1. Rue Valley
  2. News

Rue Valley News

Quick Fixes on the Road to Our Bigger Updates

[p]Still with me, Mister Harrow?[/p][p] [/p][p]As we keep moving forward with the bigger improvements, we’re rolling out a set of quick fixes, polish updates, and a few additions to make the world feel more alive.

[/p][p]This patch includes the fix for an issue with wi-fi logic that you talked so much to us about. [/p][p]Both your phone and Frank’s phone can now reliably search the web when connected.[/p][p]You’ll also find new environmental observations across several locations, controller improvements in tight spaces, and a batch of bug fixes addressing animation transitions, sound, localization, and more.

[/p][p]Thank you for your ongoing feedback—every report helps us make the experience better. Bigger updates are on the way, and in the meantime, we hope these fixes make your journey smoother!

[/p][p]Full patch notes below. 👇[/p][p][/p][p]
PATCH NOTES[/p][p]
[/p][p]General[/p]
  • [p]Improved controller interactions in cramped/limited spaces.[/p]
  • [p]Wi-Fi & Phone Logic[/p]
[p]We’ve reworked how internet connectivity behaves across the game.[/p][p][/p][p]
World & Observations
[/p][p]New small environmental interactions (observations) added to:[/p]
  • [p]Motel (exterior & interior)[/p]
  • [p]Kuiper Belt (exterior & interior)[/p]
  • [p]Graveyard[/p]
  • [p]Gas station (exterior & interior)[/p]
  • [p]Kay Ranch House (exterior & interior)[/p]
  • [p]Cliff fall site (Frank’s pickup)[/p]
  • [p]Hydroponic farms (exterior & interior)[/p]
[p][/p][p][/p][p]Audio[/p]
  • [p]Fixed doubled/overlapping voice lines.[/p]
  • [p]Updated SFX for the rocket launch.[/p]
  • [p]Added several new SFX.[/p]
[p]
[/p][p]Visual & Animation[/p]
  • [p]Fixed animation bugs during travel transition screens.[/p]
  • [p]Fixed mountain terrain visual glitch on the way to the Kuiper Belt.[/p]
[p]
[/p][p]Localization[/p]
  • [p]Updated and corrected localization entries for Mind Map and several quests.[/p]
  • [p]Mind Map popups redesigned with a scroll bar.[/p]
[p]
[/p][p]Dialogue & Traits[/p]
  • [p]Fixed an issue where certain traits could incorrectly block dialogue with Percy Rugger.

    [/p]
[p]Wi-Fi
Any choice or action requiring the internet is now blocked and marked “NO INTERNET” if the phone is offline.[/p][p]Both the MC’s phone and Frank’s phone can now properly search the web when connected.[/p][p]This update also fixes a variety of connectivity-related issues, including:[/p]
  • [p]Internet available in locations where it shouldn’t be (Kay’s house without password, graveyard, etc.).[/p]
  • [p]Emails and websites accessible without Wi-Fi.[/p]
  • [p]Wi-Fi icon not updating.[/p]
  • [p]Frank’s phone failing to detect Wi-Fi at the hydroponic farm.[/p]
  • [p]Search options added for Frank's phone as well.[/p]
  • [p]Anita’s car Wi-Fi search logic fixed.[/p]
  • [p]Several additional inconsistencies in Wi-Fi detection across locations.[/p]
[p][/p]

What is Next for Rue Valley?

[p]Hello, residents of Rue Valley![/p][p][/p][p]We hope you’ve had a great week! For our team, it’s been frantic, but incredible. Seeing you all playing Rue Valley and sharing your stories, and reading your feedback about our game—it’s the best experience we could have as developers. And we want to thank you for all of it: for your trust, for your support, for your feedback, and for your critiques! And most of all, thank you for playing Rue Valley![/p][p]
Now, we’d like to go over some of the things we’ve learned from your feedback so far:[/p]
  1. [p]We are aware that some voice-over is missing or doesn’t match the text, and we are actively working on a fix. Keep in mind that Eugene and his inner monologue are deliberately unvoiced, and this is not a bug. We only planned to voice the NPCs, and while we understand that many people would prefer to hear the narrator speak as well, this is not something we’re able to provide at present.[/p]
  2. [p]We also saw a lot of complaints about not having enough inspiration points. We looked into your saves and bug reports, and thankfully, it’s not a bug—there are still a few places where you can collect missing inspiration. So, if you find yourself getting stuck because of this, try examining the different locations around Rue Valley more carefully and completing any unfinished intentions you might have left—you should be able to find enough inspiration to keep going through to the end. Meanwhile, we will also think about ways we can improve your experience in the coming updates.[/p]
  3. [p]We also received a number of reports about other bugs, and we are already looking into them. Next week, we will release the first patch that will fix some issues with voice-over, observations (i.e., will add some extra interactions with the environment), some animation fixes.[/p]
  4. [p]After that, we will start working on a community patch. We plan to improve the final part of the game and the endings. We also saw your feedback regarding the characters, and we will try to make it so that interacting with them and learning their stories would feel more Impactful. [/p]
  5. [p]Not only that, but we won’t stop supporting the game after the community patch, and will keep you posted about our future plans.[/p]
[p][/p][p]While you’re here, you can also check the dev stream we did yesterday with Owlcat Games if you haven’t already:[/p][p][/p][previewyoutube][/previewyoutube][p]We mainly discussed narrative design, Mr. Harrow as a protagonist, the challenges of building relationships with characters who don’t remember you, and writing and talking about mental health.[/p][p][/p][p]Thank you for playing and helping us improve Rue Valley![/p][p][/p][p]Love, Emotion Spark Studio[/p][p]
[/p][p][/p][p][/p]

Rue Valley is Out!

[p]Hello everyone![/p][p]This day has finally come! We’ll be honest with you, after five years of development, it’s hard to believe we have just shipped Rue Valley! And now we can share our game with everyone![/p][p][/p][p]Check out Rue Valley Release Trailer:[/p][p][/p][previewyoutube][/previewyoutube][p]You can get the game right here:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We hope you enjoy Rue Valley, and we can’t wait to see your feedback![/p][p][/p][p]Follow us on X, Instagram, Facebook, Reddit, YouTube, and Discord.[/p][p][/p][p]See you in the next loop! [/p][p]Love, Emotion Spark Studio[/p][p]
[/p]

Rue Valley Release Schedule

[p]Hello everyone![/p][p][/p][p]With Rue Valley release just around the corner, we’ve prepared a map of Rue Valley release time across the globe.[/p][p][/p][p]Don’t miss the start of your own time loop![/p][p]See you soon,[/p][p]Love, Emotion Spark Studio
[/p]

Rue Valley Deluxe Edition

[p]Hello, residents of Rue Valley and nearby areas![/p][p]Have a little sneak peek at what awaits you on November 11, when Rue Valley is released![/p][p]Firstly, you often asked us how much Rue Valley would cost. Now we can answer that it will be $29.99.[/p][p]Secondly, if you want to support our team more, you will be able to purchase Rue Valley Deluxe Edition. In addition to the game itself, it contains a digital soundtrack, a digital art book, a digital map of Rue Valley, and some totally useful in-game items, such as a golden revolver, and a personal grave at Rue Valley cemetery. Rue Valley Deluxe Edition will be available for only $39.99.[/p][p][/p][p]Please note that these digital items will not be available as a separate DLC, only as a part of Deluxe Edition. Only the soundtrack will be available separately.[/p][p]If you have a different currency, please check our store page on release to see your regional price.[/p][p]Love, Emotion Spark Studio[/p][p]
[/p]