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REANIMAL News

Reanimal review – the dollhouse horror of Little Nightmares gives way to a grimier tale of war and slaughter



In an industry pestered by calls to "think of the children", Tarsier’s games are useful reminders that children can be utterly depraved in ways no coddling adult would ever dream. Later in Reanimal, the developer’s latest, strictly 'co-optional' horror game, two kids rip an eyeball out of a massive, sunken horse skull and shove it into what I sincerely hope is the eyesocket of a slumbering whale. Somehow, this is necessary to advance.



It’s the kind of thing that would only occur to children, because children do not reason like 'we' do, those disgusting creeps. They sense that they exist in a world that isn’t for them: a world of baffling laws, high shelves, and everyday monstrosity; a world they’re required to 'grow into' by means of repeated shedding and sprouting and subjection - milk teeth and pubic hair and doing your goddamn chores. So they instinctively come up with ways to screw with the system, twist its horrible logic against itself. Why not push a horse’s eyeball into a whale?

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Upcoming dev stream and the first reviews for REANIMAL

[p]We are happy to announce that the developers will be checking out community streams and questions during a special stream on launch day! This stream will take place on our official THQ Nordic Twitch channel on Friday 13th, 15:00 CET to around 18:00 CET, so make sure to drop by and ask your REANIMAL questions in the Twitch chat! [/p][p]Join us over on Twitch on Friday 13th, 15:00 CET : [dynamiclink][/dynamiclink][/p][p]
Not sure if you're ready for REANIMAL? Want a second or third opinion first? We have good news: the review embargo for REANIMAL has now dropped, so head on over to your trusted reviewer of choice and check if they got access to the game. [/p][p] Do note that content creators are still under embargo until the game launches, so as to not spoil the story for anyone. If you were lucky enough to get an early copy, please do not stream/upload video of the game before launch or it will be reported for deletion.[/p][p]

We look forward to seeing you all at launch![/p][p][/p][p][/p]

Reanimal (PS5) Review


Reanimal is coming at us in a weird way, and there’s really no avoiding that. This is a game made by members of the original Little Nightmares team, clearly pulling from the same design DNA, and releasing into a world where Little Nightmares 3 also exists. It’s impossible not to compare the two, and even harder not to view Reanimal as a response, intentional or not. It feels like a game that exists to quietly ask a question: was it the series that mattered, or the team behind the original idea that made it? After spending a good amount of time with Reanimal, the answer lands somewhere in the frustrating middle, leaning toward the team.





On paper, Reanimal sounds like it’s setting itself up for success. You play as two siblings returning to an island that was once home. Something terrible happened there while they were gone, an incident big enough to fracture the island into three massive sections and leave it crawling with things that very much do not want you there. Within each... Read more

