A Message from our developer
Hi Kādomon Keepers,
It's Patrick here, with an update about the future of Kādomon: Hyper Auto Battlers.
Kādomon has come so far since its early days. It’s been a journey of excitement, challenges, amazing people, and a lot of growth and learning. Working on Kādomon: Hyper Auto Battlers has been an incredible experience, made so much better by the energy that all of you – the players and community – bring to the game.
Fireshine Games (Kādomon’s publisher) and I have always been passionate and excited about what Kādomon could become. We have worked together to improve the game for all our players. But we also understand that the game hasn’t met expectations, nor has it reached the number of players that we hoped it would, which has led to some difficult conversations about the game’s future.
Unfortunately, this has meant we’ve had to revise the scope of new content coming to the game. At the moment, we’re planning one more update for Kādomon: Hyper Auto Battlers, polishing various content and adding a new mode to get the game into the best possible shape. This will be the update that launches the game into 1.0.
We know that this change in Early Access plans may come as a disappointment, but my focus remains entirely on making Kādomon: Hyper Auto Battlers the best game it can be within the scope of what is achievable for 1.0. That means listening to community feedback and ensuring that the game reflects the love and care that the developers and players have shown it.
Thank you SO much for being a part of the Kadomon journey! Your support, feedback, and your passion has made it all possible. This is the first independent game I have created, and I have learnt lots of things over the last 2 years working on this game alongside you all. I plan on carrying over everything I learnt forward.
I have loved being able to share in this wild journey with such a wonderful community, and I can't wait to share the next one with you too.
I’ll be back with another update once I have more to share on when and what you can expect in the 1.0 update
Patrick
It's Patrick here, with an update about the future of Kādomon: Hyper Auto Battlers.
Kādomon has come so far since its early days. It’s been a journey of excitement, challenges, amazing people, and a lot of growth and learning. Working on Kādomon: Hyper Auto Battlers has been an incredible experience, made so much better by the energy that all of you – the players and community – bring to the game.
Fireshine Games (Kādomon’s publisher) and I have always been passionate and excited about what Kādomon could become. We have worked together to improve the game for all our players. But we also understand that the game hasn’t met expectations, nor has it reached the number of players that we hoped it would, which has led to some difficult conversations about the game’s future.
Unfortunately, this has meant we’ve had to revise the scope of new content coming to the game. At the moment, we’re planning one more update for Kādomon: Hyper Auto Battlers, polishing various content and adding a new mode to get the game into the best possible shape. This will be the update that launches the game into 1.0.
We know that this change in Early Access plans may come as a disappointment, but my focus remains entirely on making Kādomon: Hyper Auto Battlers the best game it can be within the scope of what is achievable for 1.0. That means listening to community feedback and ensuring that the game reflects the love and care that the developers and players have shown it.
Thank you SO much for being a part of the Kadomon journey! Your support, feedback, and your passion has made it all possible. This is the first independent game I have created, and I have learnt lots of things over the last 2 years working on this game alongside you all. I plan on carrying over everything I learnt forward.
I have loved being able to share in this wild journey with such a wonderful community, and I can't wait to share the next one with you too.
I’ll be back with another update once I have more to share on when and what you can expect in the 1.0 update
Patrick