1. Black Reliquary
  2. News

Black Reliquary News

Captain's Log: 1.0 is in our Sights!

Attention Crew!


We hope you've been enjoying the Ship Event update! Thanks to our wonderful community for helping us locate any bugs that weren't caught during internal testing, we've been hard at work to get them resolved as we tie up any loose ends from the update.

This Captain's Log entry contains a brief developer retrospective on the update and how it was handled, and it outlines all of the currently planned content for the grand 1.0 release.

As a friendly reminder, if you run into any bugs with the current version of BR, please report them to us on our Discord. We're not actively reviewing bug reports made on other platforms.

[h2]Ship Event Development Retrospective[/h2]
As a whole, we're pleased with the release and reception of the Ship Event update, and we managed to get quite a bit of content sorted out for this one. However, there were some issues that cropped up during development, and we wanted to talk about them here in slightly more depth.

There were several issues that hampered the development process for this update, with the primary problem being that development progressed much more slowly than we'd anticipated.
For context, this update took roughly 5 months to complete. For the amount of content included in the update, this is a comparatively long time. The easiest comparison would be the Crawling Chaos update, which had significantly more content than the Ship Event update and took ~7.5 months to complete. The big holdup for this update was an asset bottleneck where multiple artists had difficulties adhering to internal deadlines. Normally, missing deadlines isn't a huge issue, and with this being a community passion project, we expect it to happen from time to time. In the case of the Ship Event update, it was occurring on such a large and frequent scale that the update as a whole had to be pushed back several times. Moving forward, we'll be adjusting how we handle the allocation of resources to make it easier for us to meet those deadlines without simply delaying them. Just as importantly, we're taking stock of the well-being of our team members to promote a healthy team environment as we carry on to the finish line.

We also made some mistakes regarding how we handled the public deadline. In hindsight, the update release date should have been pushed back a bit, as several developers had to crunch pretty hard in order to meet the August 11th deadline. Additionally, releasing the update so late in the evening (around 9 PM Pacific Time) miscommunicated to our audience when the update was actually going live.
Moving onward to the 1.0 release, we'll likely not be giving out any public release dates until all of the content in the update is essentially done. This both ensures that we prevent crunch and ensures that we don't release something incomplete or break promises we make to our players.

[h2]The 1.0 Release[/h2]


So here we are... the final stretch to the 1.0 release.
This is the update we've been itching to get to. It contains the introduction cinematic to help explain the point of this campaign and what's essentially the entire endgame of Black Reliquary. That is to say, it's the last planned update that will add new content. Here is what we want to ensure is in the final update.

This is a current list of all of our planned content:
  • The Black Reliquary Dungeon
  • Six new Darkest-Level Bosses
  • The Ascendant Hero
  • Post-level 6 progression system for heroes
  • Updated Skill Info (Specifically for heroes with alternate modes accessed via trinket such as Musketeer)
  • New champion-exclusive enemies for all factions (likely excluding cactonids due to technical constraints)
  • Activate/Gather quests for Caverns/Catacombs/Exposed Interior
  • New Difficulties
  • New Cinematics
  • Multiple language localization
  • Balance Adjustments
  • A plethora of small additions and changes too numerous to list here!

PLEASE NOTE THAT THIS LIST WILL LIKELY (IF NOT DEFINITELY) CHANGE OVER THE COURSE OF DEVELOPMENT.

We're looking to release all of this content in one big batch, as much of the content above is interwoven together. (i.e., it'd be weird to include a post-level 6 progression system for heroes if there are no hard quests to use it in.)

We'll be going over some of the more significant features above in finer detail via Captain's Logs over time as we develop them. Expect to see one every 1-2 months or so.

[h2]Save Reset[/h2]
The last thing we want to mention is that players will need to start new saves for the 1.0 release. This was a difficult decision to make, and it was something we wanted to avoid, but there are UI adjustments we'll be making that are objective improvements (Updated Skill Info) and some tweaks to progression that'd be really useful to include, and those require a hard reset.

To be clear, we aren't able to hard wipe your saves ourselves, so you'll still have access to your old saves; However, there will be some visual bugs and a progressional softlock (you won't be able to access the Black Reliquary itself) for saves created before the 1.0 release. Depending on the circumstances, there may be a way to bypass the softlock by editing your base files, but this is not something that we can guarantee at the moment, nor is it something we want to ask of our players.

==================

It's humbling to get this far and have so many fans of our work, so we're going to give it all we've got to make sure that your patience, fascination, and loyalty are properly rewarded.

Gameplay Patch 7 (8/21/2023)

Hello Crew!

We hope you've been enjoying the Ship Events Update! It's been pretty fun to all the different reactions to the new events.
This update today makes some balance and gameplay adjustments based on the feedback we've received and observations made by the development team.

Noticeable adjustments this update include:
-Fixing Hero Surprise being impossible due to a bug
-Nerfing the base Dodge and increasing the Max HP of some dodge-heavy enemies
-Philomath Malevolent Pact nerfs

[h2]Fixes[/h2]
  • Fixed issue where it was impossible for the hero party to get surprised outside of some very specific cases (like Yngolian Spawn)
  • Fixed issue where Stonework? Hellions could appear before beating the Emergency Meeting quest
  • Fixed issue where Dredge's "Gleaming Drill" didn't always get bonus dmg vs Amberblighted targets
  • Fixed a bunch of issues with Veiled's HP reactions, specifically Give to the Living should function much more consistently
  • Fixed issue where Veiled's Riposte couldn't crit
  • Fixed issue where Hexer gave a blue string upon using "Sanguis Metallica"
  • Fixed issue where Hexer's "Putrefied Flesh" Debuff tooltip was incorrect
  • Attempted to fix an issue where Hexer's Party heal on "Ichor Incantation" didn't always heal all party members (wasn't able to replicate this issue internally, so this is kind of a shot in the dark)
  • Fixed issue where Philomath's Unhealthy Habits trinket buffed the whole party even when being used with Eldritch Safeguard
  • Fixed a bunch of new Typos

