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Periphery Synthetic News

v3.2.1: Steam release hotfix

Greetings surveyors!

This release addresses the most commonly-reported issues on release day. If you are experiencing issues with audio performance, please try toggling off Ultra Quality and Reverb from the Audio settings screen. Thanks for your support and understanding.

[h2]v3.2.1 changes[/h2]
  • Fixed an issue with starting a New Game Plus.
  • Added toggle for Ultra Quality to Audio settings (defaults to enabled).
  • Tweaked various sound voice limits based on the Ultra Quality setting.
  • Fixed panning of collectables in scan results.
  • Fixed collectables not receiving targeting on scan.

Release and expansion reveals

Greetings surveyors!

I'm excited to announce the immediate release of Periphery Synthetic for Windows, Linux, and Steam Deck. Explore a planetary system, synthesize new abilities, and uncover its past in this interactive EP that draws inspiration from your favorite metroidvania, walking simulator, and interactive fiction.

This release follows two years of early access updates which saw it grow from driving a buggy in a desert to a full system of planets where you can surf waves, explore caves, climb mountains, and even visit space. I'm deeply proud of this accomplishment, and I'm excited for where this project goes next.

[h2]Expansion reveals[/h2]
My biggest goal with Periphery Synthetic was to create an experience that can be easily expanded with new worlds and abilities that further diversify its nonlinearity. This model was tested twice during its early access period with the incremental release of its worlds. These have always arrived as free content expansions for existing players, and coincided with a base price increase of $1 USD per expansion for the EP.

Today I have two of these free content expansions to reveal for you. Both expansions will introduce challenging new worlds which feature dynamic vertical environments to explore. They also include a new xenotechnology to collect, and new abilities to unlock that change how you play. These will also be released for free with a base price increase.

[h3]Side D reveal[/h3]
Here is an exclusive first look at the Side D release:


Alpha Periphery D2 is a small terrestrial world covered in an ethereal moss. Throughout its day the moss undergoes colorful seasonal changes, morphing between two distinct planetary surfaces. Importantly, it features aerial materials to collect, with an overhauled aerodynamics upgrade system which allows for finer control while falling. The update intends to also reexamine the material economy.

[h3]Side E reveal[/h3]
Next is an exclusive first look at the Side E release:


Alpha Periphery D3 is a large airless world lit only by an ocean of molten lava. The magma rises and falls in an oscillating manner to reveal materials on its extremely vertical terrain. As this expansion is much earlier in production, I'm still determining the best upgrades to include here. The ability to manipulate the flow of time is a major possibility, as it would be very useful on all but one of the worlds.

[h3]Information forthcoming[/h3]
Beware that these are not merely pieces of concept art! The worlds are connected by portals, mostly sculpted, and fully explorable. However, they need their music, environmental sound effects, new abilities, unique points of interest, perception and milestone triggers, trinkets, and narrative text. Both will be extremely large endeavors to finish from here.

Soon I'll also be thinking more deeply about when development on the EP should come to a close. Since the beginning, I've planned for there being six explorable worlds. Ideally, a hypothetical sixth world would combine elements from all worlds into one, such as an Earth-like world that has an equal amount of land and underwater areas to explore. Ultimately, getting there will depend on the success of the EP, and whether I have the stamina to reach it. It may end up needing to be its own spinoff project.

I'm looking forward to sharing more details about these expansions soon. In the meantime, I will continue to support the EP with new features and bugfixes while the expansions are in development.

Thanks for playing!

Releasing on August 22, 2024

Greetings surveyors!

I’m excited to announce that Periphery Synthetic will be released for Windows, Linux, and Steam Deck on August 22, 2024. The EP offers a chill and non-violent metroidvania experience across procedurally-generated musical playgrounds, which feature purely synthesized music and sounds that evolve and react to your input in real-time.

Closer to release, I'll be revealing the first look at the EP's first expansion. It has been under active development for a few weeks now. The expansion will be a free content update for all players, which includes an all-new world to explore with a variety of new features. While developing the expansion, I will continue to support the EP with smaller updates.

I'm excited to reveal more soon. Thanks for playing!

Demo updated to v3.2.0 for Access-Ability Summer Showcase 2024

Greetings surveyors!

The demo for Periphery Synthetic has been updated to v3.2.0. It includes a final round of new features, enhancements, and fixes to prepare the EP for its full release this summer. Here is a summary of the 50+ changes which improve the demo:

  • Unlockable milestones. Earn lifetime achievements for exploring, experimenting, and completing objectives across the Alpha Periphery system.
  • Collectable trinkets. Find lesser artifacts throughout the worlds which set the stage and progress alongside the story.
  • Audio enhancements. Use new audio cues to locate unexplored destinations and explore them in three dimensions. The mix has been boosted significantly to bring out the finer details.
  • World rescale. The worlds have been expanded with more space between destinations. Materials have been more evenly distributed based on their rarities.
  • So much more. Play the instrument while in-game. Earn more materials from caches. Enjoy improved loading times and new scanning visuals.

This update was prepared for Access-Ability Summer Showcase 2024. Please tune in to the livestream on Friday, June 7, at 10:00 AM CDT to celebrate accessibility in games.

I'm excited to share the rest of it with you soon.

Enjoy!

Demo updated to v3.1.0

Greetings surveyors!

The demo for Periphery Synthetic has been updated to v3.1.0. It received a plethora of new features, enhancements, and fixes. Here is a summary of the changes:

  • Material screen. Click on individual materials from the Materials screen to learn more about them. This screen relocates their discovered locations from the Perceptions screen to a table here. It also includes previously-hidden information about the materials, such as their atomic symbol and weight.
  • Graphical improvements. The planetary bodies of Alpha Periphery are now visible from each others’ skies. Their skies have also been reworked to behave more spherically. While subtle, the improvement is most noticeable when looking straight up or down.
  • Audio improvements. The collectibles are easier to hear and attenuated when they cannot be collected. This release also fixes some bugs reported by folks since the last update.
  • Accessibility improvements. Some of the access hotkeys that were available to keyboard users are now available on gamepad by holding Y and pressing a directional button. Overall the interface received a variety of smaller enhancements.
  • Manual revisions. Every section of the manual was revised. The revisions focused on using plainer language, expanding on missing details, and improving the accessibility of its markup.

I'm excited to share the release date with you soon.

Enjoy!