it from overflowing
* Fixed some not properly sized monsters
* Smooth scrolling of GUI
* Put com orders right below kingdom box
* Make clustered start the default
* Major performance improvements
* AI can now stumble into stealthy units
* Fixed bug where dark borders were transparent
* Feedback when saving over previous save
* Can start tune at start of each turn
* Units in battle zoomed up a bit whenever possible
* Press menu or F1 on transfer units screen for a menu
* Fixed freeze at start of battle bug
* Typos fixed