[h2]Changes[/h2]
[h3]Hero Changes[/h3]
  • Philomath's "Malevolent Pact" no longer gives reduced Horror to Pagan allies, it also now gives a +15/13/13/10/10% Stress Received debuff to other heroes

[h3]Monster Changes[/h3]
Certain values displayed in apprentice/veteran/champion format
  • Levantine Janissary's DODGE has been increased to 90
  • Levantine Janissary's "To the Death" ACC vs Levantine Janissary buff has been increased to 80
  • Levantine Terpsichorean's DODGE decreased to 15/25/35 (was 18/28/38), Max HP increased by about 10%
  • Levantine Appraiser's "Invigorating Fumes" no longer targets the Appraiser herself
  • Wildlander Harrier's DODGE decreased to 9/19/29 (was 12/22/32), Max HP increased by ~15%
  • Wildlander Painwarden's DODGE decreased to 10/20/30 (was 13/23/33), Max HP increased by ~10%
  • Wildlander Corvid's DODGE decreased to 7/17/27 (was 10/20/30), Max HP increased by ~12.5%
  • Troglodyte Nestwatcher, Piker, and Breaker's DODGE decreased to 8/18/28 (was 8/22/36), Max HP increased by ~7.5%
  • Troglodyte Saddleback's DODGE decreased to 6/16/26 (was 6/20/34), Max HP increased by ~7.5%
  • Troglodyte Lurker's DODGE decreased to 10/20/30 (was 14/24/34), Max HP increased by ~15%
  • Cactonid Savage Duplicant's DODGE decreased to 7/17/27 (was 12/22/32), Max HP increased by ~17.5%
  • Scout Buzzer and Oblivion Buzzer's DODGE decreased to 7/17/27 (was 10/20/30), Max HP increased by ~10%
  • Spider Spitter's DODGE buff from "Skitter" decreased to 7/9/12 (was 10/12/15)
  • Maggot's DODGE buff from "Squirm" decreased to 12/14/17 (was 15/17/20)
  • Lost Legion Friar's DODGE decreased to 12/22/32 (was 15/25/35), Max HP increased by ~17.5%
  • Kvarotz Apihr's DODGE decreased to 20/30/40 (was 22/32/42), Max HP increased by ~10%

[h3]Trinket Changes[/h3]
  • Vet/Champ/Darkest Yngolians now drop level 2/3/3 Celestial trinkets
  • Flesh-Eating Helm now gives -25% Bleed Resist and +25% Blight Resist
  • Caution Cloak is now an Uncommon trinket, and now has an additional "-8 SPD during Prep Round" downside
  • Traveler's Boots: +6 -> +8 DODGE in hallways
  • Preserving Vial: -20% -> -50% Bleed/Blight Duration Received
  • Unhealthy Habits's Blight Resist Buff has been nerfed to +30%, CRT buff on Friendly Skill reduced to +6%
  • Bailiff's Helm: +25% -> +35% DMG vs Guarded, +25% -> +35% DMG vs Stealthed
  • Baneful Vessel: +15% Stress Received -> -10% Max HP
  • Perfumer's Needle: -10% -> -15% DMG, -15% -> -20% Bleed/Blight Duration Applied

[h3]Misc. Changes[/h3]
  • Memorial to Lost Souls Ship Deck cost reduced: 200 -> 150 Valor Marks, 80 -> 60 Lost Tek
  • Memorial to Lost Souls Stresshealing reduced to 5
  • The "Blackened Sun" town event's chance of reoccurring if the Errant Daylight quest is not completed has been roughly doubled.
  • Updated artwork for Tavern "Locked" overlays

Ship Event Hotfix 3 (8/15/2023)

[h2]Fixes[/h2]
  • Fixed issue where Shieldbreaker's Narration was outdated
  • Fixed issue where Yngolian's "Eclipse" (Torch) Trinket line actually increasing Hero Surprise chance at 0 torch
  • Fixed issue where Yngolian's Summons could get desynced on non-Apprentice difficulties, resulting in him sometimes summoning two Y-cells behind himself
  • Fixed issue where certain heroes' bonus DMG vs Expiated/Amberblighted could be stacked in some rare instances
  • Made it so hero surprises are enabled in the tutorial mission (mostly for very rare occurrence of an ambush)
  • Fixed issue with Philomath's "Mood Tonic" didn't give her any Horror when using "Malevolent Pact"
  • Moved Philomath's Shadow to the right a little more on some of her sprites

Ship Event Hotfix 2 (8/13/2023)

[h2]Fixes[/h2]
  • Fixed issue where Free Combat Skills and Free Armor/Weps had their narration lines flipped
  • Fixed issue with Narration on Flayed Kill
  • Adjusted offset for Lost Tek costs for "Augmented Mercenaries"
  • Fixed issue with Hexer's "Exquisite Meal" trinket
  • Fixed issue where Darkest-Level Y-Cells sometimes still used their internal names

[h2]Visual Changes[/h2]
  • Added in new artwork for the Thrall trinkets

Ship Event Hotfix 1 (8/12/2023)

[h2]Fixes[/h2]
  • Fixed some Typos
  • Fixed issue where Narration for Arb/Cru recruit lines were
  • Fixed issue where some Roaming Flayed moves didn't have sound
  • Fixed issue where Flagellant's Level 1 weapon did 0 DMG
  • Fixed issue where resource_manager.setup was causing some crashes