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SULFUR News

Patch Notes 0.10.6

* Rollbacked the new stash functionality since it seemed to wipe players stashes in some instances.

Patch Notes 0.10.5

Improvements
  • When in church, buying things will automatically use money from the stash.
  • The Scholar now has more oils available for purchase at any one time.


Performance
  • Fixed performance issue with the Goblin Cousin adds.


Bug fixes
  • Old weapons recieved in earlier patches should now have correct new stats.
  • Laser guns now work with the railgun attribute.
  • Fixed rail gun enchantments (Light and Holy Fire) so that the first bullet should always have normal damage.
  • Unknown dropped magazine now doesn’t show through everything
  • Do Over Oil now doesn’t subtract twice
  • Priming bolt option removed from Flicker
  • Flicker Improvised Barrel Extension now in the right place.
  • Gentle Oil does now “not cost” durability, like others durability oils.
  • Fast Bet and Zooming Oil fixed.
  • Throwing knives don’t look weird anymore
  • Rokua shouldnt be able to fire twice randomly anymore
  • Rokua wear texture should show the way it should
  • Rokua with Sniper Scope now behaves more like a Rokua with a Sniper Scope
  • Typhoon now shows RPM in item description.
  • D4RT now affected by reload speed oils
  • D4RT now affected by attack speed oils
  • Chain lightning range increase and now does does a more logical targeting

Guns & Magic Update - 0.10.3


[h2]Big Update![/h2]
[h3]
  • 100 new Gun Oils added!
  • 12 New Enchantments!
  • Level 2 enchantments can now be combined at Kevin.
  • A lot of improvements and quality of life stuff!
[/h3]

[previewyoutube][/previewyoutube]

[h2]✨ 12 New Enchantments [/h2]
[h3]
  • Dark
  • Light
  • Chaos Strike
  • Sacrifice
  • Holy Purge
  • Holy Fire
  • Flamethrower
  • Chain Lightning
  • Pesticide
  • Toxic Lobotomy
  • Slush
  • Prism
[/h3]

[previewyoutube][/previewyoutube]

[h2]🔫 5 New Guns[/h2]

    [h3]
  • Deathstar
  • Flock
  • Flicker
  • Unknown
  • Tailor Marksman[/h3]

[h2]🛠️ Improvements[/h2]
[h3]Rokua: new model and improved animations (arm is now significantly less weird)[/h3]

[previewyoutube][/previewyoutube]

[h2]🛢️ New Oil System Features[/h2]
[h3]
  • Penetration system support.
  • Reload speed system + retiming animation support.
  • Certain oils no longer cost extra durability.
  • Fixed an issue where extra bullet consumption chance could clog guns.
[/h3]

[previewyoutube][/previewyoutube]

[h2]🐛 Fixes & Adjustments (Between Forest Update and Today)[/h2]
[h3]
  • Fixed an issue where the inventory couldn't be closed.
  • Fixed an issue where the amount of enemies in some levels was too high or too low.
  • The Impala Gravita now scales its damage based on how much you charge the string.
  • Impala Gravita’s bullet speed curve has been adjusted.
  • Improved bullet hit detection at extremely high speeds or low framerates.
  • Fixed an issue where the camera would point in random directions when entering a level.
  • Fixed level generation issues in The Forest.
  • Fixed spots in The Forest where the player could get stuck easily.
  • Fixed Terrorbaum not having localized dialogue.
  • Fixed an issue where Terrorbaum wouldn't return the correct amount of bullets.
  • Fixed options menu’s left arrow behavior.
  • Fixed a bug where breakable enemy armor (e.g. masks, barrelboy planks, cousin sludge) didn’t block bullets.
  • Fixed general trail movement (it no longer wiggles like sperm).
  • Fixed Craw blocking all damage instances.
  • New animation system implemented — supports more oils in the future!
[/h3]

[h2]📈 Ongoing[/h2]
[h3]New content and balance updates will continue over time.
If you find any bugs — report them on Discord![/h3]

Patch Notes 0.10.2

  • The Impala Gravita now scales its damage based on much you charge the string.
  • The Impala Gravitas bullet speed curve has been adjusted.
  • Improved bullet hit detection in situations where the bullet is incredibly fast, or the player has a lower framerate.
  • Fixed an issue where the camera would point in random directions when entering a level.
  • Fixed some level generation issues in The Forest.
  • Fixed some places in The Forest where the player could get stuck easily.
  • Fixed Terrorbaum not having localized dialog.
  • Fixed an issue where Terrorbaum wouldn't return the correct amount of bullets.
  • Fixed options alternative left arrow.
  • Fixed a bug that made breakable enemy armor not block bullets (masks, barrelboy planks, cousin sludge etc).

New Area: The Forest - Update 0.10.0

[previewyoutube][/previewyoutube]
SULFUR Patch 0.10.0 🎉 Out Now!


[h2]New Area: Forest[/h2]
[h3]
  • 🌲 New Encounters – Sentinels, Watchers, corrupted Goblins, and the Monstrous Tree Boss Terrorbaum
  • 🔫 New Gun + pretty damn fine loot & Items – Hard to survive, but probably the best place for rare loot - also to gather nuts, berries, to make that perfect peanut butter jelly sandwich. Also marshmallows!

A lot of small fixes too! Full patch notes below, and more talk on our Discord. [/h3]


[h2]Patch Notes 0.10.0[/h2]
[h3]🔥 New Content & Features
  • New Area: The Forest – A brand new biome to explore!
  • New Enemies: – Sentinels, Watchers, Abominations, and Corrupted Goblins should bring a fresh challenge.
  • New Weapon: Impala Gravita – A powerful bow-gun hybrid.
  • New High-Value item: Guano
  • New food: Marshmallows.

    ⚠️ NOTE: We are aware that the Sentinels (big scary birds) will keep attacking you when they're frozen – we are working to fix this so they will be properly frozen like well-behaved birds should. Thank you for your patience!

🎮 Steam Deck Verified!
  • Fully optimized for seamless gameplay on Steam Deck, with default control presets.
🔧 Gameplay & Balancing
  • Enemies now react better to obstacles – No more "seeing through trees."
  • Panic behavior added – more enemies can now panic when affected .
  • Charmed enemies can now be killed by player – no more immortal allies!
🎯 Improvements & Fixes
  • Underwater trash can now be shot, not just slashed.
  • HUD & UI Scaling – Larger fonts in loading screens, inventory, and options for better readability on smaller screens.
  • Projectile Overhaul – Improved hit registration, bouncing fixes, and more reliable effects.
  • Added more Nutspread recipe combos – Cooking improvements.
  • Corrupted sludge projectiles now work correctly.
  • And probably much more! Update now & jump in! 🚀

[/h3]
[h3]Updating the Early Access Roadmap - Next big update we’re working on is Guns & Magic 🔫✨


Cheers - and thanks for all the support! 🍻🔥
Anton & the Perfect Random Team
[/h3]