REANIMAL Release Map

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REANIMAL FAQ

[h2]General[/h2][p][/p][p]Q: What date and time does the game release? Is the release simultaneous across all time zones?[/p][p]A: Yes, it will release via all digital stores at the same time:[/p]
  1. [p]PC: worldwide on February 13, 2026 at 3 pm CET (6 am PST / 8 am CST / 9 am EST/ 4 pm EET / 10 pm BJT / 11 pm JST)[/p]
  2. [p]PSN: worldwide on February 13, 2026 at 3 pm CET (6 am PST / 8 am CST / 9 am EST/ 4 pm EET / 10 pm BJT / 11 pm JST)[/p]
  3. [p]NSW2: worldwide on February 13, 2026 at 3 pm CET (6 am PST / 8 am CST / 9 am EST/ 4 pm EET / 10 pm BJT / 11 pm JST)[/p]
  4. [p]Xbox: worldwide on February 13, 2026 at 3 pm CET (6 am PST / 8 am CST / 9 am EST/ 4 pm EET / 10 pm BJT / 11 pm JST)[/p]
[p]
Disclaimer: 
[/p]
  1. [p]The Nintendo and PlayStation browser-based(!) stores may not show up at release. Please use the store on your device. [/p]
  2. [p]Reanimal is “only” available on Nintendo Switch 2.If it says “not compatible”, you are looking at the store page on your Nintendo Switch, not Nintendo Switch 2. [/p]
[p][/p][p]Q: When does the review embargo drop? How can I get reviewer/content creator access?[/p][p]A:[/p][p]Embargo for reviews (with and without scores) will drop on February 11, 2026 at 5 pm CET (8 am PST / 10 am CST / 11 am EST / 6 pm EET / 11:59 pm BJT / February 12, 1 am JST)[/p][p]Embargo for Content Creators ie Video / Streaming will drop on February 13, 2026 at 3 pm CET (6 am PST / 8 am CST / 9 am EST/ 4 pm EET / 10 pm BJT / 11 pm JST)[/p][p][/p][p]Content creator access can be found here: [/p][p]https://www.lurkit.com/campaigns/reanimal[/p][p][/p][p]Q: How much does the game cost?[/p][p]A:[/p][p]Digitally there are two versions of the game: Standard (EUR/USD 39,99) and Digital Deluxe (EUR/USD 59,99). REANIMAL will also feature a Friend’s Pass so owners of the game will be able to invite their friends to play with them in either online or couch co-op for free![/p][p]Boxed, we offer three different editions on our store:[/p]
  1. [p]Standard (EUR/USD 39,99)[/p]
  2. [p]Deluxe (EUR/USD 59,99)[/p]
  3. [p]Collector’s Edition (EUR/USD 199,99)[/p]
[p]For more information on the content of those boxed editions as well as some additional REANIMAL merch, please visit our store. [/p][p]https://eu.reanimalstore.com/Games/[/p][p][/p][p][/p][p][/p][p]Q: Do boxed editions come with a disc, a code or both?[/p][p]A:[/p][p]All boxed editions will come with a disc plus the game on it. Exception: on Nintendo Switch 2, there is a Game Key-card in the box, so this will require a download of the game.[/p][p]
More information on Game-Key Cards can be found here: [/p][p]https://www.nintendo.com/en-gb/Hardware/Nintendo-Switch-2/Nintendo-Switch-2-Game-Key-Cards-2785635.html[/p][p][/p][p]Q: Will the art book be available in digital form as well?[/p][p]A:[/p][p]The artbook will only be available via the boxed version (i.e. in printed form).[/p][p][/p][p]Q: What languages can the game be played in?[/p][p]A:[/p][p]Full audio is supported in: English, French, German, Portuguese (Brazil), Simplified Chinese, Japanese, Polish, Russian, and Spanish (Latin American)[/p][p][/p][p]Interface & subtitles is supported in: English, Spanish (Spain), French, German, Italian, Arabic, Portuguese (Brazil), Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Russian, and Spanish (Latin American), Czech.[/p][p][/p][p]Q: Is there a roadmap for future content?[/p][p]A:[/p][p]Yes. There are three content DLCs planned post-release. More information on that will be released in the next weeks.[/p][p][/p][p]Q: Will there be microtransactions or other monetization features?[/p][p]A:[/p][p]No.[/p][p][/p][p]Q: Will there be custom Steam backgrounds, avatars and game profiles? Will the game have Steam trading cards?[/p][p]A:[/p][p]We are planning to implement Steam Trading Cards. Additional customization options are being considered.[/p][p][/p][p]Q: How big is the dev studio that worked on the game?[/p][p]A:[/p][p]Currently, the studio has around 60 team members.[/p][p][/p][p]Q: Will the soundtrack be available separately? Who is the composer?[/p][p]A:[/p][p]Most likely, we won't have the OST available for launch. But we are thinking about making the OST available later on.[/p][p][/p][p]Team:[/p][p]Christian Vasselbring[/p][p]Jacob Carlsson[/p][p]Stefan Almqvist (RedPipe Studios)[/p][p][/p][h2]Technical Questions[/h2][p][/p][p]Q: Will the game be always online? / Will it be playable offline?[/p][p]A:[/p][p]It is playable offline.[/p][p][/p][p]Q: Will users be able to preload the game?[/p][p]A:[/p][p]No. We think that the download size of 20 GB over all platforms is not unreasonable.