In an industry pestered by calls to "think of the children", Tarsier’s games are useful reminders that children can be utterly depraved in ways no coddling adult would ever dream. Later in Reanimal, the developer’s latest, strictly 'co-optional' horror game, two kids rip an eyeball out of a massive, sunken horse skull and shove it into what I sincerely hope is the eyesocket of a slumbering whale. Somehow, this is necessary to advance.
It’s the kind of thing that would only occur to children, because children do not reason like 'we' do, those disgusting creeps. They sense that they exist in a world that isn’t for them: a world of baffling laws, high shelves, and everyday monstrosity; a world they’re required to 'grow into' by means of repeated shedding and sprouting and subjection - milk teeth and pubic hair and doing your goddamn chores. So they instinctively come up with ways to screw with the system, twist its horrible logic against itself. Why not push a horse’s eyeball into a whale?
Reanimal is coming at us in a weird way, and there’s really no avoiding that. This is a game made by members of the original Little Nightmares team, clearly pulling from the same design DNA, and releasing into a world where Little Nightmares 3 also exists. It’s impossible not to compare the two, and even harder not to view Reanimal as a response, intentional or not. It feels like a game that exists to quietly ask a question: was it the series that mattered, or the team behind the original idea that made it? After spending a good amount of time with Reanimal, the answer lands somewhere in the frustrating middle, leaning toward the team.
On paper, Reanimal sounds like it’s setting itself up for success. You play as two siblings returning to an island that was once home. Something terrible happened there while they were gone, an incident big enough to fracture the island into three massive sections and leave it crawling with things that very much do not want you there. Within each... Read more