[/p][p][/p][p]Q: Will the game have online co-op or same screen play?[/p][p]A:[/p][p]It will feature local/couch co-op, as well as online co-op. Share the scare![/p][p][/p][p]Q: Will the game have split-screen?[/p][p]A:[/p][p]The game is played from a third person angle keeping both players in frame at all times.[/p][p][/p][p]Q: What are the final hardware requirements on PC?[/p][p]A:[/p][p]Minimum:[/p][p]Requires a 64-bit processor and operating system[/p][p]OS: Windows 10/11[/p][p]Processor: Ryzen 5 2400G / Core i5-9400F[/p][p]Memory: 8 GB RAM[/p][p]Graphics: GeForce GTX 1060 / Radeon RX 480[/p][p]DirectX: Version 12[/p][p]Network: Broadband Internet connection[/p][p]Storage: 18 GB available space[/p][p][/p][p]
Recommended:
[/p][p]Requires a 64-bit processor and operating system[/p][p]OS: Windows 10/11[/p][p]Processor: Ryzen 5 3600X / Core i7-7700KTBD[/p][p]Memory: 16 GB RAM[/p][p]Graphics: GeForce RTX 2060 / Radeon RX 6600XTTBD[/p][p]DirectX: Version 12[/p][p]Network: Broadband Internet connection[/p][p]Storage: 18 GB available space[/p][p][/p][p]Q: Will the game be limited to one player / save file per account and system?[/p][p]A:[/p][p]One profile has up to 7 save files (6 games saves (each for 1 slot in the UI) and 1 metadata save file. Only the host or main player in local coop (the one launching the game) will have their game saved[/p][p][/p][p]Q: Will the game have 3rd party DRM such as Denuvo?[/p][p]A:[/p][p]No.[/p][p][/p][p]Q: Which engine was used to make the game?[/p][p]A:[/p][p]UE 5[/p][p][/p][p]Q: Will the game have native VR support or at least be VR compatible?[/p][p]A:[/p][p]This is not planned at this stage.[/p][p][/p][p][/p][p]Q: Will we be able to disable motion blur, film grain and other such post-processing effects?[/p][p]A:[/p][p]No[/p][p][/p][p]Q: Are there any accessibility options?[/p][p]A: [/p][p]Gameplay[/p]
  • [p]pausable[/p]
  • [p]Playable without quick time events[/p]
[p]Audio[/p]
  • [p]Custom volume controls[/p]
  • [p]Stereo sound[/p]
  • [p]Surround sound[/p]
[p][/p][p]Q: Are the controls customizable for both keyboard/mouse and controller?[/p][p]A:[/p][p]For Keyboard/Mouse controls will be customizable, but not for the Controller. Camera can be inverted, though.[/p][p][/p][p]Q: Are there any plans to support PlayStation controller layouts on PC or will all buttons be displayed as Xbox buttons?[/p][p]A:[/p][p]Yes, we will add support for PlayStation controller layouts on PC.[/p][p][/p][p]Q: Will the game have advanced graphics options on PC such as DLSS, FrameGen and FSR?[/p][p]A:[/p][p]Upscaling through DLSS Super Resolution and FSR (FidelityFX Super Resolution)[/p][p][/p][p]Q: Does the game support ultrawide resolutions?[/p][p]A:[/p][p]Due to the way the camera and co-op gameplay is handled in the game, ultra-wide resolutions are only supported in the way that the game will display black bars at the edges of the screen.[/p][p][/p][p]Q: Will the game let us choose between performance and quality mode on consoles?[/p][p]A:[/p][p]Yes, you can choose between Performance and Quality mode on all Consoles.[/p][p][/p][p]Q: Will we have the option to disable HUD elements for a fully immersive experience?[/p][p]A:[/p][p]The game is built to be as immersive as possible, so there is no real HUD, and other interface elements are very sparse and minimalized.[/p][p][/p][p]Q: Does the game support Steam Family Sharing and/or Remote Play?[/p][p]A:[/p][p]No[/p][p][/p][p]Q: Will the demo be updated along with the main game?[/p][p]A:[/p][p]Yes, we are planning to update the demo at one point to reflect the state of the game upon launch.[/p][p][/p][p][/p][h2]Content / Game-related[/h2][p][/p][p]Q: Will there be a photo mode?[/p][p]A:[/p][p]No[/p][p][/p][p]Q: What exactly is included in the demo version?[/p][p]A:[/p][p]Please see for yourself, here is the link to the demo on all platforms:[/p][p]PC: [/p][p]https://thqn.net/REdemo[/p][p][/p][p]PSN: [/p][p]https://thqn.net/re-demo-psn[/p][p][/p][p]NSW2: [/p][p]https://thqn.net/re-nsw2[/p][p][/p][p]Xbox: [/p][p]https://thqn.net/re-demo-xbox[/p][p][/p][p][/p][p]Q: How long is the game?[/p][p]A:[/p][p]We are currently looking at 6-7 hours for one playthrough, without a.) skipping every cutscene and b.) without playing in completionist mode.[/p][p][/p][p]Q: What are the names of the kids?[/p][p]A:[/p][p]THE GIRL and THE BOY, and their friends are Bucket, Hood and Bandage[/p][p][/p][p]Q: What were the main inspirations for the style/storyline of the game?[/p][p]A: The team at Tarsier plans to reveal more about the nature of the mystery on the island after launch...to give players the chance to discover and develop their own theories.[/p][p][/p][p][/p]